What was the argument for sbmm?

https://halotracker.com/halo-infinite/match/2fa963cc-a649-4054-9920-35782f75dd56

This is a “close” match I played two days ago.
My team was farmed and I farmed the enemy team.
For me this game was not fun or sweaty.

For skilled players social is way more competitive then ranked.
This will bring skilled players together in teams.
Then you will have social full of full team which will destroy casual players.
Casual players will stop playing.

This situation is the same of H5.

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You are very very good at videogames and have supreme patience if you’re an Onyx in this game.

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Because nobody deserves a stomp.

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I get behind this statement

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stop complaining that you can’t farm noobs.

Where am I complaining about this?

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The data was collated by Microsoft Research teams. You would assume they would know what they were doing.

Not a good example. A lot of medical research is biased. It sucks.

But I get your point.

You can’t pick and choose your strategy here. Is it defining “proof” through many studies (as per your medical example) or are we going on personal hunches?

In medicine we treat anecdotal evidence as the worst kind.

No, I can’t. And I’m not.

Just like you can’t say “significant portion”. That’s not even anecdotal evidence.

And I’m not going to say the current implementation doesn’t need tweaking. From my perspective, playing with the unwashed masses, it’s working pretty well.

I would prefer 343 to try a different tact in how they present social games - but that’s a different thread.

“deeply” is subjective.

Lies, damn lies, statistics, and anecdotal evidence.

I recently rewatched some of the GDC presentations. Menke in particular seemed quite balanced in his presentations. He seemed genuinely surprised in some of the data, along the lines of this is not necessarily what we expected, so this is what we did to confirm it, etc.

That’s true. And I think you’ll find that most people are happy with light SBMM in social. Make it tight on the player in rank and looser around the team in Social.

It’s not about creating 50-49 epic showdowns every game. You just want to create an environment where every player feels they could have won (and made some contribution).

And you do find that most games are “close”. Mostly because the players involved go in playing fairly loose but can still flex when needed. If one team starts to pull away then the other team can sweat a little bit more to catch up.

The problem then is your typical anti-SBMM complains that they “had” to carry their team.

There is a proportion of the player base that feels it’s their God given right to “chill” in Social by smashing average players. And given that the skill of the population is a normal curve, random matching feeds them a lot of streamable content.

No bad faith.

Close games are fun.

In ranked I play as sweaty as I can. I want close / tough games to test myself.

In social I play free and loose. I want close games that are fun.

Chalk and cheese. Same scoreboards - completely different vibe.

It does. But extremely unlikely.

If we’re talking the top 3 to 5% being genuine Onyx level… that’s less than 0.001% of all four players being “highly” skilled.

But even for a solo Onyx player… nearly 9 out of 10 games will be against a team of players all ranked below them (with an average team ranking of Gold 6). Sadly, that’s why a lot of players want to abandon SBMM.

And can you imagine the damage they would wreak if they paired up with an Onyx buddy or two?

Nice ignoring the fact we have said why we want less strict sbmm

We have said multiple times we hate having to treat casual like its ranked

We have said multiple times that we want connection quality to take priority

We listed examples on how it doesn’t prevent lop sided matches

We have warned people that it would cause player’s to leave due to them being put into unfair and laggy matches and will you look at that looks like we was right

We have said we want variety again as in everyone doesn’t have to sweat every single match or feel like they let their team down

We have given plenty of reasons but you brick walls always go YoU jUsT wAnT tO sToMp PeOpLe grow tf up

If strict sbmm is so good why has games started to losing it up recently while 343 is late to the trend and just started to enforce it why is it when i played and i had 1 decent match i have to suffer a bunch of matches where i get matches where its unbalanced af why is it that the average player can’t have fun in casual anymore?

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Why should we be excited when the game puts us in laggy matches that are considered “fair” when we have to carry or be carried due to said lag making it extremely unfun and unfair for us/others

But but but you just want to stomp people

No we don’t hell we said multiple times that it happens rarely and hell we don’t cry when we get stomped when the game is actually fair and you don’t have to carry/be carried and the match isn’t set in a region outside of our server region

We have said why we liked casual in the past and not once did we said its because we got to stomp people we have said it was because of variety and we could relax and socialize(something which infinite removed) in game and in lobbies

Like i want to talk to my “enemies” in social matches again outside of a stupid text box that takes forever to type with on console

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At least we didn’t have to sweat in casual
on halo 5

Like i hate how constantly i have to bring up halo 5 as i hate that game like the only thing i like from it is infection and custom games

SBMM?

You mean to tell me that there is a

SMASH BROS MEGA-MELEE?

(satire should hopefully be obvious)

But anyway, Skill Based Mastchmaking is quite a joke in the games that I play.
I play Siege and am ranked High Gold.
Which means I should only be paired with people within 1000mmr of me.
And yet, for some reason, I find myself somehow having Low-Bronzes and High-Diamonds, even with the occasional Champion-Level players on either my team or the enemy team.
And I am talking every match.
There is at least one or two players who are FAR out of the leagues that the system is SUPPOSED to put me in, but I still see them.

