What Ret-Con Annoyed You The Most?

Every story has ret-cons that occur on occasion. Some are minor and meant to solve a small contradiction of lore whereas others entirely reshape the reality of a series. Which one is the one you dislike in Halo? There are quite a few to choose from.

Mine is the ret-con of the fact that Humanity ARE the Forerunners.

Bungie’s story of Halo had been established that Humans were the Forerunners and they just didn’t know it at the time.
The term “Reclaimer” is used because Humanity is slowly reclaiming the legacy that they had lost when the Flood had ravaged the galaxy ~100,000+ years ago. The Forerunners is a term that the Covenant uses to describe those who made the ancient technology and “ascended to the Divine Beyond”. The whole reason for the Human-Covenant war was the fact that the Prophets learned that their ancient texts were a mistranslation and that their religion was a lie. Their gods weren’t divine, they were the newest mortal species that they had come across in space. And rather than have Humanity join the Covenant and unseat them from their throne eventually, the Hierarchs condemned mankind to death and began the genocide.

The story of Halo was one that was a tragedy, where a hyper-advanced Humanity had faced against a cosmic-horror entity that came from the unknown and brought us to the brink of destruction. After exhausting all options, our ancient ancestors deployed and fired the rings then sent out ships to reseed the galaxy with life. Humanity and all other races were knocked back to the stone age. For some reason or another, the San’Shyuum Keyship hadn’t left their homeworld which lead to the butterfly effect of the creation of the Covenant Religion and allowed the species to become space-faring after reverse engineering parts of the vessel to create other spacecraft.

What made Humanity special in regards to the other races was the fact that we had discovered space travel of our own will and had created everything from the ground up. Shaw and Fujikawa unraveled the secrets of Slip-Space WITHOUT having to reverse engineer something that was already capable of doing so. Sure they were capable of inventing, but it was either hindered by their minds or their culture. Brutes for example had been space faring before the Covenant found them, but they nuked themselves back to the stone age. By the time they were inducted into the Covenant, they were going through another Industrial Age of sorts.

And then the Halos were discovered. Unlike the Covenant, Humanity had no problem interacting with the tech that surrounded them while the Covenant had to either hotwire everything or send in the Huragok to try to do what they were built for. We see John have no problem activating the Light Bridge, interacting with the Silent Cartographer in an instant while the Covies had to occupy the area for a while before being able to even access the door controls. John is able to put Cortana directly into the Core of the Control Room because of the fact that Human Tech is recognized by Forerunner tech solely because it is designed by the same mentality… the same species mindset parameters.

And need we forget 343 Guilty Spark’s iconic lines of dialogue?
“You are the child of my makers, inheritor of all they left behind. You ARE Forerunner… but this ring is mine!”

The original story of Halo was one of a tragedy where Humanity was slowly but surely climbing back up to the point that they had been at from before the firing of the Halo installations. But they were denied by the Covenant, and nearly brought to extinction despite being their “gods”. And to make matters worse, the firing of the installations was almost in vain because the very threat that you had hoped to smother was back. The Flood never fully died and now a ghost from your past was haunting you. Cosmic Horrors prove very difficult to defeat, even with a MacGuffin tool.

But then came Halo 4 and the start of 343 Industries’ narrative ret-con that I kinda hate. Sure, what they did with it initially was craft a compelling narrative out of the main campaign of Halo 4… but it does seem to sully the entire series as a whole.

Now the Humans and Forerunners were two separate species, the Cosmic Horror elements of The Flood were gone as they decided to explain away the origins of the intergalactic parasite by creating the race of Precursors. Humans were made to originally inherit The Mantle of Responsibility, a new concept added to the series; but that title was taken from them by the Forerunners with their hubris and pride. The Librarian regretted such a decision made eons ago and recognized Humanity as being much more worthy than them, and thus made them the Inheritors of the Forerunner’s Legacy.

So no longer were Humans the Forerunners… we were just the ones made to inherit their tools after the rings fired. Instead of Forerunner tech recognizing Human DNA and going “ah our masters are trying to gain access after so long! access granted!” they now are meant to go “Your Genesong/Gaeii is developed enough for you to access this technology.” It has entirely changed the narrative of the Halo story in the background and has created the problem we now face for Halo 5 Guardians and potentially Halo Infinite.
Who is worthy of this ‘Mantle of Responsibility’? The Humans? The Created? Anyone else?

