> The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.
> > The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
>
> The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.
Wrong. H2 was hit scan and H3 was projectile and had a spread. You have no clue what makes skill in a competitive game.
> > > The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
> >
> > The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.
>
> Wrong. H2 was hit scan and H3 was projectile and had a spread. You have no clue what makes skill in a competitive game.
Irrelevant. Halo 2 had bullet magnetism. This is irredeemable. When Bungie gave Halo 2 histscan, it’s like they offered a toffee sweet to somebody dying of cancer. Not much consolation.
> > > > The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
> > >
> > > The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.
> >
> > Wrong. H2 was hit scan and H3 was projectile and had a spread. You have no clue what makes skill in a competitive game.
>
> Irrelevant. Halo 2 had bullet magnetism. This is irredeemable. When Bungie gave Halo 2 histscan, it’s like they offered a toffee sweet to somebody dying of cancer. Not much consolation.
So? All Halo games have bullet magnetism. But It was not that bad in Halo 2. Your shots when where you aimed. Just the Reach’s ZB DMR. The skill is way higher because it comes down to who can aim better, not who can spray better. Even if.
> > > > > The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
> > > >
> > > > The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.
> > >
> > > Wrong. H2 was hit scan and H3 was projectile and had a spread. You have no clue what makes skill in a competitive game.
> >
> > Irrelevant. Halo 2 had bullet magnetism. This is irredeemable. When Bungie gave Halo 2 histscan, it’s like they offered a toffee sweet to somebody dying of cancer. Not much consolation.
>
> So? All Halo games have bullet magnetism. But It was not that bad in Halo 2. Your shots when where you aimed. Just the Reach’s ZB DMR. The skill is way higher because it comes down to who can aim better, not who can spray better. Even if.
>
> ZB DMR > All
I couldn’t care less about bloom right now, this is about Halo 2 and bullet magnetism. Maybe it’s because it was one of the first XBL games and they were compensating for shaky detection, but ridiculous bullet magnetism was an undeniable fact. Just like, if you go into Reach and test the DMR or Sniper, neither have any bullet magnetism. Aim assist, yes, any joystick-based shooter needs aim assist. But Halo 2 was the only game that used excessive bullet magnetism on every weapon, and boy did it lower the skill gap. Which is too bad, because if only the BM had been toned down, it would have been perfect.
> > > > > > The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
> > > > >
> > > > > The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.
> > > >
> > > > Wrong. H2 was hit scan and H3 was projectile and had a spread. You have no clue what makes skill in a competitive game.
> > >
> > > Irrelevant. Halo 2 had bullet magnetism. This is irredeemable. When Bungie gave Halo 2 histscan, it’s like they offered a toffee sweet to somebody dying of cancer. Not much consolation.
> >
> > So? All Halo games have bullet magnetism. But It was not that bad in Halo 2. Your shots when where you aimed. Just the Reach’s ZB DMR. The skill is way higher because it comes down to who can aim better, not who can spray better. Even if.
> >
> > ZB DMR > All
>
> I couldn’t care less about bloom right now, this is about Halo 2 and bullet magnetism. Maybe it’s because it was one of the first XBL games and they were compensating for shaky detection, but ridiculous bullet magnetism was an undeniable fact. Just like, if you go into Reach and test the DMR or Sniper, neither have any bullet magnetism. Aim assist, yes, any joystick-based shooter needs aim assist. But Halo 2 was the only game that used excessive bullet magnetism on every weapon, and boy did it lower the skill gap. Which is too bad, because if only the BM had been toned down, it would have been perfect.
Yeahhh. Sureeee lowered the skill gap. That is why Final Boss was on top and nobody could beat them until Halo 3. Woo. Fast gameplay is less skilled than slow. I get it now. /sarcasm.
> I couldn’t care less about bloom right now, this is about Halo 2 and bullet magnetism. Maybe it’s because it was one of the first XBL games and they were compensating for shaky detection, but ridiculous bullet magnetism was an undeniable fact. Just like, if you go into Reach and test the DMR or Sniper, neither have any bullet magnetism. Aim assist, yes, any joystick-based shooter needs aim assist. But Halo 2 was the only game that used excessive bullet magnetism on every weapon, and boy did it lower the skill gap. Which is too bad, because if only the BM had been toned down, it would have been perfect.
Even though I still can’t stand your obvious lack of social skills and level of narcissism, I must come to tell you that obviously the bullet magnetism isn’t the part people want back. They want the hitscan and spreadless nature of the BR back. Those qualities trump the halo 3 BR in every area.
And if you possessed some level of understanding of the gameplay mechanics of Halo, you would realise that in general, even when Halo 2 had excessive amounts of bullet magnetism, the game still has wider skill gap than Halo 3 ever had. You know, aiming skill isn’t the only area of skill in Halo.
> > I couldn’t care less about bloom right now, this is about Halo 2 and bullet magnetism. Maybe it’s because it was one of the first XBL games and they were compensating for shaky detection, but ridiculous bullet magnetism was an undeniable fact. Just like, if you go into Reach and test the DMR or Sniper, neither have any bullet magnetism. Aim assist, yes, any joystick-based shooter needs aim assist. But Halo 2 was the only game that used excessive bullet magnetism on every weapon, and boy did it lower the skill gap. Which is too bad, because if only the BM had been toned down, it would have been perfect.
>
> Even though I still can’t stand your obvious lack of social skills and level of narcissism, I must come to tell you that obviously the bullet magnetism isn’t the part people want back. They want the hitscan and spreadless nature of the BR back. Those qualities trump the halo 3 BR in every area.
>
> And if you possessed some level of understanding of the gameplay mechanics of Halo, you would realise that in general, even when Halo 2 had excessive amounts of bullet magnetism, the game still has wider skill gap than Halo 3 ever had. You know, aiming skill isn’t the only area of skill in Halo.
Lol. Yes. I would love to see this guy discuss Halo two with the intellectuals on the MLG forums. It would be wildly entertaining. This guy sounds like he just run and guns. At least that is why I get from him. I would love for a pro coach to read this.
Lol. He plays the campaign too. That just seals the deal for me.
This guy knows what he’s talking about. In order for Sprint to be a great part of gameplay, maps need to be designed with it in mind. The only problem is that the relatively high quality graphics don’t allow for these larger maps to exist. By increasing speed to compensate for the larger feild of view, adding Sprint, making the maps larger and the graphics lower quality Halo 4 can be awesome.
I just want a Halo 3 BR style weapon(except with H2 style spread which essentially means like none) and for headshots to actually matter again since in general Halo reach made it so that that headshots only helped when shields hit zero.