What we want for Halo 5 FORGE and CUSTOMS

Halo 4 didn’t cut it for a forger/custom game player. As a forger, there’s one word which is not too good for me: ‘limited’. Obviously there will be limits, but we need to show 343 where to draw the line.

What I mean: Flag carrier > Ability to drop flag / no gun / change weapon / speed > Waypoint / colour / appearance of flag.
One aspect of the game can be exploded into millions of variants, and thats the ability I want to see.


Forge

Things to discuss:

  • Terrain editor
  • Weather Effects
  • Destructible environment
  • Core elements in general
  • Place-able A.I.

Ideas I’ve seen / come up with:

  • Coloured monitors to show what team you are on in forge. (would also be good for machinima). From this, Onxy 81 suggested that we should be able to play as Moniter / Sentinal / Engineer / UNSC Hover Drone (Halo 2 Style) / Enforcer.
  • Monitor Laser:
  • The ‘anvil’ suggested by Onyx 81: custom object creator > inserted into map
  • All vehicles/weapons
  • Re-sizable objects (shields)
  • Forging firefight maps

My person wants:

  • gauss cannon as a UNSC equivilent to the shade turret. (granted its more powerful, but i’m sure we could work something out)
  • (drivable) Civilian Vehicles for forge. OK perhaps they’re quite redundant for multiplayer, but everyone loves making crazy maps in forge.
  • Games where one team has a mammoth and the other a scarab (instead of bases), inspired by sand trap.
  • A forerunner motorbike similar to the motorbike in Terminator Slavation
  • Skins for vehicles, don’t have to go overboard with this, just; default, weathered, desert, snow, jungle and team colours will do.
  • Something like the Switchblade glider for the UNSC. No Weapons/passengers.

> Monitor Laser:
> We’ve all been in a game when you’re forging with a mate and they decide to start shooting at you for a laugh. Well in halo 4 there’s a delay to generate light (I hope the delay will no longer be in halo 5). Even in reach it took time to get your bearings when you switch back to player mode.
>
>
> How will it work?
> Before I get flamed, hear this part out. It will be a two shot kill weapon, charged like the splaser. This is so it can work as a warning shot before you friends get mad at you for killing them. It will push your enemy back, as shown in the video, so if they are sniping you or something, their reticle is thrown off.
>
> It should charge in 2 or 3 seconds, no pre-laser will appear like the splaser, instead, your monitor will glow increasingly red with a 3 second cool-down in which your monitor will return to it’s normal colour.
>
> How to balance it.
> When charging your laser, you cannot zoom in (or you are pushed out of precision editor [hoping it will return]). This is to emphasize that it’s purpose is self defense.


Custom Games:

  • Option to edit most/all traits
  • All gametypes
  • Option to edit individual weapon stats

Please state what you want and if the community agrees, I will post it on the main page.

Community Suggestion List:

> Biotic Khajiit: Motion paths for objects made by the user to act as moving platforms, bridges, conveyor belts etc.
>
> Also if you could have it so at a certain point of the game say meteors hit the ground altering the terrain or something falls from a the cavern ceiling etc. (map altering events main,y for BTB and customs)

> Xerxes52: Placeable AI is my number one requirement.

Reserved - In case i need more space

Love the monitor laser

All these ideas are really cool

My idea to contribute would to have objects move back and forth in a path made by the user to act as moving platforms, bridges, conveyor belts etc.

Also if you could have it so at a certain point of the game say meteors hit the ground altering the terrain or something falls from a the cavern ceiling etc. (map altering events main,y for BTB and customs)

This is going to be a bit far-fetched, but what about Forge Planet?

Yes, forge, on a whole planet (or something -Yoinking!- Big). Microsoft have been making a big deal about ‘the cloud’ but I read somewhere that it was best for open world sorta games (destiny).

With that in mind could something like this be possible, using the cloud to increase the size of the forge map?

They could have a forge map on one of those floating islands that you see in the background (they would have to be pretty big)

Placeable AI is my number one requirement.

> Placeable AI is my number one requirement.

Perhaps there could be a gamemode where its a sorta FPS / RPG crossover?

> Placeable AI is my number one requirement.

As much as I would love to have placeable AI, it’s not a possibility for Forge.

REASONS!

  • In order to make an AI work on a map, it must be programmed to a map. While many would think that this is an easy task to achieve, making a functional UI for it is a completely different story.

  • While AIs may be pre-programmed to a map that 343 made, doing it for a community Forge Map would be impossible, thus defeating the purpose for doing so.

  • For those who enjoy playing against AIs, what about Friendly AIs? Doesn’t that sound like fun? Don’t we all love being driven off a cliff by Kat?

I doubt placeable A.I. will make an appearance–same goes for destructible environments. They are far too complicated for a console map editor (even if it’s “full-fledged”). Sorry to burst your bubble :frowning:

> I doubt placeable A.I. will make an appearance–same goes for destructible environments. They are far too complicated for a <mark>console map editor (even if it’s “full-fledged”</mark>). Sorry to burst your bubble :frowning:

Exactly what I mean.

A full fledged Map Editor would hurt DLC sales, however… There is a solution…

SOLUTION!

[/li]- Instead of giving us a full Map Editor, why not giving us insane Forge Maps in every Map Pack! That would make me scrambling for -Yoink!- Points.