This ret-con was basically done to reinvent the Forerunners so that the enemy you faced in Halo 4 was not anything close to Human… even though The Ur-Didact had mutated himself to be barely recognizable as Forerunner in the first place. Had they kept with that idea of his mutations, 343 could’ve had him still remain an antagonist by making it so The Didact disagreed with his wife, The Librarian, as to how Humanity was supposed to develop after the Halo rings fired. His forced mutation experiments on himself would’ve likely shifted his mental physiology and made him unable to comprehend certain notions outside of his war-like tendencies. Humanity could’ve remained to be the remains of the Forerunners and have to deal with an ancient Human that went into the mad-science department INSTEAD of ret-conning much of the lore and then having to explain it away in three books as to how and why it happened.

TL;DR - Bungie had it so that the Humans were the Forerunners and Halo was a story of reclaiming a legacy that was lost due to the Flood. 343 Industries’ writers decided to make it so Humanity were simply inheriting something from another alien race that was once their rivals.

I get what your saying here, but your falling for a misconception. 343 didn’t pull the whole Humans not being Forerunner thing out of nowhere. This was something that even Bungie was going back and forth on during the development of the original Halo games. Halo 2 was originally going to make it official that Humans and Forerunners were basically one and the same, but that ended up being cut during development. Halo 3 was where you can see the split of opinion shown. You had some people at Bungie who wanted Humans to be descendent of the Forerunners and then you had another part of Bungie that disagreed and believed that Forerunners and Humans should be different races. 343 went with the latter interpretation. Now granted, I don’t disagree with you personally as I too believe that they should have just went with the original idea, but disagree with the notion that 343 just cooked this up and that Bungie wasn’t totally divided on the Forerunner question.

While I can understand your disappointment with the narrative shift of who the Forerunners used to be, it was actually Bungie that began the shift away from humans = Forerunners. And with recent media, humans = Forerunners does actually still work.

Ur Haruspis has a whole article on this, and explains it better than I could.

“You are Forerunner” - A Complete History

I wasn’t a fan of how a lot of Reach (the game) ignored plot points from The Fall of Reach (the book). As a standalone piece of art, the story is perfect. When the game came out, I wasn’t into the extended lore or anything. As such, that stuff didn’t really bother me and I’m sure that’s the same for most Halo fans. But, I feel Bungie could have made a few compromises that wouldn’t have caused issues with the extended universe that was established a decade prior. I think Bungie did a near-perfect job with Halo and it’s obviously their baby to do with as they please, but this is one of the few critiques I have of their work which I believe didn’t need to become an issue.

> 2533274824050480;4:
> I wasn’t a fan of how a lot of Reach (the game) ignored plot points from The Fall of Reach (the book). As a standalone piece of art, the story is perfect. When the game came out, I wasn’t into the extended lore or anything. As such, that stuff didn’t really bother me and I’m sure that’s the same for most Halo fans. But, I feel Bungie could have made a few compromises that wouldn’t have caused issues with the extended universe that was established a decade prior. I think Bungie did a near-perfect job with Halo and it’s obviously their baby to do with as they please, but this is one of the admittedly few critiques I had of their work.

A lot of fans dislike Reach for this very reason. A few books were affected by this, even one of my favorites - Halo: Ghosts of Onyx.
As a kid, I was confused as to why Dr. Halsey wasn’t demanding answers of Jorge-S052 when he was next to five Spartans that weren’t part of Orion-II’s first class nor the unused candidates of the second class she had proposed of Spartan-IIs.

> 2533275064872824;5:
> > 2533274824050480;4:
> > I wasn’t a fan of how a lot of Reach (the game) ignored plot points from The Fall of Reach (the book). As a standalone piece of art, the story is perfect. When the game came out, I wasn’t into the extended lore or anything. As such, that stuff didn’t really bother me and I’m sure that’s the same for most Halo fans. But, I feel Bungie could have made a few compromises that wouldn’t have caused issues with the extended universe that was established a decade prior. I think Bungie did a near-perfect job with Halo and it’s obviously their baby to do with as they please, but this is one of the admittedly few critiques I had of their work.
>
> A lot of fans dislike Reach for this very reason. A few books were affected by this, even one of my favorites - Halo: Ghosts of Onyx.
> As a kid, I was confused as to why Dr. Halsey wasn’t demanding answers of Jorge-S052 when he was next to five Spartans that weren’t part of Orion-II’s first class nor the unused candidates of the second class she had proposed of Spartan-IIs.

She probably didn’t demand answers because she likely knew she wouldn’t get them. Jorge may be fond of the Halsey as do many of the Spartan 2’s, but the Spartan 3 program is on a need to know basis and Halsey isn’t on the list. Not too mention, Halsey’s journal states that she believed that Noble Team were just another group of Spartan 2’s that were made behind her back and she didn’t know about them being 3’s until later on.

