@LETHAL OMEN
I figured that it would be a neat perk that would grant extra maneuverability to players without them having to go all out on the jet pack.
It would probably be fair enough since taking it would require giving up something like Dexterity.
> Commando-players have extra lunge with their regular melee.
>
> Cold-blooded-enemies cannot see you on their radars or with promethean vision, and active camo shows up as nothing on the enemy’s radar.
>
> Hardline-it takes 4 kills to get personal ordinance instead of 5.
>
> Overkill-allows players to carry two primary weapons.
>
> /sarcasm
You are right about that. Porting some of those CoD perks to Halo would outright ruin infinity slayer.
> > Commando-players have extra lunge with their regular melee.
> >
> > Cold-blooded-<mark>enemies cannot see you with promethean vision</mark>, and active camo shows up as nothing on the enemy’s radar.
> >
> > Hardline-it <mark>takes 4 kills to get personal ordinance</mark> instead of 5.
> >
> > Overkill-<mark>allows players to carry two primary weapons</mark>.
> >
> > /sarcasm
>
> You are right about that. Porting some of those CoD perks to Halo would outright ruin infinity slayer.
> > > Commando-players have extra lunge with their regular melee.
> > >
> > > Cold-blooded-<mark>enemies cannot see you with promethean vision</mark>, and active camo shows up as nothing on the enemy’s radar.
> > >
> > > Hardline-it <mark>takes 4 kills to get personal ordinance</mark> instead of 5.
> > >
> > > Overkill-<mark>allows players to carry two primary weapons</mark>.
> > >
> > > /sarcasm
> >
> > You are right about that. Porting some of those CoD perks to Halo would outright ruin infinity slayer.
>
> They already did.
You changed what he wrote for “cold-blooded.” What would ruin infinity slay would be players running around without showing up on the motion tracker.
That and “Commando Pro” are the only ones he posted that would mess with combat mid-encounter.
Halo should never give players those powers.
Instead of pointing out CoD perks that would mess with Halo big-time, please post about possible perks that you think would have been fine to have in Halo 4.
> > > > Commando-players have extra lunge with their regular melee.
> > > >
> > > > Cold-blooded-<mark>enemies cannot see you with promethean vision</mark>, and active camo shows up as nothing on the enemy’s radar.
> > > >
> > > > Hardline-it <mark>takes 4 kills to get personal ordinance</mark> instead of 5.
> > > >
> > > > Overkill-<mark>allows players to carry two primary weapons</mark>.
> > > >
> > > > /sarcasm
> > >
> > > You are right about that. Porting some of those CoD perks to Halo would outright ruin infinity slayer.
> >
> > They already did.
>
> You changed what he wrote for “cold-blooded.” What would ruin infinity slay would be players running around without showing up on the motion tracker.
>
> That and “Commando Pro” are the only ones he posted that would mess with combat mid-encounter.
>
> Halo should never give players those powers.
> ________________________________________________________________________________
> Instead of pointing out CoD perks that would mess with Halo big-time, please post about possible perks that you think would have been fine to have in Halo 4.
They are my own words, so I think I have a right to edit them.
> 343i was pressed to not make game-breaking tactical packages and support upgrades but include a healthy variety of perks to use.
>
> I think they did a good job with this, but I wonder what boosts else might have been acceptable for gameplay and could still show up in future games.
>
> These are just a few ideas that I had. Feel free to critique and post your own ideas!
>
> —Tactical Packages
> -Enhanced Sensor
> Motion tracker radius decreased, but shows stationary players.
>
> If it was only something like 10m than maybe, but this would make the Boltshot even easier to use.
>
> -???
> Damage and Speed boost last 15s longer and Overshield has a slower decay rate.
>
> Kind of gimmicky
>
> —Support Upgrades
> -Hops
> 120/125% Jump height
>
> Pointless as we have Jet Pack
>
> -Caliber
> Bonus damage against vehicles when using loadout weapons.
>
> My god no DMR already wrecks vehicles.
Support Packages-
Jockey - Increases how much damage your vehicle can take before being destroyed by 20%
Reinforcement - Increases magazine size of all weapons by 50%.
A tactical package that makes you invisible on radar until you’re within 5m (ie: be quick or get assassinated) instead of the standard range, but lowers your sprint speed. Combine it with the Stealth support upgrade Wetwork gives you for maximum stealth effectiveness.
Actually, if tactical packages all had a bonus and a penalty it would be a cool way to mix it up. Firepower makes you run slower due to being overloaded by the magnetic systems in the suit’s back units, Mobility reduces the amount of damage you can take while unshielded because it opens up space inside the hard suit, Shielding increases recharge rate but lowers the shield capacitor so they take a little less damage, etc.
> > What weapon would be the primary weapon everyone gets in a classic playlist the assualt rifle, battle rifle, DMR?
>
> I personally would opt for a classic playlist like this:
>
> Players begin with AR, Magnum, 'Nads, and Resupply.
>
> Re-tweak maps to have power weapons spawn as world ordnance in set locations akin to Halo CE, 2, 3, & reach.
>
> Have nonrandom personal ordnance. Give all players that same selections by map.
>
> The best power weapons (Rockets, Inc. Cannon, FRG, & snipes) be world ordnance only.
>
> Lesser power weapons could also be world ordnance but differ from what is in everyone’s personal ordnance.
>
> I would eat this game up.
Please do not take my own distraction as an opt to derail thread.
Sorry guys.