What use are Pulse Grenades?

They seem horrible to me. You only get 1. They have the stupid bubble animation which lets everyone know they should run away. Tiny blast radius. They don’t stick.

Why should I use them?

i think they are pretty useful once you figure out how to use em

They are more useful in objective game types. You can throw one down on the oddball or the flag.

They’re great at area denial and against vehicles. If you throw down one on a non-moving ghost or warthog you’ll kill practically everyone in or around it.

Excellent as a hazard guard. If you’re one shot and run away through a door you can simply toss the grenade at the doors frame, hence stopping the attacker.

A simple buff wud be a power drain effect on vehicles

> They are more useful in objective game types. You can throw one down on the oddball or the flag.

This. Personally I love them on KOTH. The smaller maps with the little hills, throw one in when they have 2-4 players in and they get wrecked. If not killed by the nade, their shields will be down and ripe for the headshot.

> A simple buff wud be a power drain effect on vehicles

I never noticed them disabling vehicles. I’ve tested this, all it did was damage them after the explosion.

OT: You don’t use Pulse Grenades like stickies or frags. If you expect the same results, then you’re going to be disappointed. It’s possible to outright kill players with them but don’t ever expect them to stay still and get hit by the pulses.

When thrown correctly however, the radius from the pulse phase (before it blows up) is very good and can drain shields off an opponent during an engagement. Now you have not only an easy kill, you have cut off where your opponent can approach you from or strafe.

If you want to delay players from accessing a choke point (think Bravo base on Exile), then chuck one down the narrow passages and gets some shots off them (or stay in cover if weak). This is a good area of denial tool when used right.

They don’t bounce either so where they drop is where they are deployed. Which makes them bit more accurate IMO but you can’t wall bounce em either. They strike any surface and they will deploy.

Downsides: Unless you are using Grenadier (you get two on spawn this way), then you can only have one each time you spawn as a player. Explosives doesn’t seem to work or effect the grenade as far as i have noticed, so don’t waste a slot for it.

Because of the above, it has a learning curve but it is not a crappy grenade. It takes more skill than rushing up to someone with stickies that’s for sure.

> > A simple buff wud be a power drain effect on vehicles
>
> I never noticed them disabling vehicles. I’ve tested this, all it did was damage them after the explosion.
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>
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> OT: You don’t use Pulse Grenades like stickies or frags. If you expect the same results, then you’re going to be disappointed. It’s possible to outright kill players with them but don’t ever expect them to stay still and get hit by the pulses.

I mean’t that this wud be a simple way to buff them

> They are more useful in objective game types. You can throw one down on the oddball or the flag.

I can throw a regular grenade down on the oddball or the flag and achieve the same effect. Heck, if I plant a frag right, I can boost the Oddball to me. Can’t do that with a Pulse Grenade.

Not to mention that I can’t think of anyone who would run over a thrown frag/sticky, so they serve as area denial as well.

> Excellent as a hazard guard. If you’re one shot and run away through a door you can simply toss the grenade at the doors frame, hence stopping the attacker.

This is about the only use I have found for them.

I am curious as to why you only get one in a load out.

(Indicating 2 Pulse grenades are significantly better than 2 frags or plasmas.)

I suspect it is mainly because they are so good at area denial.

Too much area denial can inhibit normal gameplay. (some people might complain :P)

It may also render them OP in most objective game types.

Because when exposed to the red orb your shields collapse. So use it as a wall between you and enemies. As soon as they step through, start head shots.

> I am curious as to why you only get one in a load out.
>
> (Indicating 2 Pulse grenades are significantly better than 2 frags or plasmas.)
>
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> I suspect it is mainly because they are so good at area denial.
>
> Too much area denial can inhibit normal gameplay. (some people might complain :P)
>
> It may also render them OP in most objective game types.

You pretty much nailed it as to why there is only 1 on spawn. It seems pretty harsh but that just makes you really conservative on how you use grenades (instead of spamming like players do).

They Don’t slow down vehicles for -Yoink-.

A player can easily run through them with little shield damage (Without regard to its explosion).

They can only hurts vehicles if directly thrown and impacted on. Basically, just move and you render it completely useless. A frag will do much more damage to a moving person.

It’s not my preference. I’m more about killing than denying an area.

Ever use them on King of the Hill? They’re quite deadly. People are moronic enough to underestimate them and just walk into them like it’s nothing.

They end up disintegrating.

i havent checked, but if there IS a comendation for kills with a pulse grenade, that will be harder to gain master than the perfection comendation!

I’ve yet to kill one person with them . But at least they look cool ?

I use the to force enemies to take the routes I want or cut off paths to objectives. I don’t think of them as a killing weapon but a support piece,

I almost exclusively run pulse grenade in objective gametypes. My reasons have pretty much been listed by everybody else above.

My favorite use of the grenade would have to be around little corners people hide in; take Haven’s bottom level corridors under the broken bridges. Players will often seek cover in the closed in corner, and a pulse grenade there is such a satisfying way to kill them; its unavoidable in situations like that.