Now, I didn’t play Halo 2 online until its servers were pretty much dead, but from what I hear about the ranking system of it, it sounds like a Halo 3 1-50 that wasn’t exploitable via boosting. Apparently, Halo 2 ranked is like a fixed EXP system that can go down or up depending on whether or not a person wins or loses.
The only problem I see with this is people getting a 50 and then never touching the playlist again. Wouldn’t a “maintenance” game every month or so to prevent high ranked people from going down over time solve this?
Halo 2’s system was based solely on skill, no experience system whatsoever. A lot of people liked it, but there were some serious problems. I’m terrible at explaining it, so here’s a link to a discussion by someone who know what he’s talking about.
> Halo 2’s system was based solely on skill, no experience system whatsoever. A lot of people liked it, but there were some serious problems. I’m terrible at explaining it, so here’s a link to a discussion by someone who know what he’s talking about.
How was boosting/cheating done in the Halo 2 system?
> > Halo 2’s system was based solely on skill, no experience system whatsoever. A lot of people liked it, but there were some serious problems. I’m terrible at explaining it, so here’s a link to a discussion by someone who know what he’s talking about.
>
> How was boosting/cheating done in the Halo 2 system?
It was just as common as it was in Halo 3 and in Reach. I don’t know much about Halo 2 since I didn’t have LIVE back then (purely customs back then).
However, the guy who made that post I linked to is a Halo Vet who knows what he’s talking about in regard to ranking systems.
It doesn’t hold you’re hand. That is pretty much it. The cheating in H2 was because a 12 year old with no modding/hacking experience could manipulate the network systems/game.
> Nothing really.
>
> Just more of the same people crying about not being able to reach the top.
>
> Oh, and people thinking modders only existed because of skill based ranks.
Nothing? What about the massive gaps in skill distribution? This lead to long search times and the need to reset ranks twice.
What about the fact that you could loose rank if you won against players with a lower skill rating?
> > Nothing really.
> >
> > Just more of the same people crying about not being able to reach the top.
> >
> > Oh, and people thinking modders only existed because of skill based ranks.
>
> Nothing? What about the massive gaps in skill distribution? This lead to long search times and the need to reset ranks twice.
>
> What about the fact that you could loose rank if you won against players with a lower skill rating?
Ranks were reset because cheating methods got fixed, not for any other imagined reason.
And I never had a problem searching ranked in Halo 2 even after Halo 3 launched and it had 500 people online.
> Halo 2’s system was based solely on skill, no experience system whatsoever. A lot of people liked it, but there were some serious problems. I’m terrible at explaining it, so here’s a link to a discussion by someone who know what he’s talking about.
That’s a really interesting article that brings up another question nobody has asked about. When discussing the “population” of Reach, some like to say that only at number 1 is it worth something, while others like like to bring up competition with other games. But that article raises the question, was Halo 3 more popular because there were more people cheating, boosting and exploiting the system? Would Halo 3 really have been that popular if those people couldn’t do it back then?
> > Halo 2’s system was based solely on skill, no experience system whatsoever. A lot of people liked it, but there were some serious problems. I’m terrible at explaining it, so here’s a link to a discussion by someone who know what he’s talking about.
>
> That’s a really interesting article that brings up another question nobody has asked about. When discussing the “population” of Reach, some like to say that only at number 1 is it worth something, while others like like to bring up competition with other games. But that article raises the question, was Halo 3 more popular because there were more people cheating, boosting and exploiting the system? Would Halo 3 really have been that popular if those people couldn’t do it back then?
That’s a very interesting question that I don’t think anyone has ever addressed. Good show, man!
> > > Nothing really.
> > >
> > > Just more of the same people crying about not being able to reach the top.
> > >
> > > Oh, and people thinking modders only existed because of skill based ranks.
> >
> > Nothing? What about the massive gaps in skill distribution? This lead to long search times and the need to reset ranks twice.
> >
> > What about the fact that you could loose rank if you won against players with a lower skill rating?
>
> Ranks were reset because cheating methods got fixed, not for any other imagined reason.
>
> And I never had a problem searching ranked in Halo 2 even after Halo 3 launched and it had 500 people online.
You don’t need to reset everyone’s rank just to punish some cheaters. Bungie employees did come out during Halo 2 and 3’s days and make it known that the rank resets were due to un-even distributions of skill. You many not have encountered slow search times, but they were a problem for others.
And if cheating really was the reason for rank resets as you claim, why were ranks never reset in Halo 3, despite a much more serious cheating/boosting problem than Halo 2 ever saw?
> > Halo 2’s system was based solely on skill, no experience system whatsoever. A lot of people liked it, but there were some serious problems. I’m terrible at explaining it, so here’s a link to a discussion by someone who know what he’s talking about.
>
> That’s a really interesting article that brings up another question nobody has asked about. When discussing the “population” of Reach, some like to say that only at number 1 is it worth something, while others like like to bring up competition with other games. But that article raises the question, was Halo 3 more popular because there were more people cheating, boosting and exploiting the system? Would Halo 3 really have been that popular if those people couldn’t do it back then?