what the community wants?

after seeing the justified rage and heavy censorship on these forums i thought i would ask to take a step back and provide concise thoughts on what we want and the justification for these actions.

after recognising that none of us are enjoying this game i thought it would be good to share fond memories of the original trilogy and why you think certain implementations present within ce-3 were great ideas.

the following is what you would like to see out of the franchise that hasn’t been present in a game yet.

here are some examples:
CE:
-i enjoyed the VARIETY of maps present within it’s multiplayer. increased replay value, did not stagnate.
-being able to nade weapons and power-ups across-map in certain positions to obtain these items. increased replay value, made me want to learn the game.
-the scope of the campaign and how intentional loose ends kept you guessing what would be present in the next game, further exciting your desire to search and obtain additional knowledge.
-spawn system
-movement speed and general game mechanics

H2:
-clans. creating a medium/ as many mediums as possible, for the community to meet other people and form rivalries/friendships with other people provides a form of entertainment that has been crucial to why halo 2/3 were successful in a social/custom games sense.
-h2 ranking system. nowhere near as broken as h3s, though what i think would be a good idea is for it to be slightly quicker to rise and fall in rank and was seasonal, with the season ending after a year, so there would be 2/3 seasons and less desirability for bought accounts, but rewarded the player for being good and playing often whilst providing a large enough time period for said players to have a large amount of games within their skill level and have the enjoyment of rising/falling through the ranks.

h3:
-custom games, with the addition of sandbox the amount of customs went through the roof, all of which were fun. the malleability of gametypes and forge objects to suit the intended games design is something that has not been seen since. this doesn’t discount the fact that there were numerous customs created within avalanche, standoff, rats nest, foundry aswell, all of which were also incredibly fun. this level of design and amount of user created content seems to be the precursor to minecraft, as both share the same reasons as to why they are/were successful, a simple sandbox producing a huge RANGE of enjoyable content

-vehicular combat, vehicles fought vehicles, they all had counters, therefore became quite tactical, which in turn made you think. this created more enjoyment than vehicles being there to just get destroyed.nuff said.

HR:
-easily managable user interface, wasn’t cluttered easily navigatable. it could of provided alot more in-game information though
-search restrictions, simply amazing. being a player from new zealand meant i could only have a good connection with people from NZ/AUS, the search restrictions in reach worked brilliantly, with good connection on i couldn’t find anyone from outside NZ/AUS and could enjoy games without heavy lag. which in turn made reach a bit more tolerable.

future ideas:
-spectator mode, allows players to see what their friends or good players are doing, provides another form of entertainment outlet within the game
-in-game streaming and uploading, this allows for more in-game content to be produced and uploaded to multi-media platforms. will allow for more community growth.

Please share your ideas, with the recent debacle there could be more staff eyes watching these pages. it’s obvious from a business perspective that halo needs to find ulterior ways of regaining community support, so share your ideas. hopefully for once they’ll get heard, and if this doesn’t keep on producing threads on what you find/found enjoyable within the halo franchise.

There’s that “OP assumes he speaks for everyone” thing again.

Hey OP,

You don’t speak for me and I disagree with everything you assume.

> There’s that “OP assumes he speaks for everyone” thing again.
>
> Hey OP,
>
> You don’t speak for me and I disagree with everything you assume.

Not cool man. A lot of these ideas are fairly popular ones that the OP has simply gathered into one post.
OT: Here’s what I want:
-A good balance of old Halo and new Halo
-Restoration of custom games to its former glory
But most of all, I want 343 Ignorance (that thread was brilliant) to apologize for lying about what people want at the very least.

What did they lie about exactly?

there was only one generalisation present within this topic and that was “no-one is enjoying this game” which isn’t correct yes, but not far off. other than that im not speaking for anyone as the first paragraph is me asking of what your fond memories and likes are.

PLEASE READ BEFORE POSTING. it’s a discussion about what you would like to see implemented badmagik, not a set of ideas that needs to be implented.

if you can’t spend time reading a post badmagik don’t bother spending the time to reply to one.

BACK ON TOPIC, please discuss what ideas present within the halo series you have enjoyed with explanations of why.

Haha! Justified rage? That’s a good one. A lot of people overreacted as they always do.

What I want is a Halo game.

What I got with 4 was some weird hybrid of Halo, Star War, CoD and TF2.

I didn’t really want, nor care for a progression system. I just wanted a skill based ranking system combined with the credit system from Reach.

But to be honest, The single most wanted thing from any Halo game is a learning curve (Balance included).

Halo 4 sadly lacks that. Or that it’s still there, but severely toned down.