If Bungie had ignored The Fall of Reach to make a better story, I wouldn’t have minded. But I don’t think they succeeded, and virtually all the retconning of the Fall of Reach they did was completely unnecessary. If you change less than a dozen lines of dialogue and a few timestamps, everything in the game could have existed more or less exactly as it appears without blowing up the entire chronology. Sure, the whole “here’s this massive somehow cloaked ship” business would still be there, as would the inexplicable Pillar of Autumn thing, and we’d definitely have griped about it, but it wouldn’t have led to the (IMO wrong choice) to reconcile it as “yeah everyone except the characters in Fall of Reach knew Reach was under attack, just on the other side of the planet.”

For trying to make you care about the characters, I don’t think the game put in enough legwork (especially when they killed the only reasonable one to like halfway through) and absolutely none of that stuff relates to turning the battle into a months-long affair.

> 2533275064872824;1:
> TL;DR - Bungie had it so that the Humans were the Forerunners and Halo was a story of reclaiming a legacy that was lost due to the Flood. 343 Industries’ writers decided to make it so Humanity were simply inheriting something from another alien race that was once their rivals.

In the time of the Forerunner Trilogy they are separate societies, but even back then (and further reinforced by recently details in Point of Light) there was always the implication that Forerunners and humans had a common ancestor.

> 2533275064872824;1:
> Every story has ret-cons that occur on occasion. Some are minor and meant to solve a small contradiction of lore whereas others entirely reshape the reality of a series. Which one is the one you dislike in Halo? There are quite a few to choose from.
>
> Mine is the ret-con of the fact that Humanity ARE the Forerunners.
>
> Bungie’s story of Halo had been established that Humans were the Forerunners and they just didn’t know it at the time.
> The term “Reclaimer” is used because Humanity is slowly reclaiming the legacy that they had lost when the Flood had ravaged the galaxy ~100,000+ years ago. The Forerunners is a term that the Covenant uses to describe those who made the ancient technology and “ascended to the Divine Beyond”. The whole reason for the Human-Covenant war was the fact that the Prophets learned that their ancient texts were a mistranslation and that their religion was a lie. Their gods weren’t divine, they were the newest mortal species that they had come across in space. And rather than have Humanity join the Covenant and unseat them from their throne eventually, the Hierarchs condemned mankind to death and began the genocide.
>
> The story of Halo was one that was a tragedy, where a hyper-advanced Humanity had faced against a cosmic-horror entity that came from the unknown and brought us to the brink of destruction. After exhausting all options, our ancient ancestors deployed and fired the rings then sent out ships to reseed the galaxy with life. Humanity and all other races were knocked back to the stone age. For some reason or another, the San’Shyuum Keyship hadn’t left their homeworld which lead to the butterfly effect of the creation of the Covenant Religion and allowed the species to become space-faring after reverse engineering parts of the vessel to create other spacecraft.
>
> What made Humanity special in regards to the other races was the fact that we had discovered space travel of our own will and had created everything from the ground up. Shaw and Fujikawa unraveled the secrets of Slip-Space WITHOUT having to reverse engineer something that was already capable of doing so. Sure they were capable of inventing, but it was either hindered by their minds or their culture. Brutes for example had been space faring before the Covenant found them, but they nuked themselves back to the stone age. By the time they were inducted into the Covenant, they were going through another Industrial Age of sorts.
>
> And then the Halos were discovered. Unlike the Covenant, Humanity had no problem interacting with the tech that surrounded them while the Covenant had to either hotwire everything or send in the Huragok to try to do what they were built for. We see John have no problem activating the Light Bridge, interacting with the Silent Cartographer in an instant while the Covies had to occupy the area for a while before being able to even access the door controls. John is able to put Cortana directly into the Core of the Control Room because of the fact that Human Tech is recognized by Forerunner tech solely because it is designed by the same mentality… the same species mindset parameters.
>
> And need we forget 343 Guilty Spark’s iconic lines of dialogue?
> “You are the child of my makers, inheritor of all they left behind. You ARE Forerunner… but this ring is mine!”
>
> The original story of Halo was one of a tragedy where Humanity was slowly but surely climbing back up to the point that they had been at from before the firing of the Halo installations. But they were denied by the Covenant, and nearly brought to extinction despite being their “gods”. And to make matters worse, the firing of the installations was almost in vain because the very threat that you had hoped to smother was back. The Flood never fully died and now a ghost from your past was haunting you. Cosmic Horrors prove very difficult to defeat, even with a MacGuffin tool.
>
> But then came Halo 4 and the start of 343 Industries’ narrative ret-con that I kinda hate. Sure, what they did with it initially was craft a compelling narrative out of the main campaign of Halo 4… but it does seem to sully the entire series as a whole.
>
> Now the Humans and Forerunners were two separate species, the Cosmic Horror elements of The Flood were gone as they decided to explain away the origins of the intergalactic parasite by creating the race of Precursors. Humans were made to originally inherit The Mantle of Responsibility, a new concept added to the series; but that title was taken from them by the Forerunners with their hubris and pride. The Librarian regretted such a decision made eons ago and recognized Humanity as being much more worthy than them, and thus made them the Inheritors of the Forerunner’s Legacy.
>
> So no longer were Humans the Forerunners… we were just the ones made to inherit their tools after the rings fired. Instead of Forerunner tech recognizing Human DNA and going “ah our masters are trying to gain access after so long! access granted!” they now are meant to go “Your Genesong/Gaeii is developed enough for you to access this technology.” It has entirely changed the narrative of the Halo story in the background and has created the problem we now face for Halo 5 Guardians and potentially Halo Infinite.
> “Who is worthy of this ‘Mantle of Responsibility’? The Humans? The Created? Anyone else?
>
> This ret-con was basically done to reinvent the Forerunners so that the enemy you faced in Halo 4 was not anything close to Human… even though The Ur-Didact had mutated himself to be barely recognizable as Forerunner in the first place. Had they kept with that idea of his mutations, 343 could’ve had him still remain an antagonist by making it so The Didact disagreed with his wife, The Librarian, as to how Humanity was supposed to develop after the Halo rings fired. His forced mutation experiments on himself would’ve likely shifted his mental physiology and made him unable to comprehend certain notions outside of his war-like tendencies. Humanity could’ve remained to be the remains of the Forerunners and have to deal with an ancient Human that went into the mad-science department INSTEAD of ret-conning much of the lore and then having to explain it away in three books as to how and why it happened.
>
> TL;DR - Bungie had it so that the Humans were the Forerunners and Halo was a story of reclaiming a legacy that was lost due to the Flood. 343 Industries’ writers decided to make it so Humanity were simply inheriting something from another alien race that was once their rivals.

