EDIT: Since writing this way to early in the morning I neglected to leave key parts of the argument out, rewriting this to make it fit better.
What this ‘competitive’ argument is all about, a Phantom -Yoink!-. That’s what this call for 1-50 ranks is about and all this talk about ‘rewarding skill.’ Don’t get me wrong, I play to get epic head shots and awesome victories as much as the next guy but the system itself is flawed for this very reason. It is the desire for the reward that is the ultimate failure of this system.
Here is the reality. We don’t know anything about the competitive nature of Halo 4. The True Skill System will probably be there, sorting out good matches for everyone involved. There will be an array of options for all kinds of players with custom games. Finally there will probably be some kind of competitive playlist, maybe multiple, for those who only care about showing off their skill.
What this all means is that 343 is looking to get as many people as possible happy with Halo 4. Does that mean that it won’t take ‘skill’ as I have heard many wing on about? Of course not, even Reach required skill just not the skills that the MLG community and other competitive groups like them had developed since 2004 with Halo 2. A system of timing respawn of weapons, finding map short cuts and memorizing spawn points. Since this changed there have been a lot of complaints about the changes made but Reach still requires skills, it just forces players to change up their play style from what they have gotten used to for quite a long time.
So we come to what this is really about, a demand for a visible “I’m better then you” system that rewards countless hours of play to show off to others and put down those who aren’t as skilled as you are. Do I mind in principle, not really, who cares what rank you are in a video game? But for many this desire for a rank is like a phantom -Yoink!-, just like a fancy car, big house or flashy clothing, something to show off to make up for something else lacking. This desire in it self breaks the system set up for competitive gameplay.
Hear me out, you want to play a game where you feel challenged yet rewarded by beating a worthy opponent right? Well not everyone feels that way, I remember Halo 2 and 3 where people were boosting stats to get high levels to gloat while others were de-ranking in order to stay low and slaughter lower levels. These kind of people ruin that experience by getting into games and honestly not caring for a fun and challenging experience but for the glory of the higher rank. This not only ruins your fun but destroys the purpose of the rank system in the first place, placing players in matches with others of similar skill. What you have in the end is a system that only the top ranks enjoy, leaving those who are lower level to fend for themselves with boosters and de-rankers ruining games.
Now the point I am making is simple, the 1-50 system desired is based on a desire for recognition, to be known as a skilled player. Many desire this recognition and will do anything they can to short cut their way through while still others will intentionally stay low in order to continue to have their own meaningful experience. All of this ends up with a system that not only doesn’t recognize skill but defeats its own purpose of matching players up to have challenging and rewarding experiences. What is needed is what Reach has right now, maybe tweaked though I personally have had no problems with it. A system that runs under the game to make that same experience with out the silly phantom -Yoink!- temptation that ruins experiences.