> I pray that they Halo 5 Pelican looks nothing like the Halo 4 one because it was awful in almost every way.
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> Disliked:
> - The new Pelican’s front looks like it was heavily inspired from a Russian Mi-24 helicopter, right down to the swing open bubble canopies, which are dumb for a spacecraft. You’d usually want something more re-enforced in case of decompression, or at least be able to have some kind of emergency shielding cover the canopy. Something that really can’t be done on the new design.
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> - The pilot, while not completely separated from the rest of the cabin, can only really be accessed through the canopy. If anything were to happen to the pilot, the rest of the Pelican is pretty much screwed. And with this restricted set up, there couldn’t be moments like Noble 6’s last face-to-face with Carver, or even small moments like when Chief looks out at the Ark as they descend.
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> - The loading ramp, as you can see at the opening cutscene in Spartan Ops is massive, about 15 to 20 feet long it seems. With the Halo 4 Pelican, there is no way there can be a rapid deployment of troops. Moments in past Halo games such as the opening of Silent Cartographer would be impossible. If the ramp was out, it would create so much drag on the Pelican that it would have trouble flying, and if they waited till touching down before opening the ramp, everyone in the Pelican would probably get killed before they could even get out. It would also be impossible for the ramp to open if the Pelican was carrying anything, so the opening cutscene of The Covenant in Halo 3 wouldn’t have been possible either.
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> - The non-pilot turrets, all of them are terrible from both a technical and gameplay perspective. The co-pilot controls a Scorpion tank cannon, which fires from on top of the Pelican. What’s worse is that cannon can only aim at things above the Pelican, so the pilot has to put themselves below targets for the co-pilot to have a chance of hitting anything, and even then the body of the Pelican blocks the line of site. Why this wasn’t just a swarm of missiles like in Halo 3 is beyond me, it could have even used the same missiles as the Rocket 'hog and it would make more sense. And then there are the terrible turret seats on either side of the loading ramp. These are like a punishment to be in, you can’t shoot at things in front, and you can’t shoot back beyond the side of the Pelican, and the body of the Pelican gets in the way of anything you can aim at anyways. Also, let me remind you that the Pelican is a spacecraft that travels through the atmosphere, and with it’s placement behind the engines you would have to be suicidal to even use them. It’s like a child wanted to strap a bunch of guns to a plane and everyone else thought it was a great idea. And speaking of those engines.
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> - What is with the engine placements? I have to admit, I like the glowing bar effect on the engines, very Star Wars like. But the placement of them doesn’t seem to make any sense. There are ones added to the side of the cabin, which really don’t need to be there as there were already the four main engines for that. Also, why are the wings connected to those engines? It’s a bad design choice as I doubt it’d be very structurally sound. And why replace the hovering thrusters on the wings with four dinky thrusters that hang off the bottom? It looks bad, and without the underside thruster, the wings have to rotate 90 degrees or more when slowing itself to land, as seen in Spartan Ops. Also there is anything really wrong with the two new ones on the back, but it looks really odd when there is part of the structure to the tail before.
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> - And finally, why were the wheels removed? Most military aircraft have wheels, even ones that can take off and land like a VTOL, such as a helicopter. One reason for it is so they don’t need a pilot if they need to move the aircraft a few feet or so, or to store it in a hanger. They just attach a cart to it and drive it to where it needs to go. I’m sure not every place in the UNSC has a pedestal for each Pelican like on the Infinity, or crane or pilot always there when they need to be moved.
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> That’s the end of my rant for now, felt like I was losing my mind there toward the end. Just that I’ve always loved the Pelican’s design, and it has only gotten better in each installment. Then Halo 4 comes with finally a campaign mission to fly it, and it’s an abhorrent abomination in all aspects: Design, gameplay, and UNSC aesthetics. It’s like waiting 11 years for something only to get kicked in the balls in the end.
OH. MY. GOSH. You just perfectly described everything I dislike about the new Pelican. Well at least I don’t have to go and make another huge rant. XD
I think it should go back to the previous designs (of course improvements with each game as you said.) and I was also very disappointed with the controls.
When I took control I felt like I was flying a hovering elephant. If they bring it back (and I really hope they do) they need to change the controls.
I also hope it available in MP (or Forge) because this would be great for support. Transporting teammates, dropping off supplies, and providing cover would be my dream in a BTB or vehicular combat map.