> there was only one generalisation present within this topic and that was “no-one is enjoying this game” which isn’t correct yes, but not far off. other than that im not speaking for anyone as the first paragraph is me asking of what your fond memories and likes are.
>
> PLEASE READ BEFORE POSTING. it’s a discussion about what you would like to see implemented badmagik, not a set of ideas that needs to be implented.
>
> if you can’t spend time reading a post badmagik don’t bother spending the time to reply to one.
>
> BACK ON TOPIC, please discuss what ideas present within the halo series you have enjoyed with explanations of why.

Visible ranking system- kept me playing H2 @ H3 for years.

If you want to find out what has been occuring recently look up halo 4 post mortem on youtube 35 mins in. this isn’t a topic furthering that discussion, it’ll probably resume soon.

DISCUSS what you found fun about halo and why and what ways you could improve upon it.

depends on who you are neo kaiser, if you have a physical disability or were hoping halo would get back on track it was atleast disconcerting and quite unprofessional.

HOWEVER like what i have done please post what this thread is asking, don’t derail this thread with discussion not relating to this thread

i completely agree about what both of you have said, it provides more lasting entertainment

> <mark>after recognising that none of us are enjoying this game</mark> i thought it would be good to share fond memories of the original trilogy and why you think certain implementations present within ce-3 were great ideas.

Please speak for yourself. I for one think that the general state of multiplayer is a mess (besides Throwdown), but the campaign and customs are some of the most fun I’ve ever had playing Halo, and I love Forging.

speaking only for myself as a long time halo player I am pretty satisfied with halo 4 but there is always room for improvement. Probably one of the main reasons halo is not doing well with online MM is the game can be very frustrating for new players as you can easily get destroyed game after game and after a while that is not very fun. I have been playing since H2 and never got really good, was a rank 30 in the 1-50 system but that was about as good as I was able to get. So when I picked up H4 I was able to keep up for the most part and it keeps me interested in playing. But if you are a new person and with a low online population it’s hard to get ranked up with similar skilled players so you are likely to not do very well in your matches. Halo is just a game where skill makes a huge difference and it’s not something that can be picked up easily or quickly.

I now mainly play BTB or SWAT. I love swat and in general I seem to hold my own and occasionally dominate but also get completely destroyed at times too by better players. If I was a new player walking into swat I can only imagine how frustrating that would be.

Now onto my list of changes I would like to see

  1. Visible Ranked system - it was always fun trying to go up in rank and instantly know how you stand up next to the community

  2. Ranked and Social list - ranks are great but you also want to just have fun and not worry about going down in rank

  3. Custom Controller Layout - I love bumper jumper but with H4 it would be very handy if I could program jetpack to use any button I want, or maybe even overload a button so Left bumper = jump but if you hold it then jet pack kicks in or something like that. I don’t want to put in the time learning claw.

Overall I enjoy playing H4 and wish the online population was larger but it could just be that people have moved on from Halo after a hell of a run. I loved H2, H3 but never really played reach but when H4 came out I wanted to give halo another chance and I enjoy it. I am looking forward to H5 and hoping that it can generate a larger following in MM. Overall I would say 343 has done a pretty good job considering they were given a nearly impossible task.

