What We Need In Forge

When 334 Industries makes Halo 4, they need to improve Forge.

The first problem is the maps. Maps aren’t big enough! There’s barely any room to breathe in Reach! Forge World’s Canyon is eight hundred feet wide and probably about a thousand feet long, but that just isn’t wide enough! In Halo 4, we should get a canvas that’s one million feet wide and two million feet long, so that even the most ambitious mappers among us can Forge until their fingers snap off from overuse!

But a bigger map won’t fix all the problems. The object palette is minuscule! Bungie gave us hundreds of objects to choose from, but come on! Is that really enough to build a fully-fledged map? We need more decorations! 343 should take every single decorative object from every single map in every single Halo game ever, and put all of that into Halo 4’s Forge. If it doesn’t take three hours to get from one end of the list to the other, then we need more to work with.

But even a larger object palette won’t solve all of our troubles. I mean, why should we even be limited to objects? Why not let us do whatever we want to the objects? We should be able to change an object’s state. Want an object that’s on fire? Charred? Burnt? Rusted? Frozen? Scratched? Holographic? Electrocuted and giving off sparks? Covered in blood? Broken in half? Broken in thirds? Broken in fourths? Broken in thirtieths? Cut into two pieces at exactly a 29.316-degree angle? Not only should we have these basic options available to us – we should be able to combine them. If I can’t place a shattered burnt frozen scratched flaming slime-covered statue of Pluto, the Roman god of death, then Forge just won’t do it for me.

Even with all that, though, there’s still more things that we’ll need before we can start creating great maps. What if we could create our own campaigns? We should get a menu full of options to customize our campaign. One of the items on this menu would be “Add Voice”. When selected, you will be directly connected (via VOIP) to one of 343’s professional voice actors, who will read the words you type with the emotions you specify. Gone are the days where the game developer got to tell the story; with this change, the players get to tell their tales!

But no campaign would be complete without AI! 343 should allow us to spawn any enemy from any Halo game in the world – from the smallest Grunts to the hugest Scarabs. But of course, there would need to be some programming done first. 343 would have to develop the ultimate AI, able to navigate in an infinitely-changeable environment. But hey, that’s probably as easy as cooking spaghetti. 343 could get it done in a week, amirite?

“How,” you might be wondering, “can we create a good campaign when we’re stuck with Halo’s game mechanics?” I have the answer.

Halo 4 should contain other games inside of itself. Why create just one game? 343 should create a Borg hivemind of several disparate games, allowing us to mix-and-match the pieces. You want the destruction of Red Faction: Guerrilla? You got it. You want the parkour and movement of Brink? You got it. You want the time paradoxes of Singularity? You got it. You want the classic 1940s’ music of Fallout? YOU GOT IT. If it exists, 343 should add it to Halo 4. Now, granted, some of these features took several years to create, and many, many, many hours of work to perfect. Most of those games’ engines were built from the ground up to support their unique features. But all that means is that the work’s already been done, right?

How do we know if Halo 4’s Forge is good enough?

Simple.

If Halo 4 doesn’t allow me to create a map in which a Grunt eats a rotting banana, throws the peel to the side, and then an Elite trips over the peel and collides with a fractured, spider-infested statue of Duke Nukem, toppling that structure and sending it smashing into a gigantic warehouse, tearing a massive hole in the wall which allows a horde of time-zombies to escape, forcing the player to repel time zombies using an irradiated baseball bat carved from the wood of the Deku Tree and infused with the blood of mercilessly-slaughtered Pikachus whose lives in a tranquil, Minecraft-style mountain paradise are detailed in a six-hour cutscene narrated by Morgan Freeman and James Earl Jones speaking in perfect unison so it sounds like their voices are perfectly merged like some kind of Super Saiyan hybrid…

THEN HALO 4 WILL SUCK BALLS.

Discuss.

You have a very ambitious mind, my friend… and as much of a Forger I am myself, I agree with some aspects, I like your idea of being able to change the state of the object, between charred, burnt, holographic etc, but this is a little too extreme, I would fully agree on, however, if you could change the object between Human/Covenant/Forerunner/Wood/Stone/Ice styles etc as this is more likely to happen as in Forge World, there is only so much you can do before the Forerunner Grey/Blue style gets VERY boring and bland.

About the part about Forging a new campaign however, I do think it’s a clever idea, but I do not think this would work. However, I always thought it would be cool if you can Forge an Invasion map properly, where you can actually include the Pelicans and Phantoms, maybe if they made the vehicles driveable in Halo 4 as many people want this to happen.

About the map sizes… Forge World is actually a very large map, but the shape of it is quite awkward, if viewed from above, with forwards pointing north, the map is a rather ‘/’ shape from point to point. Which is a shame, especially with the Angle Snapping feature. As long as they make a map the size of Forge World, but as wide as it is long, that would do for me, except this map would be completely flat until someone does something to it. Which is what I am going to talk about in the next paragraph.

When Forging on Forge World, most of us say at the start “Okay, I’m going to Forge over here today”, and I thought I’d never run out of ideas, but that seems to have happened already… which is why I suggest we can start from scratch. WE choose where we want to raise the terrain a little, lower that piece of terrain, put a nice little lake over here, choose whether it’s iced up or not, place some nice trees and rocks over here, and for the icing on the cake, put a Forerunner structure near the lake. Jobs a gooden really, a whole new map from scratch.

But overall, I can see where you’re coming from, maybe too extreme, but it could work, and I do want a better Forge for Halo 4.

Stay Forging :slight_smile: