What Warzone Firefight NEEDS

I just saw the announcement trailer for Warzone firefight and I am exited. There are a few things I think are essential to making it good though.
1: Have a separate REQ system for it.
2: It must be playable offline as well as online.
3: It needs customization (Difficulty options, skulls, wave options, starting weapons, types of enemies)
That’s really it, if those three things are added I would say that it would be the perfect gamemode.

> 2533274824807326;1:
> I just saw the announcement trailer for Warzone firefight and I am exited. There are a few things I think are essential to making it good though.
> 1: Have a separate REQ system for it.
> 2: It must be playable offline as well as online.
> 3: It needs customization (Difficulty options, skulls, wave options, starting weapons, types of enemies)
> That’s really it, if those three things are added I would say that it would be the perfect gamemode.

I don’t think that your going to get any of those things. Pretty clear that they want everything online

offline would be great

however i am sure there will commendations attached to it so it would need online to keep track

I think they should make req leveling slower for firefight.

I really think you won’t get any of those things lol sorry. Maybe lower your expectations for your own good.

NO no and no, maybe no or no and some more nopes

I can say with a fair amount of confidence that it will not have a single one of those things.

We need a custom lobby for warzone firefight too and be able to turn on skulls.

I understand your yearning for a separate Req system, but that might get confusing. As far as the skulls go, maybe as the enemies waves progress, they will introduce the skull multipliers to make the waves increasing tough like in the past, but we’ll see.