Halo infinites monetization is not the greatest and could use some revisions to truly justify the price of bundled items. Here are my takes on what could have been monetized instead of armor and why.
》SHOULD BE IN BUNDLES
● armor effects : armor effects are a nice visual cherry on top of your spartans customization and are really not that integral to armor customization like say a helmet or shoulders. So monetizing armor effects really would be dependent if someone liked the look of the effect instead of the coercion to buy actual armor.
● assassinations: (now I know they aren’t in but it’s a suggestion) they are a niche disrespectful animation that you can do to enemies and different animations would probably sell like hot cakes. Being able to showcase a cool animation in game is nice.
● weapon skins/vehicle skins: these are already in bundles which is a nice niche thing to monetize and really has no coercion to pay for it. If someone likes it great! It’s just something nice to see like say a warthog with flame paint
● coatings: now while I do not like the coating system I know its here to stay. They can be a nice cherry on top of bundles if you like the color scheme. Just extra value I suppose so these should stay in bundles/ BP and even weekly free rewards.
》WHAT SHOULD NOT BE IN BUNDLES:
● Armor: plain and simple armor should not be paid for. Armor is a integral part of halos customization and expresses you and your Spartans in detail from knee guards to helmet. Having armor behind a pay wall is coercing a player to buy the item almost like forcing the hand. The player base has Expressed we do not like this business practice if you are going to sell items from $10-$20 make it worth the deal to someone. We feel like we are getting a bad deal with armor in bundles.
I tried here to find the best compromise between player and 343s bundle monetization system. I hope this is well received thank you.
Tldr: what should be in bundles is: armor fx, assassination animations, vehicle/weapon skins, and coatings.