I’d say the entire audiovisual experience being lame and childish. Playing as a shiny and plastic Spartan on plastic shiny maps with weapons that produce short-lived sparks and fireworks, doing simulation-like fights without battle elements.
Not being able to equip armor while game is loading, halo has never been like that!
and desync
honestly i sorta feel the same, the whole art style change is probably my biggest issue with the game. it just looks and feels so fake, it looks like they worked so hard just to copy bungies style rather than make it look like a proper evolution from it. how could people say “this is a return to halo”? it’s just shallow husk of what it’s trying to be.
No word at all regarding any PvE elements returning to the game, which is a shame considering I like to mix up what I’m doing and don’t feel like playing comp all the time…
Being forced to do challenges to progress, instead of leveling up as I play, dependant on how well I do etcetera. Atleast that’s being addressed very soon. Especially since the only way to get anywhere right now is by playing specific playlists and prioritizing challenges that most of the time don’t even cater to the objective and forces me to play a different way to complete said challenge which usually means I’m no longer playing to win and benefit my team and instead stuck in a mundane dance to only get XP for myself.
I’d say they worked hard to stray away from it, as if it was material they detested.
with art change in halo 4 and 5 it felt like it signified what they wanted to do with halo, take it to new places both in terms of actual places within the world of halo but also with the gameplay. it seems like going with a more classic design has also restricted them in a way, trying to fit the gameplay with the look.
Oh trust me!! I understand how the system works very well. As good as anyone here, I just don’t agree with that type of system being used in a team (mainly) game. It’s frustrating for the player, not rewarding and in my opinion, does not encourage team play. The cons out weigh the pros in my opinion. Not saying it’s all bad and I understand what Josh and the team were trying to do, but as I said, I discussed at lengths with him and people and I gave lots of different scenarios and examples as to why I don’t agree with it and he definitely saw my points.
A happy medium would be (And Josh definitely understood what I was getting at here) there’s two ranks per say. Every ranked playlist your rank is based off of W / L only and the other is an individual performance rank. Using Halo 5 set up here, for example, So in a Ranked Team Slayer playlist (which we don’t even have
jokes!!) Maybe your a gold 6 in that playlist, but your overall individual ranked is say a platinum 3. Meaning you play well individually but you get put on teams that don’t communicate or whatever hence your rank is lower on the team slayer playlist then your overall individual rank (It could be the opposite scenario as well)
So, it would be possible say in a ranked team Slayer match that your rank for the playlist would go down (because it’s base purely on w/l) if you lost but if you performed well your individual rank may go up. This would satisfy those people that complain about I did really well in the match but my teammate sucked and I still lost scenario because they would still be rewarded for their play in their individual rank. They can still “show off” their individual rank when someone clicks on their service record (which we can’t even do an infinite…
) And can say things like "Yeah my team Slayer rank is terrible because I always get put on bad teams but man, look at MY rank. Stuff like this. It’s a win all around.
Something along these lines, you get the idea, would be the ideal ranking system in my opinion and Josh definitely saw where I was coming from with that.
Anyways, I’m done with it as there’s no point in discussing any further, see you around maybe man.
Campaign.
The campaign being extremely bland and lifeless. How almost every cutscene is chief looking at holograms in dark rooms. Its way too overcosted for being such a minimal open world.
It lacking level select (not that there’s any memorable levels to go back to) was an additional mark against it. Yes I know its coming shortly but its a year too late. Same for co-op.
Storywise I feel like the story is now creatively dead. We’ve had 3 343 halo games, each one soft-reboots the story and creates another new villain no one likes that’ll be cast aside by the next one. Harbinger feels like low-effort didact without even her own faction (yet). Banished were a cool idea but they’ve been contorted from a raider faction to being covenant 2.0.
Multiplayer is also a disaster, but i’m primarily a campaign player. Or at least, was. Beat infinite’s campaign once and it felt like a chore.
Thanks for the reply. Definitely some food for thought.
I do like your idea of trying to tease out a team and individual rank somehow.