> after seeing the justified rage and heavy censorship on these forums i thought i would ask to take a step back and provide concise thoughts on what we want and the justification for these actions.
>
> after recognising that none of us are enjoying this game i thought it would be good to share fond memories of the original trilogy and why you think certain implementations present within ce-3 were great ideas.
>
> the following is what you would like to see out of the franchise that hasn’t been present in a game yet.
> Stop, DON’T EVER, EVER SPEAK FOR ME!
> here are some examples:
> CE:
> -i enjoyed the VARIETY of maps present within it’s multiplayer. increased replay value, did not stagnate.
> I bet you did.
> -being able to nade weapons and power-ups across-map in certain positions to obtain these items. increased replay value, made me want to learn the game.
> This does not increase nor does it decrease the replay value of the game.
> -the scope of the campaign and how intentional loose ends kept you guessing what would be present in the next game, further exciting your desire to search and obtain additional knowledge.
> All the games but reach had this.
> -spawn system
> Nothing has really changed about this.
> -movement speed and general game mechanics
> Nothing has changed about this, but speed and jump hight, sprint was added in Reach and Halo 4 to increase movement.
>
> H2:
> -clans. creating a medium/ as many mediums as possible, for the community to meet other people and form rivalries/friendships with other people provides a form of entertainment that has been crucial to why halo 2/3 were successful in a social/custom games sense.
> Just because there is or isn’t a “Clan” feature in a game doesn’t stop people from creating clans. Also, Halo 2 was the only game that had the clan feature, not Halo 3.
> -h2 ranking system. nowhere near as broken as h3s, though what i think would be a good idea is for it to be slightly quicker to rise and fall in rank and was seasonal, with the season ending after a year, so there would be 2/3 seasons and less desirability for bought accounts, but rewarded the player for being good and playing often whilst providing a large enough time period for said players to have a large amount of games within their skill level and have the enjoyment of rising/falling through the ranks.
> Oh, no, it was more broken than Halo 3’s, what’s the point of being a level 50 if you can buy it? the 1-50 ranking system is a flawed ranking system.
>
> h3:
> -custom games, with the addition of sandbox the amount of customs went through the roof, all of which were fun. the malleability of gametypes and forge objects to suit the intended games design is something that has not been seen since. this doesn’t discount the fact that there were numerous customs created within avalanche, standoff, rats nest, foundry aswell, all of which were also incredibly fun. this level of design and amount of user created content seems to be the precursor to minecraft, as both share the same reasons as to why they are/were successful, a simple sandbox producing a huge RANGE of enjoyable content
> Custom games didn’t get popular only because of Halo 3, Halo CE - Halo Reach had custom games that was popular.
> -vehicular combat, vehicles fought vehicles, they all had counters, therefore became quite tactical, which in turn made you think. this created more enjoyment than vehicles being there to just get destroyed.nuff said.
> Halo CE vehicle combat had immortal vehicles. So?
>
> HR:
> -easily managable user interface, wasn’t cluttered easily navigatable. it could of provided alot more in-game information though
> The UI was manageable and easy to navigate, but it was lacking in a lot of settings.
> -search restrictions, simply amazing. being a player from new zealand meant i could only have a good connection with people from NZ/AUS, the search restrictions in reach worked brilliantly, with good connection on i couldn’t find anyone from outside NZ/AUS and could enjoy games without heavy lag. which in turn made reach a bit more tolerable.
> I’m not going to argue here, search filters was a good thing, But it seems like everyone treats Halo reach and Halo 4 has a basket of apples, and one apple goes bad, the whole basket needs to be thrown out.
>
> future ideas:
> -spectator mode, allows players to see what their friends or good players are doing, provides another form of entertainment outlet within the game
> This isn’t a make or break feature, would it be nice, yes, but it shouldn’t be a “We need it, or we won’t buy the game”
> -in-game streaming and uploading, this allows for more in-game content to be produced and uploaded to multi-media platforms. will allow for more community growth.
> this is one thing I kind of agree on.
> Please share your ideas, with the recent debacle there could be more staff eyes watching these pages.Or there could be less due to the forums/community acting like a bunch of spoiled kids it’s obvious from a business perspective that halo needs to find ulterior ways of regaining community support, so share your ideas. Here’s an idea, stop developing Halo games for the Xbox community, and develop Halo PC games, The PC community is more deserving of Halo than the Xbox community. And if you guys want to play Halo ever again, you guys can just buy/build your self a gaming PC. hopefully for once they’ll get heard, and if this doesn’t keep on producing threads on what you find/found enjoyable within the halo franchise. There never was anything stopping people from posting threads/posts about what they liked/found enjoyable, people are just spoiled kids who don’t know how to say anything nice, and only be hateful.

My comments.

despite it being poorly worded, i was implying that what you post is what you want to see out of the franchise.

i don’t agree with most of your statements, any additive in a game that requires you to learn something albeit a tough jump or nade adds replay value as it is adding a new element in the game in which you can get wrong or right, which can change the course of the game.

every ranking system in the world is broken, they are built off functions which no matter how much time and effort go in will still have flaws, that hasn’t stopped alot of people from enjoying them good or bad.

everything has changed about the spawn system, your point of view is obviously from understands spawns.

there is alot of in-game mechanics that have changed, it’s obvious you looked at that statement in black and white, its about the proportion of the functions. not the function itself

i know clans weren’t in halo 3, i said any medium (eg custom games) which allow players to form rivalries etc provides another huge layer of entertainment

it’s obvious you didn’t read the customs section as i was implying that the large base of gametypes in H3, the customization the gametypes could go through, and the blacks available fitting the gametypes purpose is what made h3 customs great

it’s about balance, not indestructable vehicles. halo 3 vehicles needed to be able to take more damage from snipers and BRs like reach, otherwise im stating the vehicle health in H3 was at a good proportion.

Also it’s obvious you don’t take the time to learn halo, or what people on this forum would call tryhards. but if this game was on PC, there would be an incredible number of players wanting to be the best, alot more than present. the PC community while more mature(in some games) would definitly voice their more competetive opinions within a forum. i’d be happy either way as long as i can use a controller.

So after you learn to read please post YOUR IDEAS on what YOU would like to SEE OUT OF HALO, instead of being a different shade of the neagativity on these forums and bash/criticize someone with an opinion differing from your pro-h4 opinion.