after seeing the justified rage and heavy censorship on these forums i thought i would ask to take a step back and provide concise thoughts on what we want and the justification for these actions.
after recognising that none of us are enjoying this game i thought it would be good to share fond memories of the original trilogy and why you think certain implementations present within ce-3 were great ideas.
the following is what you would like to see out of the franchise that hasn’t been present in a game yet.
here are some examples:
CE:
-i enjoyed the VARIETY of maps present within it’s multiplayer. increased replay value, did not stagnate.
-being able to nade weapons and power-ups across-map in certain positions to obtain these items. increased replay value, made me want to learn the game.
-the scope of the campaign and how intentional loose ends kept you guessing what would be present in the next game, further exciting your desire to search and obtain additional knowledge.
-spawn system
-movement speed and general game mechanics
H2:
-clans. creating a medium/ as many mediums as possible, for the community to meet other people and form rivalries/friendships with other people provides a form of entertainment that has been crucial to why halo 2/3 were successful in a social/custom games sense.
-h2 ranking system. nowhere near as broken as h3s, though what i think would be a good idea is for it to be slightly quicker to rise and fall in rank and was seasonal, with the season ending after a year, so there would be 2/3 seasons and less desirability for bought accounts, but rewarded the player for being good and playing often whilst providing a large enough time period for said players to have a large amount of games within their skill level and have the enjoyment of rising/falling through the ranks.
h3:
-custom games, with the addition of sandbox the amount of customs went through the roof, all of which were fun. the malleability of gametypes and forge objects to suit the intended games design is something that has not been seen since. this doesn’t discount the fact that there were numerous customs created within avalanche, standoff, rats nest, foundry aswell, all of which were also incredibly fun. this level of design and amount of user created content seems to be the precursor to minecraft, as both share the same reasons as to why they are/were successful, a simple sandbox producing a huge RANGE of enjoyable content
-vehicular combat, vehicles fought vehicles, they all had counters, therefore became quite tactical, which in turn made you think. this created more enjoyment than vehicles being there to just get destroyed.nuff said.
HR:
-easily managable user interface, wasn’t cluttered easily navigatable. it could of provided alot more in-game information though
-search restrictions, simply amazing. being a player from new zealand meant i could only have a good connection with people from NZ/AUS, the search restrictions in reach worked brilliantly, with good connection on i couldn’t find anyone from outside NZ/AUS and could enjoy games without heavy lag. which in turn made reach a bit more tolerable.
future ideas:
-spectator mode, allows players to see what their friends or good players are doing, provides another form of entertainment outlet within the game
-in-game streaming and uploading, this allows for more in-game content to be produced and uploaded to multi-media platforms. will allow for more community growth.
Please share your ideas, with the recent debacle there could be more staff eyes watching these pages. it’s obvious from a business perspective that halo needs to find ulterior ways of regaining community support, so share your ideas. hopefully for once they’ll get heard, and if this doesn’t keep on producing threads on what you find/found enjoyable within the halo franchise.