What should be taken from Reach

I know most people here don’t like Reach. I liked Reach, but even I admit that it was a very different experience from other Halo games. That does not mean, however, that everything should be discounted from it. For example:

-A focus on athletically oriented gameplay. My favorite thing about Reach was the effectiveness of movement as a gameplay mechanic. Halo 4 could do well with intense action and fast yet intelligent movement to mix up simple shooting.

-The ability to fight back is a mainstay of Halo. Reach did a good job giving you options to prevent your death. A sticky grenade could save your life, and so could a well placed jump.

-Good lord, options! If forge mode gets much better, then 343i will have trouble selling DLC! Not to mention the customization options for Firefight and custom games as well! The only thing that was missing was a good way to share these creations.

-The inclusion of campaign AI that used equipment appropriately was a good touch. In Halo 3, AI used equipment randomly, or were programmed to use it at a specific time. It often worked against them more than it did for them. The AI in Reach also were pretty good with their melee attacks when compared to Halo 3, and they also were pretty good at recognizing the weapon you were holding and reacting accordingly.

-Gameplay options were also important in Reach. Reach gave players the option to effectively use any weapon they wanted, which may not be terribly functional in multiplayer due to the implied balancing of weapons. In campaign, however, simple things like not including sniper-only fights were a blessing. As much as I loved Sierra 117 in Halo 3, I hated the parts where I was forced to deal with beam rifle jackals. I don’t want to have to be the hardcore Spartan who is forced to play hide and seek with little birds. If I did want to do that though, I would expect the option to still be there.

-The fact that you could still play online without buying a single piece of DLC was just nice on the part of Bungie. It is a little mean to force people to buy DLC to have access to basic gamemodes such as BTB.

As for weapons, equipment, and everything else, I hope 343i does a good job mixing, matching, and inventing things to make a good, traditional Halo game.
Here’s to another 20 billion matches!
Just in case you didn’t know where I got that from…

DLC maps will be still better than any crap forge map :wink: DLC maps are designed with Profi tools from the devs. With a proper Look and so on. And not some fugly pieces.

i dont really agree with your second point, at all. giving people the options to run away with sprint and jetpack and stuff strips people of kills.
As for your first point, I don’t really get it. but whatev.

I just want everyone to start off even.

Here’s what I think:

-The armory: Halo: Reach expanded on Halo 3’s armory and I expect Halo 4 to expand on Reach’s armory.

-Forge World: SO much fun. Allows forgers a variety of areas to forge in and on.

-Firefight: Customizable firefight options were really fun and I enjoyed firefight in reach. But I feel Halo 4 should have “forgeable” FF maps.

-Campaign Matchmaking: This is really good to just get in a campaign game and can be a help with the legendary and heroic completion achievements, and Weekly and daily challenges.

That’s all I’ve got for now. Whatever 343i does with Halo 4 I think it will turn out just fine. (But how I despise Armor Abilities.)