I think my least favorite retcons were mostly just the redesigns in Halo 4, specifically of Mjolnir (with a poor enough explanation you might as well call it a retcon,) and of the Forward Unto Dawn. Moving forwards, there is this constant effort to supplant previously created and loved designs with new ones, seemingly just to shift the art direction. Specifically the Wasp and the DT-79 pelican really made no sense to me, they were both sort of ugly re-designs of previously established canon so they might as well be retcons.

After that, I think the whole shift over time in the story/meaning of the forerunners was disappointing.

The revival of 343 Quilty Spark.

> 2533275015357155;9:
> The revival of 343 Quilty Spark.

Honestly his arc in Renegades was more than enough to justify it.

The Banished hate humans. Defeats the entire point of Atroix’s character.

> 2533274875814858;10:
> > 2533275015357155;9:
> > The revival of 343 Quilty Spark.
>
> Honestly his arc in Renegades was more than enough to justify it.
>
> The Banished hate humans. Defeats the entire point of Atroix’s character.

Yeah. That’s true.

For me it’s the radical visual re-designs of well-established Covenant species (at the anatomy level), equipment (and for H5, vehicles as well). Now one could argue that these aren’t ret-cons per se but just new lore, but I’m annoyed that these re-designs served no functional purposes (the re-designed Covenant stuff play pretty much the same roles in the games as their Bungie-era counterparts), in many cases make no sense (the new Grunts’ breathing masks only cover their noses and leaves their mouths exposed) or even confusing (H4’s Beam Rifle looks like a Reach Focus Rifle), but perhaps most importantly, these radical re-designs (changes for changes’ sake, in my opinion) consumed lots of art and engineering resources that otherwise could’ve been put to better use (such as refine the Prometheans?) or at the very least make the team less burden. Had 343’s Covenant were a natural evolution of Reach’s instead of such an enormous change, maybe 4&5’s whole development process would’ve been smoother.