> > I doubt placeable A.I. will make an appearance–same goes for destructible environments. They are far too complicated for a <mark>console map editor (even if it’s “full-fledged”</mark>). Sorry to burst your bubble :frowning:
>
> Exactly what I mean.
>
> A full fledged Map Editor would hurt DLC sales, however… There is a solution…
>
> SOLUTION!
>
> [/li]1. Instead of giving us a full Map Editor, why not giving us insane Forge Maps in every Map Pack! That would make me scrambling for -Yoink!- Points.
>
[/quote]
Thats not a bad idea, it could be themed say covy or sandy/jungle or summin.
>
> Maybe it would hurt DLC sales, but it would increase the sales of the game itself.

Touching on the forge things you listed, those are all things that the map editor in far cry 3 had, which i thought was very under appreciated by the gaming community. seeing something similar to what far cry 3 had in the next halo would make it to me the best halo. An editor like that in tandem with an almost infinite custom games options menu would be amazing.

Also, one thing that i would like to see that would be possible with an expanded map editor would be the ability to have all of the vehicles that have existed in halo to be put onto a map, including the larger vehicles. imagine a battlefront 2 style hoth map with scarabs instead of ATATs

> Touching on the forge things you listed, those are all things that the map editor in far cry 3 had, which i thought was very under appreciated by the gaming community. seeing something similar to what far cry 3 had in the next halo would make it to me the best halo. An editor like that in tandem with an almost infinite custom games options menu would be amazing.
>
> Also, one thing that i would like to see that would be possible with an expanded map editor would be the ability to have all of the vehicles that have existed in halo to be put onto a map, including the larger vehicles. imagine a battlefront 2 style hoth map with scarabs instead of ATATs

I would certainly pay for forge that is released on its own if it is amazing (and compatible with halo 5).
I don’t think that money is a problem for 343 and I certainly don’t think that they should let it be, but I’d rather have an epic for and to pay for it separately than one that is of the same standard as halo 4.

I’d also like to have multi-team dominion. It doesn’t seem to work on halo 4 :frowning:

I really want the forgeable firefight maps. The epicness could be through the roof!

I’ve posted some of this stuff several times. I will post it again to give ideas.

-Terrain editor

-Sound zones (inside zone you will hear a selected sound. Perhaps even a recorded one from the kinect)

-The ability to swap between UNSC, Forerunner and Covenant skinned items.

-Invisible walls (visibly in Forge, invisible in any other mode)

-Dead bodies

-Buttons (would be used for opening doors, or simply making stuff happen on the map)

-Time of day/weather

-Texture painting the ground (pure dirt, sand, rocky, grassy)

Feel free add more.

Don’t gimp my infection.

> > Placeable AI is my number one requirement.
>
> As much as I would love to have placeable AI, it’s not a possibility for Forge.
>
> REASONS!
>
> - In order to make an AI work on a map, it must be programmed to a map. While many would think that this is an easy task to achieve, making a functional UI for it is a completely different story.
>
> - While AIs may be pre-programmed to a map that 343 made, doing it for a community Forge Map would be impossible, thus defeating the purpose for doing so.
>
> - For those who enjoy playing against AIs, what about Friendly AIs? Doesn’t that sound like fun? Don’t we all love being driven off a cliff by Kat?

No offense here, but I really don’t trust the community with anything they sy about stuff being implemented in the game.

Back when Reach was big, people were saying that it was impossible to make Firefight DLC, that it was too much or it wasn’t possible to ship to the game without a massive update.

Well, the Defiant Mappack was released, and all those idiots shut up haha.

Since I know a little bit about this, I suppose I’ll throw my suggestions in.

-Device_machines. Basically things that activate when a switch is pressed. Should run (if possible) on a channel system, similar to the teleporters do currently.

-Teleporters. Either increase the item placement limit, or decrease the number of channels. A max of only 8 2-way TP’s to 26 channels doesn’t work, and is basically useless.

-Permutations. I hear people saying they want “skins” for forge items - what they really want are these: alternate models or variants of a piece that would better suit an environment or faction.

-Dynamically-scalable primitives and volumes. If you can set the size of a trait or kill zone, why not on basic geometry, such as boxes. Also, spherical trait zones would be good.

-Expanded volume effects. No, I’m not talking about audio volume. We have gravity_volumes, why not weather_volumes that create particle effects for snow/rain/fog/flood spores/etc. ?

-Less hard-coded things. That includes hard/soft kill zones around the edges. I don’t have a problem with invisible walls - so long as they aren’t restricting the usable forge space.

-Lightmaps should only refresh when we tell them to. Forge with more than 1 player(s) is a nightmare.

-More filter FX. The Green and Purple filters from Reach should have stayed.

-Placeable decals. Explosion marks, scorches, plasma burns, bullet holes…

-Alternate sky boxes/domes. Yes, I’m aware it can take hours to render lightmaps with a new sky - but if people are given the ability to change the sky to day/night/dusk, they’ll probably just put up with it.

-No AI. Setting up encounter and squad behaviors is far too complicated than what Forge can do. There is a reason the devs use their computers instead. I’m not even going to start on the scripting required to get them to do what you want.
It’s probably never going to happen.
Also, AI pathfinding doesn’t really work (at all) with non-map geometry such as scenery items or structures.