> I know most people here don’t like Reach. I liked Reach, but even I admit that it was a very different experience from other Halo games. That does not mean, however, that everything should be discounted from it. For example:
>
> -A focus on athletically oriented gameplay. My favorite thing about Reach was the effectiveness of movement as a gameplay mechanic. Halo 4 could do well with intense action and fast yet intelligent movement to mix up simple shooting.
> <mark>I actually felt gameplay was slower in Reach. Strafing was pretty much gone, and this was how past halos used movement as a gameplay mechanic. I personally prefered strafing over evade and high movement speed over sprint.</mark>
> -The ability to fight back is a mainstay of Halo. Reach did a good job giving you options to prevent your death. A sticky grenade could save your life, and so could a well placed jump.
> <mark>The removal of floaty jumps meant the jumps were actually less effective, it was much harder to say, dodge a rocket with a simple jump than it was in H3, instead you were more likely to rely on AAs. I think the same reasoning goes for why it was easier to land a stick, as well as changes to the grenade physics.</mark>
>
> -Good lord, options! If forge mode gets much better, then 343i will have trouble selling DLC! Not to mention the customization options for Firefight and custom games as well! The only thing that was missing was a good way to share these creations.
> <mark>No arguments here. If Halo 4 is to include class based multiplayer there should be options to make gametypes which feel like Halo 2/3. I will say I actually felt forge got worse in the transition from 3 to Reach, but I won’t say why unless you want me to, and I definatly think it should improve. Armour customization and custom games were cool in Reach.</mark>
> -The inclusion of campaign AI that used equipment appropriately was a good touch. In Halo 3, AI used equipment randomly, or were programmed to use it at a specific time. It often worked against them more than it did for them. The AI in Reach also were pretty good with their melee attacks when compared to Halo 3, and they also were pretty good at recognizing the weapon you were holding and reacting accordingly.
> <mark>I don’t really think they improved but the equipment was easier to know when to use. Often all they used was armourlock, which they used when they got shot. One thing that bugged the crap out of me about the AI was the fact they NEVER. NEEDED. TO RELOAD. I don’t know if this was in older games but I only noticed it in Reach and by God was it annoying.</mark>
>
> -Gameplay options were also important in Reach. Reach gave players the option to effectively use any weapon they wanted, which may not be terribly functional in multiplayer due to the implied balancing of weapons. In campaign, however, simple things like not including sniper-only fights were a blessing. As much as I loved Sierra 117 in Halo 3, I hated the parts where I was forced to deal with beam rifle jackals. I don’t want to have to be the hardcore Spartan who is forced to play hide and seek with little birds. If I did want to do that though, I would expect the option to still be there.
> <mark>I agree completely, though it would be nice if the sniper fights were longer range. Also note that Reach delivered on specific weapon scenarios, but fell down on vehicle scenarios.</mark>
> -The fact that you could still play online without buying a single piece of DLC was just nice on the part of Bungie. It is a little mean to force people to buy DLC to have access to basic gamemodes such as BTB.
> <mark>Nice for people without DLC, sucky for people who bought it and can’t get in a game. They should add a DLC search restriction in Halo 4 that you can turn on or off.</mark>
> As for weapons, equipment, and everything else, I hope 343i does a good job mixing, matching, and inventing things to make a good, traditional Halo game.
> Here’s to another 20 billion matches!
> Just in case you didn’t know where I got that from…

Replies highlighted. :slight_smile:

Note: * = Confirmed

  • Forge

  • Texture Quality*(?)

  • Facial Animations*(?)

  • Motion Capture*

  • Overheating Turrets

  • The Armory*(?)

  • Invasion

  • Stockpile

  • Headhunter

  • Generator Defense (Beta version)

  • Needle Rifle

  • Grenade Launcher*(?)

  • Firefight Customization

  • Custom Game Options

  • Environmental Detail*

  • Acting

  • Enemy A.I

  • Rocket Hog

  • DMR*

  • FF Arcade(?)

  • FF Doubles

  • FF Limited (I think that’s a given)

  • Space Battles

  • Stunning Vistas

  • Pistol (With slightly larger clip)

  • Effects (Explosions, etc. Includes ones in Forge)

  • Gameplay Options

  • Wildlife

That’s all I got for now.

> Note: * = Confirmed
>
> - Forge
>
> - Texture Quality*(?)
>
> - Facial Animations*(?)
>
> - Motion Capture*
>
> - Overheating Turrets
>
> - The Armory*(?)
>
> - Invasion
>
> - Stockpile
>
> - Headhunter
>
> - Generator Defense (Beta version)
>
> - Needle Rifle
>
> - Grenade Launcher*(?)
>
> - Firefight Customization
>
> - Custom Game Options
>
> - Environmental Detail*
>
> - Acting
>
> - Enemy A.I
>
> - Rocket Hog
>
> - Gauss Hog
>
> - DMR*
>
> - FF Arcade(?)
>
> - FF Doubles
>
> - FF Limited (I think that’s a given)
>
> - Space Battles
>
> - Stunning Vistas
>
> - Pistol (With slightly larger clip)
>
> - Effects (Explosions, etc. Includes ones in Forge)
>
> - Gameplay Options
>
>
> That’s all I got for now.

Wasn’t half that stuff from past halo games and just carried through to reach?

> > Note: * = Confirmed
> >
> > - Forge
> >
> > - Texture Quality*(?)
> >
> > - Facial Animations*(?)
> >
> > - Motion Capture*
> >
> > - Overheating Turrets
> >
> > - The Armory*(?)
> >
> > - Invasion
> >
> > - Stockpile
> >
> > - Headhunter
> >
> > - Generator Defense (Beta version)
> >
> > - Needle Rifle
> >
> > - Grenade Launcher*(?)
> >
> > - Firefight Customization
> >
> > - Custom Game Options
> >
> > - Environmental Detail*
> >
> > - Acting
> >
> > - Enemy A.I
> >
> > - Rocket Hog
> >
> > - Gauss Hog
> >
> > - DMR*
> >
> > - FF Arcade(?)
> >
> > - FF Doubles
> >
> > - FF Limited (I think that’s a given)
> >
> > - Space Battles
> >
> > - Stunning Vistas
> >
> > - Pistol (With slightly larger clip)
> >
> > - Effects (Explosions, etc. Includes ones in Forge)
> >
> > - Gameplay Options
> >
> >
> > That’s all I got for now.
>
> Wasn’t half that stuff from past halo games and just carried through to reach?

