If Reach is ever to be as good as the other Halo’s, it needs to have its primary weapon-the DMR- balanced properly.
I have always been a fan of no bloom for Reach, but no bloom, and a slightly slower fire rate is what needs to happen for both the DMR and the Magnum, seeing as how overpowered it is being a 4 shot with no bloom.
Slow down the fire rate on both DMR and the Magnum, or make the playlist have a anniversary gametype(which im told it will have) with AR’s, and 3SK pistols, like Halo 1, no DMR, or NR.