> Ehh, no. Playing as allied Elites is boring as Yoink! imo. Now, if we were playing as Jul’s Elites killing Humans and what-not - then I might like the idea
I personally thoroughly enjoyed the contrast between the Arbiter and Master Chief in Halo 2. Each time you hopped characters, you were fighting an entirely different enemy, in an entirely different tone of game.
In the opening Master Chief missions, you fought the Covenant alongside your wise-cracking UNSC friends. Despite a lot of serious stuff going down, the game found ways to lighten the mood, and show you the chief’s most badass moments. Your missions generally take place in well lit, beautiful places, like Cairo Station, Space, and Mombassa.
Then in the opening Arbiter missions you fought a combination of Heretics, Sentinels, and Flood, your allies were religious and serious, already setting a darker, more serious tone for the Arbiter’s campaign. On top of that you almost ended his first few missions with a self-sacrifice, showing you just how far the Arbiter would go to succeed for the Covenant.
You jump back to Master Chief in time for more Covie-killing and hilarious quips on gorgeous Delta Halo. You hunt down a Prophet, and take Cortana to “such nice places”. Followed by Master Chief outrunning a GLASSING BEAM I mean that’s just bad -Yoink-.
Then you’re following the Arbiter and witness the aftermath of Regret’s death on the Covenant, with the Elites being stripped of honour for their inability to protect a Prophet, and the Brutes beginning to take a higher standing in the Covenant military. When you reach Delta Halo you find yourself in a dark, bitter cold, heavily damaged location where Sentinels and Flood have been fighting for a very long time. Some Humans have made their way past the Sentinel Wall as well, and you’re forced to fight the possessed dead of both sides while trying to beat the Humans to the Index. After finally completing your mission, the Brutes surround you and send you plummeting to your supposed doom.
Then from here the rest of the game still follows two tones. From Master Chief chasing the Prophet of Truth through High Charity and witnessing the start of the Schism, and the fall of the Covenant Homeworld, to the Arbiter living in the middle of the Schism happening on Delta Halo and working his way to the control room, finally forming the beginnings of his alliance with humanity.