What was your least favorite part of Halo 2’s campaign?
Mine was in the level “Oracle” when you have to battle waves of flood and sentinals on a platform that spins and slowly moves downwards. It’s a boring fight tbh.
What was your least favorite part of Halo 2’s campaign?
Mine was in the level “Oracle” when you have to battle waves of flood and sentinals on a platform that spins and slowly moves downwards. It’s a boring fight tbh.
There were a lot of design decisions and levels that I thought were a step back from Halo 1.
Choosing one part though it would be the snipers. Seems like these sections weren’t fully playtested and they became a grinding halt to the franchise. They improved them in 3 and ODST but I had to wait until Reach before they became balanced.
> What was your least favorite part of Halo 2’s campaign?
>
> Mine was in the level “Oracle” when you have to battle waves of flood and sentinals on a platform that spins and slowly moves downwards. It’s a boring fight tbh.
Probably fending off waves of enemies without any warning of where to go next.
The only thing I could think of is long loading times and that weird screen glitch when playing on the Xbox 360. Otherwise, I really don’t have much to complain about.
The ending. I seriously thought there was one more level but no … sad I was lol
My least favorite part was when they turned off the servers.
I don’t actually remember the campaign and I played it through more than few times. So I’m going to say the campaign for not making me remember it better.
i second deadpool. turning off servers :’(
Some of the campaign levels were sooo borrringgg…
> I don’t actually remember the campaign and I played it through more than few times. So I’m going to say the campaign for not making me remember it better.
I thought i was extremely memorable. It had more meat on it’s bones with story and characters. If you simply didnt care about the Covenant and just wanted to kill aliens as Master Chief then i guess that could be why you didnt remember it.
> What was your least favorite part of Halo 2’s campaign?
>
> <mark>Mine was in the level “Oracle” when you have to battle waves of flood and sentinals on a platform that spins and slowly moves downwards. It’s a boring fight tbh</mark>.
This, and the final section of “Sacred Icon” where you was on the giant Forerunner moving platform thing, and, just like on “Oracle”, you fight waves of Flood. Thankfully there’s an exploit on this level to avoid fighting the Flood, but then you just sit around for 15 minutes or so with nothing to do.
> > What was your least favorite part of Halo 2’s campaign?
> >
> > <mark>Mine was in the level “Oracle” when you have to battle waves of flood and sentinals on a platform that spins and slowly moves downwards. It’s a boring fight tbh</mark>.
>
> This, and the final section of “Sacred Icon” where you was on the giant Forerunner moving platform thing, and, just like on “Oracle”, you fight waves of Flood. Thankfully there’s an exploit on this level to avoid fighting the Flood, but then you just sit around for 15 minutes or so with nothing to do.
The “gondola” rides. They re-introduced that back in Halo 4 at which point I had to take a break because I couldn’t believe it.
It was the end of black armor.
Goodbye, sweet prince ;_;7
John’s incredibly horrible running form as he tries to outrun the bombardment of the citadel he just killed the prophet in…
> What was your least favorite part of Halo 2’s campaign?
>
> Mine was in the level “Oracle” when you have to battle waves of flood and sentinals on a platform that spins and slowly moves downwards. It’s a boring fight tbh.
Yea, that level could have been better, im with you on that one, its not a bad level just not a good one, like the rest, I also didn’t like the mission “the Arbiter”, I liked the idea of it, but not how it was executed, it was to much running around in circles to find where you were going.
> > > What was your least favorite part of Halo 2’s campaign?
> > >
> > > <mark>Mine was in the level “Oracle” when you have to battle waves of flood and sentinals on a platform that spins and slowly moves downwards. It’s a boring fight tbh</mark>.
> >
> > This, and the final section of “Sacred Icon” where you was on the giant Forerunner moving platform thing, and, just like on “Oracle”, you fight waves of Flood. Thankfully there’s an exploit on this level to avoid fighting the Flood, but then you just sit around for 15 minutes or so with nothing to do.
>
> The “gondola” rides. They re-introduced that back in Halo 4 at which point I had to take a break because I couldn’t believe it.
The gondola ride in Halo 2 was epic because of the music. I dont know what it’s called because it simply exists in the “Delta Halo” suite on the Halo 2 soundtrack, but its motivating, sweeping, dramatic, and awesome. That music and the epic scenery of the giant lake and temple made that gondola fight worth it.
The Halo 4 ride, was boring however.
> > > > What was your least favorite part of Halo 2’s campaign?
> > > >
> > > > <mark>Mine was in the level “Oracle” when you have to battle waves of flood and sentinals on a platform that spins and slowly moves downwards. It’s a boring fight tbh</mark>.
> > >
> > > This, and the final section of “Sacred Icon” where you was on the giant Forerunner moving platform thing, and, just like on “Oracle”, you fight waves of Flood. Thankfully there’s an exploit on this level to avoid fighting the Flood, but then you just sit around for 15 minutes or so with nothing to do.
> >
> > The “gondola” rides. They re-introduced that back in Halo 4 at which point I had to take a break because I couldn’t believe it.
>
> The gondola ride in Halo 2 was epic because of the music. I dont know what it’s called because it simply exists in the “Delta Halo” suite on the Halo 2 soundtrack, but its motivating, sweeping, dramatic, and awesome. That music and the epic scenery of the giant lake and temple made that gondola fight worth it.
>
> The Halo 4 ride, was boring however.
It’s called “Leonidas”. I can’t wait to see Delta Halo and Regret in Halo 2 Anniversary!
My least favourite part of Halo 2… was finding out what it could have been had Bungie been given more time to complete it.
If I had to choose something ingame, it would be either the abrupt and unsatisfying ending, certain confusing story elements (due mostly to time constraints), or the fact that the transition from Halo: CE to Halo 2 was explained within a book (First Strike) rather than in the game itself.
> The only thing I could think of is <mark>long loading times</mark> and that weird screen glitch when playing on the Xbox 360. Otherwise, I really don’t have much to complain about.
Actually, one thing that I loved about Halo 2 was that, after that overly-long load time (accompanied by awesome music), there were never any loading screens between campaign missions (although, not on PC). This means that you can start The Herectic and play through the entire following 14 missions without seeing the loading screen once. That’s just awesome.
The last gondola ride on Regret is probably the worst section to get stuck on.
In speedrunning, you destroy the 2 Banshees and fire some rockets at the incoming gondola and snipe/BR the survivors. It’s pretty consistent and makes it look easier than it is.
But in an ordinary combat situation, you are most certainly doomed without the right weapons. The fuel rods can hit you through the thin walls and the Rangers are literally snipers. Safest way to survive it is to hide and wait for it to depart on it’s own. The Banshees also eventually leave.
All of the arbiter missions, except for the very last mission.