The only things I see that were from past Halos are the vistas (which in my opinion don’t hold a candle to Reach’s vistas) Forge (which was improved greatly upon in Reach), FF Limited (thought that wasn’t the name), Custom Game Options (again greatly improved upon in Reach), and Gauss Hog (forgot it was in Halo 3. Whoops).

Netcode and active roster.

> DLC maps will be still better than any crap forge map :wink: DLC maps are designed with Profi tools from the devs. With a proper Look and so on. And not some fugly pieces.

Halo 3 had MLG Onslaught, which was 95% better then any map in the game.

Reach was a pretty excellent game. Now, I do admit that it was not the best title. But it does have some very good features. Allow me to list them along with what should not be in Halo 4.

Pros
-good graphics
-large weapon pallet
-use of new features not seen in previous Halo tittles (load outs, assasnations)
-forge mode
-lots of multiplayer playlists for everybody’s preferences (zero bloom slayer, vanilla reach team slayer, TU reach)
-armory customization

Cons
-reticle bloom
-bad multiplayer maps
-short campaign, boring
-unfair multiplayer mechanics
-horrible voting system
-weak vehicles
-Elite armory custimzation

This is my list of things I want and don’t want in Halo 4. Pros being what I want 343 to implement in Halo 4, and Cons being things I want 343 to ignore when creating Halo 4 (or polishing it).

> DLC maps will be still better than any crap forge map :wink: DLC maps are designed with Profi tools from the devs. With a proper Look and so on. And not some fugly pieces.

Actually, I was worried that people might copy DLC maps in forge mode, then distribute them for free. For that reason, 343i might decide it’s not worth the hassle to subdue those people, and just not make forge world better.

> i dont really agree with your second point, at all. giving people the options to run away with sprint and jetpack and stuff strips people of kills.
> As for your first point, I don’t really get it. but whatev.
>
> I just want everyone to start off even.

If you can effectively fight back or escape, I don’t think it counts as stealing a kill. It simply takes a different kind of skill, general spacial awareness. If someone simply gets the drop on you or catches you by surprise by firing from off your radar, you should be able to fight back or escape.

Game play wise? They should take nothing

Netcode wise? Yes please and improve it.

AA’s? Only if they are placed on the map like equipment not to be spawned with.

Load Outs? No they do not work in Halo, and keeping balance is important so unless you are given an option between the BR starts or AR Starts Nope.

Weapons? Grenade Launcher, Needle Rifle, DMR, and the Plasma Launcher.

Maps? NONE OF THEM!

Armor? Mark 5B Helmet definitely alongside with the Armor effects and interchangeable pieces for your Armor. great Idea keep it coming!

Credits? NO because they become useless after you rank all the way up.

I’d say the DMR but that cats already out of the bag, so I suppose make the interface as crazy clean and efficient as Reachs’ was, make the sandbox just as balanced, good Forge, and coop campaign matchmaking. All of these should be improved on, however they were great additions in Reach.

> Netcode and active roster.

If Halo 4 does not have these it will be a step back in time.

And i think they will have active roster

list of more to come

hitscan, netcode, and active roster. that is all. Look to the past before looking to Reach.

> > DLC maps will be still better than any crap forge map :wink: DLC maps are designed with Profi tools from the devs. With a proper Look and so on. And not some fugly pieces.
>
> Actually, I was worried that people might copy DLC maps in forge mode, then distribute them for free. For that reason, 343i might decide it’s not worth the hassle to subdue those people, and just not make forge world better.

Forge will never do things like the real dev tools

> hitscan, netcode, and active roster. that is all. Look to the past before looking to Reach.

Reach incorporated many elements from past games. I think that some overall tendencies in both campaign and multiplayer gameplay from past Halo games could be improved if some of Reach’s broader gameplay aspects are considered.

Halo 4 is already shaping up to be a much more classic game, the most notable (and I would say significant) similarity is going to be the return of a tier based system of weapons instead of a class based system. I just think that some of these classic elements could be improved if they are arranged and tweaked.

> Maps? NONE OF THEM!

Not even the classic ones?