What I mean by that is there is the ranking system is mainly based on individual play now. Yes I know the W/L still matter. I don’t like or agree with that type of system. I don’t like ranked play being based off KPM & DPM. I want it to be just based on wins/losses like it used to be but We live in a world that everyone cares about me me me, so I know that won’t happen anymore. Though Overwatch 1 (I don’t know about two) did it off of purely W/L And it was very well received and I’ll definitely argue over watch is bigger than Halo now. So…who knows.
In a perfect world I’d have every ranked playlist based on just win/losses and the player would have an individual overall rank on there play, but that is just too hard to do as there are too many factors to include. Most people used to be happy with just seeing all their stats on their service record but we don’t even have that an infinite
As I’ve stated many, many times!! I’ve gone to great lengths on these forms for years, especially during the Halo 5 ranking system days, talking about it and everything so I don’t really feel like getting into it too much anymore. I massively disagree with assists not mattering and as I’ve said, I went into great lengths to explain why, and gave many different scenarios as why they should. Josh Menkes didn’t disagree with me either, but again, Long story short it’s too hard to put in the current system with all the factors. That’s why the system is based just on kills and deaths per minute and I don’t think that’s right at all (And even gave many different examples as to why as well)
It’s a TEAM game (Well mainly, other than FFA obviously) the win is the ONLY thing that matters, but again, We live in a world that’s all about me me me. Too many people get bent out of shape when they play with random people and somebody plays bad and then they complain about how they lose rank when they played good. Well, too bad, I’d say, it happens. Play with a team or communicate. 343I should be helping the players also by having a search mode with players with mic’s…stuff like this, but they don’t have that either… shocking
In my opinion, It should be based just on wins and losses like it used to be. I also firmly believe that is one of the reasons why so many people liked Halo 2/3 type of system because it was simplistic. Yes, People got frustrated with things and I’m not saying that those systems were perfect because they weren’t. Was there some boosting? sure… but nowhere near the level that’s people making out to be… Besides, as my friends and I always said then, if some players a champion or a 50 or whatever and they play like garbage and they have terrible stats, well then everyone knew they were just a fake 50 who got booted, so who cares!!! And when they played against players that were legit, those booters would get destroyed.
Anyways, I digress here. Maybe one day if you see me online (All admit, I don’t play Halo Infinite too much) and you want to talk about it, I’ll gladly get into it again but I’m definitely done with typing lol
No need to reply either man, just trying to explain a little bit why I said what I said.