What should not return.

This is going to be a list of things I don’t think should come back and things I think should be fixed. This is not a unique thread but its important to get the word out to 343 so they know what to do.

  1. sprint should get dropped. This mechanic just hinders the combat flow and map design. If you shrink the maps and buff the movement speed(this may not be needed since it have already been buffed to h2 levels) the game is fast without the sprinting away by players and melee rushing. Another thing that would be better would be the maps. They wouldn’t have to be scaled up and would be better for 4v4. Before you say that btb maps need sprint, they don’t. Those maps are built around vehicle combat which nerds normal movement, its been that way since halo ce, which had some of the best btb maps in the series.

2)perks should be dropped. The whole reason perks where put in this game was to promote different play styles, but all they did was remove base traits from previous games. Why should I have to sacrifice shielding for a radar while scoped both of which I had in previous games. If you give everyone the same traits you make the game more balanced and you avoid over complicating the game. The perks in halo 4 is basically a sacrifice mechanic.

3)flinch should be dropped. This whole mechanic makes long range engagements less skillful and makes snipers overpowered. An example would be in team throwdown, the ARs do nothing against snipers. Because of this stability is overpowered as it gives advantages in scoped battles without the use of skill. There have been many polls on here about it and desope wins. It’s better for gameplay.

Before any of you say I forgot loadouts and AAs, I left those out because those are examples of good concept bad execution. Loadouts are fine, just the inclusion of plasma grenades and the boltshot make it bad. Same thing with AAs the concept is not imbalanced. Thruster pack and hologram are evidence to the fact that AAs can be skill full and add depth to the game.

I disagree with Sprint being dropped but agree with the other two, I think the choice of Secondary and Grenade should be removed

Frags are fine and pulse grenades are fine, plasma grenades are what’s wrong. And provide a reason as to why you want sprint to stay please, I’m interested to read your opinion.

AA’s. I want just Invisibility and Camo in the map strategically placed so both teams have to battle over it.

> AA’s. I want just Invisibility and Camo in the map strategically placed so both teams have to battle over it.

Those are the same thing.

Flinch and Instant respawn are the no brainers. Personal Ordinance is probably the next one.

I don’t think we need perks for a good loadout/ Arena hybrid, at least not in there current format, there are better ways of doing it. Perks just feel like 343 is taking away abilities that a player should already have, then giving them back but not all at once. Everyone should have resupply, all vehicles should have the same damage resistance, Shield recharge rate should be delayed by 1 second less for everybody…

Personal ordnance is an example of good concept bad execution. It’s not bad that we get rewards for doing well, but its bad that we get so much for so little. If it was a killing spree for an ordnance drop then it would be a bit better. If ordnance drops were reworked to be team based then it could be awesome. If they just took out major power weapons and replaced them with armor abilities then would work better. If you ask me the only things you should get in PO drop are weapons like the needler and scattershot, power ups like speed boost and damage boost, and armor abilities like hologram and thruster pack, then it be fine as a game mechanic.

I have to respectfully disagree with you OP regarding Sprint. It is by far the “future” of Halo and gives players more of a intensive gameplay. To walk (speedwalk what i like to call it like it was in Halo 3) made the match too slow and boring, however, i would only prefer no sprint if the map itself is small and enclosed. To keep it out of the game permanently is somewhat of a mistake. Like I’ve said in many threads in the past, if the community has different opinions regarding sprint, why not have two separate settings:

Infinity (Everything you see in Halo 4)

Classic (Everything from Halo CE to Halo 3)

But that’s for another discussion.

As for now, i’ve truly enjoyed Halo 4 and see no problem with it, however, I only hope for one thing NOT to return or at least get replaced with the SMG (Standard/Silenced) is the BOLTSHOT. It is by far the most annoying secondary/side arm weapon in the game, since its treated as the Mauler of “mini-shotgun”. I barely see it being used like the Magnum, then again, its pretty weak. But i truly hope that one weapon does not appear in the next title. Everything else, I can deal with.

