Speak up,children, What additions would you like to add for halo 4?
Vastly upgraded Ai
Dedicated suicide grunts.
Ranger elites with proper antigravity packs. Like the ones in halo 2.
Blue light promethean weapons (to match the blue prometheans)
A skull which makes all the promethean hard light multicoloured. RAINBOWS OF DEATH!
An option in matchmaking/custom games to make promethean weaponry team coloured.
All custom games options of past halos.
Spartan II size for custom games. Making a player larger would be good for regicide/juggernaut/alpha zombies and so on and so forth.
The smg and plasma rifle added to loadouts. Both for the secondary weapon. It’s balanced because they’re both inferior versions of the assault rifle/ storm riffle but would do more dps than the other pistols (at the expense of not being able to headshot or have a secondary fire)
The needle rifle to be an upgrade over the carbine (like the saw over the assault rifle) Also… the carbine should shoot green projectiles,not blue (For easier recognition as well as being better to look at). The carbine and plasma pistol also need to be stronger and have more ammo. Halo 4’s plasma pistol is only useful because of it’s overcharge ability. Throwing stones does more damage.
The missile pod and a covenant equivalent. Perhaps something like the Phantom’s main gun?
More voices. Iv noticed that halo 4 is much more… american… than the other games (which took some length to diversify the nationalities of the characters)There’s literally One non american in majestic and one named black guy in the entire game(Also in majestic… who follow the ‘one black guy, one female’ rule that usually applies too groups in american media)
Dialogue for IWHBYD. I used it in halo 4 and noticed no difference. The skull should add hilarious,silly and wall breaking dialogue and on occasion animation. Look at portal 2. portal 2 does this perfectly. I even want a ‘press A to talk’ joke hidden somewhere.
‘fast’ Banshee mode in which the vehicle flies like the broadsword and more like how it does in pre rendered cinimatics. To balance this, the vehicle is louder (but not to the driver,that would be a pain) and slightly weaker. Splatters would be more dangerous for the vehicle in this fighter mode.