<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.
As we all know the community is evenly split between the classic purist and the ones who are not against changes and as such in order for this game to be a huge success It is important that you guys do not focus only on one side of the community or the other but give equal focus to both. That way no one feels like second class citizens and if you argue with that statement of giving both sides equal focus then you are nothing more than poison . Just to throw this out there but I am not on the every halo must be like “classic” halo, every campaign must be a “master chief” campaign side of the community. Anyway time to get back on topic I just had to rant a little and no doubt a lot of you are going to see that and immediately type a comment without reading the rest.
So here is what I feel halo infinite needs to make this game a big success that last for years to come on both pc and xbox
MULTIPLAYER
Sprint is a must, thruster pack, vaulting and clamber are debatable , as I said before I’ve been on pc for years now and in that time I have played many fps on pc and from what I’ve heard and seen around the net is that the percentage of people that play fps on pc and say sprint should be a thing in fps games is greater than the percentage of those that say sprint should not be a thing and when you see the population of games like quake and doom as opposed to and I hate to say these games, pubg and this one Is even harder to say cough destiny ouch my throat you can see that many more people play games like those last 2 than the others. yes you can add counterstrike as an argument but counterstrike as a hole has been out longer than halo has and pc players did not have a great variety of fps games to choose from and it was better than what was available to them. I think their only competition was arena shooter games like quake , doom, and unreal tournament, which is why counterstrike grew like it did
Classic playlist , options are better so give those that want it classic playlist and make them permanent. , I am not blind to players like ninja or drdisrespect who have been wanting classic halo back and if you get people like them back in halo loads and loads of people who never played halo would no doubt want to give halo a try especially with It being on pc now. With that being said again do not focus only on one side of the community you need to have equal focus on both.
With that being said you need two different kinds of maps, maps that are built for sprint and vaulting mechanics ( if you add vaulting) and maps that are built for the classic playlist. These maps need equal attention to detail, similar aesthetics and what I mean by that is both classic and non classic maps do not need to look exact same but can use similar assets to give it a similar feeling to another , great gameplay feeling with the only differences being the layout and maybe size. If the thing feels good to play on then no one will complain about the differences
Dedicated servers, I can not express how frustrating and terrible peer to peer is
Private matches/custom games
forge mode lobbies/matchmaking
Modes, now its been years since I played a halo game ever since i moved to pc so I do not remember every single mode that was in these games so ima list the ones I can remember in four different categories, classic non classic, hcs . and neutral/fun modes
Non classic
Slayer
Team slayer
Big team battle
Big team slayer
Oddball
Team snipers
Capture the flag
Kind of the hill
Strongholds
Classic
Classic Slayer
Classic Team Slayer
Classic Big Team battle
Classic Big team Slayer
Classic Oddball
Classic Team Snipers
Classic Capture The Flag
Classic King of the hill
Classic Strongholds
Hcs/competitive
I don’t know how whatever settings are determined in these kinds of playlist so im not going to pretend like I do, I feel its decided by the devs and competitive players
Fun/party games
Firefight
Infection
Action sack
race
grifball
warzone
breakout
and whatever silly or crazy mode you add in there
Now its is important that each and every single one of these things gets added in at launch if you are on the purist/classic side of the community and you sit there nitpicking and complaining about something like sprint being built in the game by default then I’m sorry but get your head out of your behind and shut up, an increased base movement speed does not give the same feeling as sprint and you can only increase the base movement so much before it starts to get stupid. If a classic version of every mode is included with the game at launch it does not matter if sprint is a thing or not because you can avoid it and not feel forced to play it while leaving us that do like and want sprint included not feeling forced to play by your settings, there needs to be a good balance.
Customization
Req packs/ loot boxes need to go and never return you can still have microtransaction but there is a good way to do them and I will try to explain it the best possible way that I can but I can not stress enough how foolish of a decision it would be if you do bring back your loot box system. With that being said we need to return to halo reach’s customization system but not only do we need to return to it we need to have one that is better, one that provides more options for us to choose from. More helmet attachments, more chest attachments, more shoulder attachments, more leg and knee attachments, belts need to have its own category, gloves and wrists need to be separated into its own categories, and feet needs to be separated from legs. Bring back the option to wear 2 different types of shoulder pieces, with wrists let us wear 2 different wrist, 2 different gloves. more armor effects, 2 different leg/knee attachments. Armor and weapon skins can return. Helmet and armor decals. We need a good variety of normal soldier looking armor sets along with the bizarre 343 armor sets. Now lets get into the progression or we go about unlocking the armor pieces and this is where ima get into monetization. So to start I think the majority of armor should have base models along with variants of that model that are different enough but not way too different to the point you start losing its original feeling. for example for those that want to wear it have the chief armor you showed in the trailer as the base model for that armor but have the halo 4 and halo 5 chief armor be a variant of that armor we can unlock or buy. but its time for me to break down how we will earn them armors and variants.
Base models
We play the game and earn credits which can then be used to buy individual pieces of a set at a certain price or the entire set at a higher price. Some base models will need rank/level requirements.
Variants
Variants are like I said before , different from the base model but not too different and there will be two types of variants each armor set will have. variants unlocked through achievements/objectives and variants that can be bought with real money. these two will be different from each other but similar, you can not buy the variant you unlock through objectives/acheivements with real money… I hit the limit