Exactly. I’m a big advocate for the ‘dive and disrupt’ strategy in CTF. It’s great for steals, caps and ultimately wins. But terrible for K/D and I guess my CSR too. What a terrible system. Who thought this was a good idea?
Sadly this behaviour is increasing.
If the games is lost and they are are doing it to increase their K/min I go out of my way to slow them down.
Just hide.
I think they’ve acknowledged that by keeping the basis of ranking the W/L.
If you keep doing the team things the wins, and thus rank, will come.
What they do is base their matchmaking algorithms on huge caches of retrospective data.
They can predict the winner with a high degree of accuracy. So the matching will be the best they can do with who is available at the time.
Of course it doesn’t feel that way in the heat of the moment (loss).
We don’t have any conclusive proof that K/min has significance in non-Slayer games.
The TrueSkill2 discussion paper actually mentioned the parameter’s poor relevance in objective games.
They may be wasting their time… and putting the win in jeopardy for nothing.
K/min not K/D. They’re fundamentally different.
It’s only a weighting that aims to speed up the process of finding your ranking.
I don’t think it would have much bearing on your final CSR. It’s a difficult stat to fluff when you are playing a quality opponent.
Every game that has ranked is like this.
Take a look at Kahoot for a more simplified game.
You are in first place, you answered the question correctly but took a few seconds too long?
Welcome to 9th place.
The skill based matchmaking wants you to plataeu, it’s what it’s designed for. If you have a win loss over 50% it will go out of its way to punish you.
The way ranking works in this game is the same way. It wants it to feel like such a grind you give up when you reach a point where what you described is happening.
Somewhat ironically, this is where it is failing.
Good teams are going on long winning streaks vs lower ranked teams (the best the server can come up with at the time).
So while their MMR is probably oscillating around it’s true value (9 tiny steps forward, 1 big stumble back) - their W/L is buffed towards 90% and their KD’s well above 1.
I agree, the system should constrain everyone to 50% W and 1.0 KD. But it should also be very tough to put your MMR above 1800 (Onyx-6]… yet here we are with players at 2400 (Onyx-19).
The only way 343 can save the day is to stop giving out CSR for Onyx players beating teams ranked below them… And to regularly reset the MMR so that everyone (99.9%) fit a gaussian with a ceiling (3 standard deviations) of 1800.
It would be a hard sell. If they did it weekly I would just show the previous week’s CSR until the end of the week and new CSR awarded.
You could make a fuss each week and award the top 1% with Champion status. And by making it a minimum number of games each week you would drive participation.
- Yet another reason Series S/X players shouldn’t be forced matched with PC players.
- “I’ve heard” so many things but in the end it is just hearsay and rumors. One of my many Xbox consoles is a Series S and in the more than 400 matches I’ve played on it there was not a single incident outside of BTB
And this is yet another problem in matchmaking! The system system should match players in a way that it CAN’T predict a winner. When the system matches players with a predicted winner the matchmaking is unbalanced.
You improve by beating teams when you’re on the underdog team. Makes sense. I get what you mean, but that’s a different perspective to look through.
Ranked is weird because your social and ranked accounts are linked and only the kda matters.
As the algorithm puts you with players of your level, I let you imagine the flaw…
It’s done retrospectively.
They have the data on millions of games… So they can take a parameter, see how it “predicts” the result, and then use it if it improves the algorithm.
And yes, the idea is to create balanced matches (50:50).
OP just wait till you lose thirty SR because a teammate quits or disconnects forcing your team to lose the match.
This is only partly true. The opposing teams rank play a heavy roll as well. I’ve been first many time and will only gain two or three SR because the opposing team was lower rank.
They are only “linked” in that the playlists share some common data for your MMR and then have offsets for each one (describing the shape of each playlist’s MMR curve).
Why do you think that?
I suggest that you read Microsoft’s discussion paper on how TrueSkill2 works.
KDA is not used, let alone acts as the sole metric.
It sucks.
But normally you would lose minimal, if any, CSR on a quit.
Unless, that is, your CSR has drifted above your MMR. This happens when you have a winning streak against lower ranked teams.
You have to beat a team ranked above you to earn this borrowed CSR… otherwise the system waits for your next loss to bring the CSR and MMR back together. It just hurts twice as much when the loss was out of your control.
343 needs to rethink how this works around 3v4 matches. And look at smoothing the rebalance over a couple of losses to soften the blow.
I have another question.
If the system is fair why does it take 3+ games to regain the points you lost after one single match?
The impression everyone has, especially solo players is that the system doesn’t want you to rank up.
Another problem with this is that players will never get better because as soon as they hit a new higher rank they get destroyed and have no time to adjust and learn new things from more skilled players.
This is the way the system was designed. Once you hit what your rank “should” be (or plateau), the system does not want you to rank up any further until you prove yourself against higher competition. It really makes your earn your ranks from there on out. This is why Diamond is such a grind for most players trying to get to Onyx. That, and the fact that true Onyx players place Diamond 1 and have to grind through Diamond as well.
Thats only the case if you are close to or above your MMR.
My MMR is higher than my current rank so I take 3+ losses to lose as much CSR as I gain for a win. When I was Diamond 5 I lost 5 straight and lost like 5 CSR, won 2 and gained about 60.
It’s just because the people that have hit their own personal skill ceiling and now struggling to climb. Those that are actually still climbing will climb more rapidly, as these same players that have now hit the ceiling
would have originally experienced after their Diamond 1 placement.
Looks like you got your answer
…according to the last post or two it has nothing to with the system that nobody likes, but everything to do with you. Did they answer your question?
That is just how it is fella.
The system doesn’t want certain players going past a certain point because they aren’t ready/proven.
Not everyone has these same problems or complain about it because most people I guess understand their rank is accurate when this starts to happen. It’s an ego thing for most people I think.
Ego thing for who big guy? 
That’s why they don’t let you put ego as a Spartan I’d 