First of all, for the good of the game, This new trilogy should stick to the Halo 4 graphics, over the trilogy we don’t really need any improvements from where they are. There is a reason for me saying this of course.
For this trilogy, since every game will be 1 year apart from each-other with a LOT of DLC for each one, I think the maps from Halo 4 should be carried into Halo 5, and then Halo 4 and 5’s maps should be carried into Halo 6. If the graphics don’t change for the entire trilogy, then you don’t have to remake the maps for each game. All the Forge items needs to be carried over as well, a second disc would be a wise choice for all this.
Halo 4 needs to do something about accidental betraying, When your in a wraith using boost, you can NOT stop fast enough to not hit your teammate, it counts as a betrayal and BOOM! they kick you. You see, the thing is that Halo players don’t care f it was an accident or not, they see an opertunity to piss some one off and they take it. What counts as a betrayal needs to be re-thinked.
Forge, Forge NEEDS a lot of things, and personally I believe the option to TRULY edit a map would be nice, adding something to the map is cool, but on forge world if you could dig a cave into the mountain, or a tunnel underneath the ground, that would be awesome. I know there’s no solid ground underneath the map and no rocks behind the mountains so what if while the player is using a sphere to “dig” through the mountain, walls appear to form the tunnel. Being able to change the landscape like this would be VERY, VERY nice. The possibilities for Forge would be endless. Forge also needs weather, like Blizzards, fog or what ever, and changing the time of day on the map as well. Interactive objects like a sliding door and an elevator your able to place anywhere would be very, very useful. An elevator would look a lot cooler then a gravity lift.
We need to see space combat, weather it’s in spartan ops or MM, space combat was probably the best thing about Reach besides the forge.
Also, MATCHMAKING for SpartanOps… learn from ODST.
That’s it for now…