what was thee base of Halo built on?.... Silence

All thru the trilogy of halo the game was built on silence and discretion of the player to play that role that was meant to be played
this silence was then carried over into the multiplayer aspect of the game and of course the silence includes some death groans of failure as the standard

-------my point is if it talks in multiplayer its not halo-------
-------here are some reasonings as to why there breaking halo------

  1. if your trying to impress with graphics that are bending when you get close as an optical illusion your deterring from the game

  2. if your maps arnt balanced RvB based maps its simply not worthy for halo

  3. if you got to spend a moment to rebalance weapons then you destroyed halo

  4. if you got to hire any players to change halo then your breaking halo dont change the series
    especially if they have any record of cod


sprint doesnt matter one way or another thats just part of the game moving forward

—as for the me—

I cant change a thing
I cant do anything
Im not asking anyone to change anything back
Im just putting it out there that the community needs to stop worrying about gameplay and focus on the unmentioned changes for the past of halo

THE KEY COMPONENTS
Don’t change the source lore that regards to anything about halo ------- the silence — the dpk — balance — over all player participation role

the question here is what do you see in the new games
all I see is all the things that encouraged players being shattered and displayed on vidocs to protrude on our reason to play halo

Uh… what?

Could you please try to clean up your post and clarify what your saying?

If the changes went unmentioned… then knowing the internet… it was not a big issue.

I really can’t reply to anymore of this because its so hard to understand…

you cant read, and considering this your probably got to much street credential or to low of an IQ to ascertain this method of text
but here I’LL bold things out above for you

or maybe perhaps you need some crayons to draw circles on your screen in a particular color code fashion to differentiate what means what
or perhaps you cant even wrap your mind around that hmmmmmm…?

Your arguments seem more opinionated and are pretty debatable. You say talking in multiplayer isn’t Halo, but Halo’s multiplayer has never been silent when you have the announcer saying all sorts of things in the game. I can give or take the Spartan chatter, but I think it lends a certain atmosphere to the multiplayer if we are still to believe it is canonical training for Spartan-IVs. What you are saying with graphics is a bit unclear. What constitutes a balanced, RvB map? A symmetrical one? Lockout has long been a popular map yet it is asymmetrical, so does it not count? Why is re-balancing weapons destroying Halo? Should a weapon like the Boltshot have remained as overpowered as it once was? So what if players played Call of Duty and test out Halo? Obviously other developers saw what Halo did and found good in it to incorporate in their games, maybe something in Call of Duty could positively impact Halo? What that would be, I don’t know, but at the very least some of the customization options and way challeneges are done in each Call of Duty is certainly something.

If I’m wrong, let me know. But please, refrain from being rude as it will cut your time here fairly short and will hurt any position you may have if you can’t voice it.

Thank you for at least partly cleaning up your post. Actually I can read, and am employed in a very prestigious organization.

  1. graphics have nothing to do with lore.

  2. Halo has a lot of great maps that aren’t base maps.

  3. this makes no sense

  4. How can players change halo? are you referring to the developers?

And I’m still not fully understanding your post. What does “silence” have to do with anything? Are you referring to the fact that master chef rarely talked and halo 4 ruined it, and this carry’s over to multiplayer, or the fact that multiplayer for halo 5 has those annoying announcements? Because… we always had that announcer guy that says stuff… Please Clarify if you mean something else.

> 2533274812652989;4:
> Your arguments seem more opinionated and are pretty debatable. You say talking in multiplayer isn’t Halo, but Halo’s multiplayer has never been silent when you have the announcer saying all sorts of things in the game. I can give or take the Spartan chatter, but I think it lends a certain atmosphere to the multiplayer if we are still to believe it is canonical training for Spartan-IVs. What you are saying with graphics is a bit unclear. What constitutes a balanced, RvB map? A symmetrical one? Lockout has long been a popular map yet it is asymmetrical, so does it not count? Why is re-balancing weapons destroying Halo? Should a weapon like the Boltshot have remained as overpowered as it once was? So what if players played Call of Duty and test out Halo? Obviously other developers saw what Halo did and found good in it to incorporate in their games, maybe something in Call of Duty could positively impact Halo? What that would be, I don’t know, but at the very least some of the customization options and way challeneges are done in each Call of Duty is certainly something.
>
> If I’m wrong, let me know. But please, refrain from being rude as it will cut your time here fairly short and will hurt any position you may have if you can’t voice it.

The judge of reason has arrived. REJOICE!

> 2533274873310828;6:
> > 2533274812652989;4:
> > Your arguments seem more opinionated and are pretty debatable. You say talking in multiplayer isn’t Halo, but Halo’s multiplayer has never been silent when you have the announcer saying all sorts of things in the game. I can give or take the Spartan chatter, but I think it lends a certain atmosphere to the multiplayer if we are still to believe it is canonical training for Spartan-IVs. What you are saying with graphics is a bit unclear. What constitutes a balanced, RvB map? A symmetrical one? Lockout has long been a popular map yet it is asymmetrical, so does it not count? Why is re-balancing weapons destroying Halo? Should a weapon like the Boltshot have remained as overpowered as it once was? So what if players played Call of Duty and test out Halo? Obviously other developers saw what Halo did and found good in it to incorporate in their games, maybe something in Call of Duty could positively impact Halo? What that would be, I don’t know, but at the very least some of the customization options and way challeneges are done in each Call of Duty is certainly something.
> >
> > If I’m wrong, let me know. But please, refrain from being rude as it will cut your time here fairly short and will hurt any position you may have if you can’t voice it.
>
>
> The judge of reason has arrived. REJOICE!

lmao true true

Thanks for the effort though OP

> 2533274823611991;3:
> you cant read, and considering this your probably got to much street credential or to low of an IQ to ascertain this method of text
> but here I’LL bold things out above for you
>
> or maybe perhaps you need some crayons to draw circles on your screen in a particular color code fashion to differentiate what means what
> or perhaps you cant even wrap your mind around that hmmmmmm…?

You probably should rethink you’re approach here. Nobody is going to try to discuss this with you if you are going to insult their intelligence for no reason.

I mean it’s the internet so I guess technically you don’t have to give a -Yoink- how you act or address others…

But if you didn’t give a -Yoink- you probably wouldn’t have posted here in the first place.

Your words are beauty; they exemplify your intelligence.

Yet the lack of periods really makes you look like a fool.