They were never that intimidating. I mean, when I look for a sci fi game I think of Halo. But the Covenant just are laughable at most points. Their main battle tanks are just mobile artillery batteries, their most common soldier is a 2 foot dwarf with suicidal tendencies ( religious yes, yet still cowardly ) and god awful weapons… Anyways, my point is; maybe it’s time for a change. The covies should have better tech than the UNSC. Face it (sorry UNSC fans) they have been at it for hundreds more years than the UNSC and for some reason the UNSC still trash them. What the covies need is a Faction reboot, better vehicles, units and a more intimidating presence.
I will be going over each of the covenant units the next week and will be throwing out ideas for discussion. Feel more than welcome to give input. I realize that the course has been taken and these ideas will be seen as irrelevant to 343’s upcoming halo games, but maybe Fanon ( comics, art, all that great stuff you guys put out) will utilize some of these ideas.
First the original Covie list:
– Vehicles –
- Ghost
- Chopper
- Spectre
- Prowler
- Revenant
- Locust
- Wraith
- AA Wraith
- Scarab
– Air and space –
- Space banshee
- Phantoms ( seriously there are way to many variants)
- Banshees
- Space Banshee
- Vampire
- Lich
- Seraph
SDV - main corvette
CCS - main battlecruiser
RCS - heavy battlecruiser
CAS - assault carrier
CSO - often flagship and a super carrier
– Infantry (heck of a list, won’t bother right now) –
Any ways, let’s begin with the Lich. For such potential my expectations really fell short in 4. It was poorly armed and it’s crew mostly consisted of grunts. Don’t get me wrong, the look was awe inspiring; and I think many of the fans would agree slipspace compatibility was a nice feature. It just needs a tech overhaul. First off, how about some shade turrets? There is plenty of room, 2 shades for the lower hanger and 1 for the top. To really spice it up how about 4 revamped fuel rod shades with homing capabilities and 2 dual barrel plasma shades?
For the main weapon, why just EMP the mammoths main gun? I mean, for the rest of the mission the Mammoth served no purpose…maybe shooting the occasional banshee but anyone can do that with a DMR. How about a pulse cannon for the Lich? Something powerful that would nuke the mammoth into oblivion, thus setting the next stage of the level where chief and a few others ( a limping Lasky, Chief valiantly carrying a marine out of the smoldering wreck, and majestic team) would survive the blast, climb out of the burning wreckage and then proceed to engage the Lich. It’s not far fetched, the CCS cruisers could do catastrophic damage to entire cities, so why the heck can’t a flying scarab with supposedly advanced tech finish off a Mammoth?! It makes no sense…
Here would be a great weapon to base the Lich’s main gun off of. Keep in mind the blast radius would be significantly smaller. Powerful precise, but not to far fetched. –
So yeah, summary of much needed features:
- Main gun upgrade
- 2 shades
- 4 fuel rod shades with homing on AA combat only
- Some shields ( It’s a flying scarab for crying out loud, talk about high priority target)
- A hurogok as a support for troops inside and repairs
Too far fetched or not? Post what you think, you guys matter!

