Everybody keeps saying that parts of Halo 4 are beginning to resemble COD. While I think that’s true, some people are saying that it’s a good thing and that it was time for Halo to change and evolve.
I don’t mind change, as long as the change absolutely had to happen. Examples of change I don’t mind: newer graphics, better sound, new soundtrack, new story, etc. I don’t even mind if Halo 4’s weapon sandbox was completely different from every other game in the series. And some people are criticizing 343 for not understanding what makes Halo, “Halo.” And at the same time, 343 is claiming that Halo 4 does, in fact, feel like Halo.
But, seriously…what do you think makes Halo what it is?
For me:
-Awesome campaign that can be played with at least 2 people
-Weapon sandbox wherein no weapons are duplicates and each weapon serves a purpose: standard close-range, point-blank range, long-range, grenades, explosives, weapon that works in all areas and does a slightly above average job in each one (DMR in Reach, pistol in Halo CE, battle rifle, etc.), and each weapon can be used outside of its niche, just not as effectively (but not useless either)
-Ambient soundtrack that fits the environment in campaign
-Multiplayer with ranked and unranked, everybody starting with the same stuff, having to fight for weapons on the map
-Fast movement speed, decent jump height
-You VS aliens in campaign, along with alien weapons that have their own functions
-Being able to use weapons and vehicles
-Either slayer or objective-based gametypes in multiplayer
Rather than asking 343 if they know what makes Halo “Halo,” we should probably just tell them. What do you think the Halo feel is?