SBMM is practically a myth from my experiences with past games, both of Halo and other franchises.

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Then don’t. Sweat vs chill is purely a state of mind. I have no problem sweating my little socks off in ranked… and then jamming in social.

There’s a balance. Maybe they should at least bring back a personal slider like in H5.

It seems to work pretty well from my end. Most social matches are fun and balanced.

And even an implementation of SBMM that needs tweaking is a million times better than purely random CBMM.

I’d imagine more people have left because of desync and content.

Which pretty much means winning every match comfortably?

To be fair a lot of you (as in your use of ‘we’) are quite open about how you deserve to chill and stomp noobs until they get gud. It’s not our fault if anti-SBMM have stero-typed themselves.

Kind of a hard paragraph to follow - but matchmaking is not an exact science. Unbalanced matches will happen. The idea of SBMM is to minimise the variation. And as an average player - it’s easy to have fun.

I’m assuming you are referrencing at least some sort of SBMM.

Because random connection based matchmaking is all about the good players stomping.

Fair points. But separate from SBMM. I agree that lobbies and the ability to team up post game would go a long way to making Halo fun. And more “casual” game types like Infection, Juggernaut, and multi-team - where you can’t just fall back into rank play habits will go a long way.

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You can come up with all the reasons or excuses or claims you want. But I would bet most would rather have a better chance at a fair match with some sort of sbmm than not to have it at all and it be basically random match making. I am a casual gamer and I have fun playing Halo still, that is why I play it. Of course I pretty much stick to MCC now since it is more fun to play than infinite. When I do play infinite it’s usually FFA, fiesta or btb. I bet infinite would be more popular if it just had better maps and better features like MCC has… You don’t have much control over your games in Infinite… MCC has server selection, input matching, platform matching, and more importantly the match composer where if you want precision starts you can play just that, AR starts that available, nothing but objective games easily done… If Infinite had those kind of features it would be a good game(great if they could improve on the maps)

Gee its like that’s one of the reasons i listed i would like for the game to not put people into servers they have no reason being in besides the fact sbmm put them in there the only matchmaking control you have in infinite is the game mode

Its not like the previous halos didn’t have this issue in the past outside of ranked modes

If you took the time to actually read what most of us have been saying you would see why we despise strict sbmm in casual you would see the actual reasons and would you look at that we never once said we want to stomp people and in fact said we would rather have variety in casual matches something that strict sbmm doesn’t allow but light to medium sbmm does

You guys are acting like we want sbmm completely gone when a lot of us want it loosen up a bit to a bit closer to the previous games casual wise

Like i for one consider my self average and every time a game has strict sbmm i eventually stop playing that game fue to frustration looking at you mw2019 but when a game has a sbmm that isn’t super strict i can have fun for months like halo 5 being a perfect example i hated the game but i could still have fun with warzone and infection as the sbmm wasn’t as strict as it is in infinite

Also its funny how you guys keep spouting fair matches fair matches when we tell you its been giving out unfair matches more than it does fair matches like how is being forced to carry/be carried combined with possible lag fair?

Why is it that ranked is less stressful than casual care to explain that one?

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Not really a state of mind when ranked is less sweaty than casual is

Gave a like because you took the time to read and actually respond also i agree with this

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Because it’s a common misconception that social means “easier” games. Just because rank isn’t involved doesn’t mean people aren’t going to play to win. In most cases ranked can be less stressful because you are getting players closer to your skill more often. In social you don’t really know what skill level you being matched up with since the window for matching in social is wider. What you probably should just advocate for is server select like MCC has.

Server select isn’t going to solve everything also why is it that infinite is the only halo with this issue?

Like i said the previous halos didn’t have issues with sbmm as it wasn’t super strict

If your casual mode is more sweaty than your rank mode that’s bad

And i already said we used to be able to play social games and talk to eachother in match and in the lobby and we didn’t have to sweat every match(that includes the other players) and we could have fun while also getting close games

Not once did i say i want easier games i said we want variety as in we don’t want to go against try hards 24/7

Like its funny how cod got that with how strict its sbmm was and with cold war they relaxed it a bit and guess what they gave me what i like variety and i’ll say its one of my top 4 cod games behind waw,mw2 and black ops 2

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It isn’t though. On the old forums people where complaining about the same problem (needing to heavy carry in social) for MCC too.
I think the difference is that the movement etc. for Infinite is more complex and the gameplay is also more quicker (the time between firefights is smaller), so the system has a harder time to accurately measure skills and therefore you get more unbalanced games.

The only people who don’t want SBMM are those like yourself, who want to mindlessly beat on noobs whilst professing to the world that they’re “good”.

Well guess what - it ain’t happening. As your skill increases so should the difficulty of your matches to provide “good” players with an equal challenge.

Otherwise it’s like Mike Tyson beating on a child,

SBMM should be improved - that’s for sure. But removal is dumb.

Sort out your potato internet connection