Mvp: most kills in a team slayer game
Carrier: win a team slayer game with at least half the kills on your team
Comeback : be down for at least 10 kills and tie a game
Flanker : get 3 assasinations without dying
Undefeatable: win 10 games in a row
Enemies with benefits: stuck a flag carrier with a plasma grenade and that guy runs into another enemy blowing them both up
Omnicide : extermination in big team game mode
“Improvise” - Get a melee kill while your weapon’s magazine is empty
I was going to suggest betrayal medals, such as a “Rampant” medal, but then I realized that having those might encourage some medal-fanatics to betray like crazy…
> 2535451141222221;7:
> > 2533274817408735;2:
> > “Always The Bridesmaid…”
> >
> > Finish a match with the highest number of assists and zero kills.
> > Alt version: finish a match with at least 10 assists and 0 kills.
>
> I like it, but maybe most assists and least kills sounds better.
Adversary
The medal triggers after two players have reached a certain amount of kills while playing against one another. So say it was FFA and this guy ran into me often. After a certain number of kills on one another, the first to “x number” of kills would get the medal.
Brute Force
You would get this after a killing spree/ chain of a certain length with a brute weapon. (Ex. An “extermination” would get you the medal.)
> 2533274792908878;1:
> Not too long ago, I asked people on Twitter to share their idea for a new medal they thought should make its way into Halo Infinite.
>
> Personally, I think a ricochet (bank-shot) medal would be a fantastic addition, but I’d love to hear what everyone here thinks as well.
>
>
>
> What in-game action would you say deserves a fancy new medal of its own?
Should we expect more engagement from Twitter? Debating on reviving my account.