What was the argument for sbmm?

This kind of contradicts itself.
Tight sbmm means people will be paired that are closely simular in skill. Loose sbmm generally meaning the opposite, meaning there can be a bigger difference in terms of skill when pairing. So making it very loose would actively mean higher chance of having really really good players against really really bad ones.

Really loose would generally mean more one sided slaughters, while tight would mean fairing fights in terms of player performance.

This is definitely coming with server selection. I hope that you’re prepared for longer wait time possibly between games.

Have it as an option, and we’ll see how we go.

I’m waiting 5- 10 minutes now anyway, and lately keep getting disconnected before getting in a match.
On Xbox Series S.

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The choice is coming, right? I’m like 99.9% positive that 343i has confirmed that region selection is coming.

Funny how you can never speak to me directly.

I believe it was mentioned somewhere. I don’t know.

I’m here in the hope things improve, but my care factor for gaming anymore is meh. Halo Infinite just certified it.

https://www.halowaypoint.com/news/drop-disclosure

We’ve laid the groundwork for Region Select through some backend work in this Drop Pod and will keep the community appraised of news about this feature as it gets closer to completion and release.

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Perfect! It’s on the horizon but we’re closing in on over a year now without the feature. Something that realistically should’ve been part of launch.