As we know, Halo is full of surprises. What kinds of things would you like campaign to have that no other campaign ever had and would be great for the new trilogy?
Here are some of my ideas:
• Interaction with NPC’s - Talking, finding info, rewards maybe, like "Oh If you can find me a plasma rifle, I’ll trade you this Sniper Rifle.
• ANALYZE! - (like in H: CEA, but no kinect) This would add a lot more depth into story and characters, Something similar to the Metroid series where you can analyze enemies, allies, structures, and plants, and animals. This could add more replay value too and have difficulty exclusive analyzations.
• Interactive Action Scenes! - This may sound cheesy, but this is campaign. What I have in mind is like the assassinations in halo reach, but more for like a boss enemy, that is large. You would press certain buttons in random order that come up on your screen, and with each button you do something like ride the enemy, grab them by their tentacles, then say rip them off. At the end, you would have killed or severely damaged the boss.
• RPG Elements. - Give us a little more choice in what we want to do, since we are on the planet alone (at first at least) Do I want to go to find out what that large temple is? Or do I want to see if anything is in that ravine first? Of course the story can progress the same, but you could get choice on what objective you want to do first, with ups and downs depending on your choice.
• Large Battles! - Pretty much every halo game has us running around killing small groups of enemies, heading to the next area and killing another group. How about forcing us to traverse through crossfire of 2 large forces of sentinels (or whatever) vs whatever (Covenant/forerunners/UNSC/precursor/whoever the enemies are)
I feel these drastically new things would help make the NEW trilogy off with a fresh, unique start.
Feel free to comment on my ideas, express your own ideas, or add to anything!
Peace
-Sharkctopus