Seeing the threads regarding the falcon and hornet returning as well as the increase in players for matches has made me ponder the status of vehicle health.
Personally I like Halo 3’s system where the vehicle health was more or less player health. Yes, certain people could just start absolutely dominating, but I preferred it to Reach and 4’s system where starting weapons could bring the vehicles down (made even worse by Halo 4’s offspawn options for stickies and a plasma pistol for classes). The vehicles just felt like they couldn’t get much done (not as much so in Reach), but DMRs blowing up wraiths and scorpions? Give me a break. I shotgunned a damaged wraith in Reach the other day and that pushed it over the edge…
Overall though I think I would like a vehicle health system where vehicles have a certain amount of health, but it is split into portions, say thirds or quarters. For certain portions of the bar your vehicle would regenerate up to the top of said portion, but once all of portion is lost it is gone for good. This way, skilled operators can keep their vehicle alive and not worrying that somebody will just eventually shoot them with a DMR bullet and the vehicle goes up in flames because of the limited health, but a well placed stick or frag will still take out a heavily damaged vehicle.
Discuss and share any ideas you have.