What was the argument for sbmm?

Their connection has nothing to do with it if you knew what you were talking about you would know that the sbmm tends to place people in servers outside their regions

Also inb4 you lump me in with the remove sbmm crowd asking for the removal of strict sbmm in casual ≠ remove sbmm in casual sbmm works best in casual when its not super strict where one match determines your next 5 matches quality or puts you into server regions outside of yours(especially if you live outside of the us) i should know i had 1 match where i was put into a eu server and i literally couldn’t do anything

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Actually, it searches on region first, then skill level, expands this outward if needed, then finds a server which provides the best connection for all players

If the player base is too small because 343i made a game with poor progression and limited reason to continue playing the matchmaking system is limited with what it can do.

Regardless - removing SBMM is dumb.

No, it doesn’t search by region first. This is why geofiltering was such a problem. It searches by skill first then tries to find an appropriate server. And so if someone was geofiltering, it would pull everyone into their server.

Instead of fixing the bad system of matchmaking priority, 343 blamed the “bad actors” who were geofiltering and so everyone continues to suffer today because of it

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HAHAHAHA thats a good joke

now explain why people were being placed into servers outside their region myself included

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Not me i stopped playing until they fix the dysync and laggy @§ matches

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it doesn’t search on region first at all. The skill is always prioritized and this is why people including myself are pissed

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[quote=“Little_Squash, post:68, topic:529835, full:true”]

No, it doesn’t search by region first. This is why geofiltering was such a problem. It searches by skill first then tries to find an appropriate server. And so if someone was geofiltering, it would pull everyone into their server[/quote]

It matches available players and selects servers based on ping. If you’re still playing in matches with poor ping you’re having this because your region is not well populated at the time of matchmaking, you’re not near a data centre, or you have a potato internet connection.

The higher your rank, the less people you have to match make with. They could put you in matches with people lower than you (they do - up to 600 CSR between the max and the min in ranked for example) but that means you will over preform and widen the gap between your actual skill level and perceived skill level; this making matches harder to find as your pool shrinks when in the extremities of the skill curve.

SBMM is not the problem - their system is the problem, the game has launched in a poor state and the matchmaking pools are smaller than required to function at their best….which is a self perpetuating problem. Can’t improve the experience without increasing player count, cant improve the player count without improving the experience.

In addition to this there is rank disparity because they HAVE to have a wider CSR min-max range in order to make matchmaking quick, because player counts are low, which means the higher ranks rank up quicker and pushes them further away from the “pool average”, whilst lower ranks decrease.

Only thing they can do to improve it is to make matchmaking better with regards to available content - which 343i have proven to be unable to accomplish, reduce playlist variation, which adds to the aforementioned problem with player fatigue and boredom, and for you specifically, to play at peak times only - which is probably between 6pm and 10pm weekdays.

343i should relaunch the game in 12-24 months with all problems resolved, that way the pools will be larger and remain healthy. Pings decrease as local player counts increase. At the current time content drops are too slow and people are bored, leaving, and the problem and overall experience gets worse. Eventually it’ll be pointless playing - it’ll be like trying to find a match in a really old fighting game

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Or or hear me out on this one loosen the -Yoink!- sbmm in social games to be in line with the previous halo games and add the option to prioritize connection so we don’t get forced into laggy a## matches also have it stop putting us in server regions we have no reason being in when not playing with friends there is no reason i should be placed into a eu server over a us one and fix the god dang dysync issues the fact that issue has been around for months is sad

Like besides the lack of content the issues i listed above are the main reason why some people stopped playing i should know me,my cousin’s, 2 of my friends all quit due to the dysync and unbearable matches when playing social solo

The previous game used a different matchmaking system entirely which was based solely on win/loss; rather than win/loss/kd. As for prioritising connection over skill level, there are two main issues:

1/ as a self-confessed good player you will enjoy a noob smack down experience- great for you. Not for them. They leave.

2/ connection is already high priority. If there aren’t many people playing halo where you live, at the time you are playing, you will still be matched up with other servers. Either that, or you will end up on a local server with no one to play with and, when you do find someone, it’ll be the same person you played last match because their connection is matched first and the skill level second.

My bad - but it should be matched on skill first. Connection second.

[quote=“Majin_Eclair, post:77, topic:529835, full:true”]
Also with statement 2 i know it doesn’t care about connection that much as IM A US player and i got placed into a eu server during prime time[/quote]

Prime time in the US or the UK? - Lol. You clearly don’t understand how this works.

They stated during the geofiltering discussion that ping emphasis was increased to encourage local server connection. Like I said tho - if the game and your chosen playlist is dead where you are you have to match make elsewhere.

You clearly don’t understand that, just maybe, there aren’t any players playing what you’re playing where you are located.

Otherwise I would have the same problem.

:man_shrugging:

What is with this obsession with prioritising new players over the experienced players. Most new players are going to leave regardless, as shown by the horrendous drop off in population since launch. SBMM didn’t retain them.

Basically what this aggressive SBMM does is create a frustrating experience for people who put days in to the game to get good. It doesn’t matter how good you get, the game will never allow you to see that progress on the scoreboard. It will manipulate the results to ensure that you get matched against other players like yourself. So you may as well not have bothered, because 343 do not respect the time or effort, they’d rather have 100 new players play 20 games, buy one armour coating and then leave.

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[quote=“Stoatbag, post:79, topic:529835, full:true”]
What is with this obsession with prioritising new players over the experienced players. Most new players are going to leave regardless, as shown by the horrendous drop off in population since launch. SBMM didn’t retain them.[/quote]

Huh?

SBMM is designed to challenge you and make matches fair

The haemorrhaging of players is because progression is weak/non-existent; replaced by -Yoink!- cosmetics in various shades of grey, playlists are repetitive and boring, maps have been played over and over and over, challenges force you away from friends into playlists you don’t enjoy.

Most new players leave because they know a poorly made game when they see one…so they go play something else. Make the game fun and they don’t leave…or is the reason fortnite is so popular because all of the new players left? Lol.

If you want to remove SBMM, which will result in skilled players winning mostly and poor players losing mostly, then go find a five year old and play connect 4

Ok you’re in the group now there’s no f###### way you’re saying there’s no players in the f###### us during the afternoon

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Nobody is saying they want to remove Sbmm completely. But going in to a social playlist and having teams stacked with onyx and high diamonds every game is not a fun experience. That is what ranked is for.

Social is meant to be where you can relax with friends and play a more chilled play style. That simply is not the case in infinite. Older halo titles had some sbmm, and yet they didn’t create constant stress every single game in social.

Gaming has always been competitive, some players have always been better than others, and punishing good players by making their sessions stressful in every playlist is doing nobody any favours.

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At this point i would ignore them they are a brick wall spouting nonsense like games should prioritize skill over connection and saying that a us player(me) was put into a eu server because there wasnt any players

So for you, playing against people with the same skill as you when you have 150ms ping and they have 20ms ping is still balanced? sounds like you want all the population to leave the game immediately

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Ping increases as you move further away from people, genius. The US is an awfully big place.

Stop arguing blindly and use your brain

I appreciate what you’re saying but do not agree with you. SBMM is important in social too

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