> > AA’s. I want just Invisibility and Camo in the map strategically placed so both teams have to battle over it.
>
> Those are the same thing.

Very true then i dont want the ability to choose AA’s before spawn for everyone.

> I have to respectfully disagree with you OP regarding Sprint. It is by far the “future” of Halo and gives players more of a intensive gameplay. To walk (speedwalk what i like to call it like it was in Halo 3) made the match too slow and boring, however, i would only prefer no sprint if the map itself is small and enclosed. To keep it out of the game permanently is somewhat of a mistake. Like I’ve said in many threads in the past, if the community has different opinions regarding sprint, why not have two separate settings:
>
> Infinity (Everything you see in Halo 4)
>
> Classic (Everything from Halo CE to Halo 3)
>
> But that’s for another discussion.
>
> As for now, i’ve truly enjoyed Halo 4 and see no problem with it, however, I only hope for one thing NOT to return or at least get replaced with the SMG (Standard/Silenced) is the BOLTSHOT. It is by far the most annoying secondary/side arm weapon in the game, since its treated as the Mauler of “mini-shotgun”. I barely see it being used like the Magnum, then again, its pretty weak. But i truly hope that one weapon does not appear in the next title. Everything else, I can deal with.

I would keep sprint as a custom game option but you should be able to shoot while you run. As for games being slow without sprint, halo 3 and reach had slow movement speeds. Halo 4 has large 4v4 maps so just getting rid of sprint is not really a solution, we would have to downsize the maps as well, eliminating the need for sprint. That my opinion of what will make the game better, you are entitled to yours. Also there are other ways to increase immersion without sprint being there, like wider FOV and more gun bobbing. Better graphics will definitely make the next game more immersive, that much is guaranteed.

> > > AA’s. I want just Invisibility and Camo in the map strategically placed so both teams have to battle over it.
> >
> > Those are the same thing.
>
> Very true then i dont want the ability to choose AA’s before spawn for everyone.

I think there should be an AA for every map. This means that each map will have a default AA that works for that map. This way the AA can be balanced for the map so map design doesn’t suffer as much. Of course I think equipment should also return nut reworked, so it would just replace your AA until you use it.

I’d prefer to keep sprint. Lets you move around much quicker. At the same time, if the enemy has a jump on you, you’re screwed. Not to mention that getting shot slows you down, so there’s that.

Primary customization should stay.

Secondary customization should be limited to magnum and automatics. You shouldn’t spawn with a plasma pistol or a bolshot. You shouldn’t spawn with any 1-shot-kill weapons.

Grenades should always be frag. Plasma is a 1-shot-kill. Pulse can be very OP in small maps with tunnels. Keep it as a pickup. Plasma is self-explanatory (Oh no, I’m losing! *stick)

Armor ability customization should be limited to certain gametypes and maps.

Remove Ordnance: Makes Power-weapons unpredictable. Get 5 kills off a noob? Binary Rifle! Then the rest of the team gets punished by the Binary rifle because one player wouldn’t stop getting himself killed for the actions of one player on their team who couldn’t stop getting himself killed.

MOST IMPORTANT:

  1. Take Perks out. All they do is change player’s stats and make the game unbalanced.

  2. Shield Recharge delay should be 5s instead of 6s like it was in the previous Halos.

  3. Take out flinch.

  4. Remove Grenade Hitmarkers. Why? In the previous Halos, if a grenade hit you while you were hidden, unless somebody hears your shields pop, no-one will know your current location. In Halo 4, a person can just spam nades, and will get a hitmarker on a hidden enemy. This will let him know where that enemy was even if his grenades simply brushed the enemy’s shields.

These are my ideas.

I disagree on the OP with sprint and flinch.

The point of sprint is to increase map flow and speed up gameplay. Yes maybe no sprint in normal slayer but big to large maps we need it and there’s not enough vehicles for everyone in BTB slayer.

The de-scope, I hated it sense the first game it was so annoying. But I understand why people hate it. Allow flinch on default guns and snipers and other power weapons will have the de-scope feature, problem solve.