So, were you thinking of ranking all the players in the game in order of their scores? Just working back retrospectively as if the game was a FFA?
If so… I think KPM would still end up being the best metric. Inherently it comes out as a better reflection of skill (in terms of raw 1v1’s) than KD, KDA, or K-D.
Not sure how you would retrofit it for Objective games. Unless you again go back to first principles and think of them as primarily a slayer game. With an objective.
In which case, I do like KPM again.
I had great plans for Infinite. I foolishly assumed we would have access to an API again. And maybe even a better one. I would have loved to have tinkered around with such a ranking system… we could have tried ideas such as yours ourselves - with all sorts of metrics - and then compared them to the current CSRs.
- the bad launch
- the incomplete game
- the lack of regular patches when the game is supposed to be live service
- the broken features
- the cancellation of campaign splitscreen
- Challenge system to progress in battle pass. You have to play games based off what challenges you have instead of being able to progress in the game modes you want to play… Yeah there are swaps but even then you may not get a challenge in what you want to play.
- Lack luster multiplayer maps. Most maps seem like they were am after thought, most maps are just to small and cluttered. BTB maps not very good for vehicles.
- Campaign that doesn’t have much to do in it after completing it. Can’t even replay missions or anything unless restating a whole new game.
- No blood… Yeah this is kinda petty but I liked seeing the blood when getting kills. I think it’s a better game experience. You can’t tell me it’s not fun grabbing an AR and mowing some grunts down and making that blue blood fly… H2A had great blood for kills as well.
Desync
No Custom Browser at Forge Launch
No store changes
Only cross core visors for the entirety of S2…
The campaign is actually full of potential.
That’s what bothers me. There’s almost an amazing world to explore, but it falls short.
The progression system (and by extension challenges). I honestly just want to play Halo Infinite multiplayer on my own terms and have fun. The gameplay is so good but it’s like progression is designed to make me not play.
I agree 100% I could not have said it any better!!
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And I believe that most of the Halo Community would also agree with you bud!
Song: “Guys just wanna have fun!” ![]()
( When I get “FORGE” I will make some of the stock maps that I mod will be like it was in the old days! )
AND THAT IS A FACT!!!
There is a Forger that has made two Battlefield 3 maps. ( WIP ) The maps are Operation Metro and Grand Bazaar. I will be running those two maps for sure on my Custom Game Server Server! For those people don’t know what I am talking about here is a video of Operation Metro:
https://www.youtube.com/watch?v=aGQojg60uHg
Here is a comparison video of Battlefield 3 version VS. Halo Infinite Version!
It looks awesome!!
https://www.youtube.com/watch?v=8NjmqXL9OBE
Peace!
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There is no game when these problems are constant, add all the content they want, but these problems kill it. If these problems were fixed, they could have at least ported over Warzone Firefight from Halo 5, the only matchmaking, PVE, co-op that 343 could do, but nope.
As far as I am concerned, this game is easily the worst Halo title in the franchise, and coincidentally it feels like 343 really doesn’t give a crap about it either, this game will never be anything when the company making it has put no heart and soul into it.
When the company Dev mouth-pieces roll out to talk about the game, how do they keep a straight face when they know, and many of us know what they are saying, and selling, is absolute bull.
Just wait for Forge so everyone but the company can try to make a working game, how pathetic is that.
They have apologized for the same things over, and over, and over, but nothing changes, it is the definition of an abusive relationship.
The melee lunge or lack of melee lunge when attempting to melee an opponent is pretty frustrating. I’m always expecting desync at this point which I know isn’t good to assume when playing but mentally it’s what keeps me sane.
The lack of player collision and how it was handled, I get theres a lot of tech debt and the tools the devs use crash almost every time they do something. There’s a point there where no excuse will make it ok though, this is a multi-million dollar franchise.
The campaign story.
- it’s shallow
- is neither a reboot or connected to previous games well
- extremely short
The biggest thing for me is that there really is nothing to play for. Outside of the battle pass you earn nothing; everything is to be bought.
Not only that, with sbmm there is also no intrinsic reward for being good at the game.