What needs to change in Halo 4...

IMO Halo 4 needs to fix

*Lag- I had better games on Halo PC on dial up…

*JIP- okay at the very beginning of a game but unfair anytime else

*Lock the secondary weapon loadout to a just a magnum, the PP makes BTB vehicles suicidal, and the boltshot has too far a range atm…
Customising everything else is fine, its just some sort of standardisation is needed, to put players on an equal footing again. After all thats what made Halo unique…

*Active Camo- Needs to revert back to Reach where if you got shot in camo, you came out of it. Not stay in it and make it an unbalanced fight since one person stays in camo until three shots hit them…

*Promethean vision- This is really annoying on samll enclosed maps and makes the combat a bit unfair. Perhaps the see through walls should be limited to just a red silhouette of enemy players, something that has a better chance of being overlooked.

*Damage boost, incineration cannon and binary rifle needs to go from personal ordnance, rewarding someone for getting points is a good idea, but not if the reward is one of these three, it makes things far too unbalanced against the other players.

*Dominion- Power weapons are essential to this, but not the quantity currently used. Every time a base resupplies you get at least two major power weapons. Limit the drops to sniper/beam rifles and DMR, BR, grenades etc. Shotguns and Rockets/FRG should be global ordnance instead, because atm if you camp in your base, you get power weapons, which is really quite sad…

*Buff vehicle health back to Reach’s level, because atm getting in vehicles just isn’t worth it…

*Buff sticky nades explosion when stuck on vehicles- two stickys and a handful of DMR shots to kill a warthog, yeah your dead before you get the chance to throw the second nade…

*Ceiling on Haven- Jetpackers can go way too high atm

Comment on what you think, thanks for reading!

EDIT: I stuffed up the Poll a bit… Vote yes if you vote for Reach, No if you think Halo 4 is better for equal footing