> 2535472130922237;12:
> For me it’s the radical visual re-designs of well-established Covenant species (at the anatomy level), equipment (and for H5, vehicles as well). Now one could argue that these aren’t ret-cons per se but just new lore, but I’m annoyed that these re-designs served no functional purposes (the re-designed Covenant stuff play pretty much the same roles in the games as their Bungie-era counterparts), in many cases make no sense (the new Grunts’ breathing masks only cover their noses and leaves their mouths exposed) or even confusing (H4’s Beam Rifle looks like a Reach Focus Rifle), but perhaps most importantly, these radical re-designs (changes for changes’ sake, in my opinion) consumed lots of art and engineering resources that otherwise could’ve been put to better use (such as refine the Prometheans?) or at the very least make the team less burden. Had 343’s Covenant were a natural evolution of Reach’s instead of such an enormous change, maybe 4&5’s whole development process would’ve been smoother.

They were very much a ret-con when you consider many things.
The new designs were labeled as a pheno-type shift within the species. The Jackals have now three phenotypes - being classic Jackals, Skirmishers, and new Jackals. The problem is the game is entirely filled 100% with the new Jackal design. Could you imagine if the game added variety by making the three types be the three separate roles for the Jackals? Have the classic design be the Jackal Snipers, the new design be the shield jackals, and then we can have the blitz tactics of the Skirmishers.

But I mainly consider that to be a ret-con because of what they did to Thel Vadam. The Arbiter has completely changed to be the new phenotype of Elites. In Halo 2 Anniversary, we were HYPED to see the classic design of Elite return, both in body and in armor with the Swords of Sanghelios armor we saw in the Prologue and Epilogue cutscenes featuring Locke and Arbiter in the Lich. But instead, what we got was just a red reskin of the modern Elite armor and every Elite, including Thel Vadam; being the modern type.
(Thel’s appearance in H2A in Kaidon armor.)
(His appearance in H5G in Kaidon armor, completely shifted) (The amount of effort put into his face model, only for it to be covered up by weird golden armor.)

The Covenant were always given names that were a double-entendre meaning based on both their appearance and roles.

  • GRUNTS - Small, most common enemy. The grunts and cannon-fodder of the Covenant, expendable and dime-a-dozen. They barked about, were stocky, and their language makes them grunt alot. So obviously the UNSC troopers would call them Grunts. - JACKALS - Pack mentality, defensive yet aggressive, lanky limbs. Their backstory of being collectors, thieves, and pirates served well with their namesake. They worked together to stalk their enemy as marksmen and to box them in with shield phalanxes, working as a team but were skittish. - SKIRMISHERS - Swift and nimble, hit-and-run tactics meant to deplete your resources and disorient you. Blitz tactics and encirclement maneuvers. - DRONES - Hivemind mentality, a swarm to be expected when you see one in the distance. You are facing against the drones of a hive, not the workers, breeders, larvae, or queen… just the soldiers who follow their queen’s command. - BRUTES - Almost brainless, bloodlust, raw power with a lack of reason and easily provoked. Sheer physical strength and lack-of-organization or respect-of-rank without raw brute force behind it meant that they were unpredictable and dangerous. Brutality was their game. - HUNTERS - Worms working as a pack to obtain the needs that they needed. They would be sent in pairs and never travel alone. You were almost guaranteed to lose because like a Hunter to it’s Prey, the advantage goes to the Hunter. Relentless and nearly unstoppable by most accounts. - ENGINEERS - Smart, intelligent beings, tech savvy and disinterested by politics and war; focused only on technology and a non threat that serves a support role. - PROPHETS - Religious significance, leadership, and the top of a hierarchy. Nowhere near the front-lines as a capable soldier, instead commanding form high above in ships unseen behind clouds and the blinding sun; commanding the cleansing with plasma against those who are like ants below. And many are false prophets, manipulators and con-artists that are deposed in the end. - ELITES - High class, respected, socialites or warriors. Honorable, full of Valor, and born on Noble birth. They command the military from all sides of the ranking structure. Take one out, and you hurt either an entire army or a squadron in the least. Agile, sleek, swift, and very much out-of-your-league as a Marine but as a Spartan they are your equal.Elite… I could see this as being described as something Elite. This too can easily be regarded as something that could be called Elite.

But this? This isn’t something that can be described as an Elite. THIS isn’t what I would call an Elite. This is something that could be regarded as Feral, Primal, Animalistic, Menacing. Sure, one can regard the Elites of Halo 2 Anniversary as “menacing and feral looking”. But I can at least imagining having a conversation with him rather than just fearing that he will bite my face off with those teeth because unlike 343’s designs, which cannot hide their teeth and in fact look like a right hook would cause their own teeth to cause blindness, there is something that is just uncivilized and ignoble about the redesigns.

Feral can be used to describe many of 343’s redesigns.