AA like HLS and regeneration field are the best AA’s sense they are team based armor abilties.

But agree with the OP on PP, PG, and boltshot need to be remove in the loadouts.

We shouldn’t have to have perks just to have certain abilities and not others.

i think perks can work as pick ups:

i agree i take it one step futher and say remove costum loadouts. and add in utility spawns that makes it alot better.

> I disagree on the OP with sprint and flinch.
>
> The point of sprint is to increase map flow and speed up gameplay. Yes maybe no sprint in normal slayer but big to large maps we need it and there’s not enough vehicles for everyone in BTB slayer.
>
> The de-scope, I hated it sense the first game it was so annoying. But I understand why people hate it. Allow flinch on default guns and snipers and other power weapons will have the de-scope feature, problem solve.

both of those things made the game to noobfriendly,
and took away skill.

> i think perks can work as pick ups:
>
>
> i agree i take it one step futher and say remove costum loadouts. and add in utility spawns that makes it alot better.

There is no reason to revert back to the old style of gameplay, we should focus on fixing what we have and go from there.

I like sprint, it modernizes halo, but 343 didn’t make good maps for it. Too many large levels, Looong hallways, and because of the huge levels, a super radar that makes it easy to camp. Sprint might need to be a balanced thing for halo like in reach. In order to have it you might need to take something away.

I agree with Sprint, Perks, and Flinch being removed. AAs, Loadouts, and Ordnance Drops also need to go.

If I had to choose one thing to remove from this game, it would undoubtedly be Sprint.
Here are the following issues it causes:
1. Players who run up and melee others rather than shooting.
This is no fun and takes much less skill than ranged engagement.
2.Players who run from battles.
This often results in a chase.
In this aspect, Sprint has the same effect on gameplay that Armor Lock does.
One player uses his get-out-of-jail-free card(Sprint/Armor Lock), distracting the other player and forcing him to ignore the game and focus on getting this single kill.
When used in such a way, Sprint is no better than Armor Lock.
3. It’s become apparent to many that Sprint forces developers to make major changes to maps that would otherwise be unnecessary.
You can say what you like, but the evidence is clear.
Halo CE, Halo 2, and Halo 3 had some of the greatest maps ever and have received plenty of praise from the Halo community.
However, once Sprint and Jetpack were added to the mix, maps have suffered and players are very unhappy.
But we’ll save Jetpack for another topic.
4. Lower base player speed.
To make Sprint feel like it’s worth using, developers have resorted to lowering base player speed.
In other shooters, this isn’t a big deal.
However, in Halo, it is.
With lower base player speed, strafing is a much less important factor in the game.
This, coupled with relatively high aim assist, means whoever lands the first shot wins almost indefinitely.
That is unless you run away, which as I stated earlier, hurts gameplay.
Ladies and gentleman, these are the problems Sprint brings about in Halo.
And with such minor counter-arguments as, “It makes the game feel slow”, or, “It’s unrealistic”, the cons heavily outweigh the pros with the addition of Sprint in Halo.
The End.
Thank if you agree.

> Frags are fine and pulse grenades are fine, plasma grenades are what’s wrong. And provide a reason as to why you want sprint to stay please, I’m interested to read your opinion.

The only reason you think Frags are fine is because you don’t spend a lot of time using Pulse nades. Frags are just as overpowered as sticks, if not more so, but ONLY because you spawn with 2.

From this Halo on, I only want to get ONE grenade when I spawn. Just like in Halo 2.

I definitely agree on all 3 points. ESPECIALLY Sprint. What I don’t think Sprint Advocates understand is that if we take out the need to press a button to sprint, guess what happens? The base player speed gets put op higher so it basically ALWAYS feels like you’re running.

Would you rather have the limited ability to run only in a straight line, or the ability to move really quickly in any direction indefinitely?

I’ll let you decide, but here’s a hint: The Latter is INFINITELY better in all respects.