What Needs To Be Brought Back Disscussion

Who knows if we make enough noise it’s possible they’ll add it in it’s early stages.! (well since announcement anyway)

But they need the return of

  • Beam Rifle
  • Covenant Carbine
  • Duels that you can actually dual wield (Spiker, Smg, Plasma Rifle/Pistol)
  • Transport Hornet (Mostly for objective games so flag can be carried by air)
  • Elephants
  • Equipment (If not AA’s must be lifted not spawned with)

This is just a brief of some of the top things off my list but im sure use have more
please do tell

They don’t need to remake all those Covenant weapons!

There should be new (forerunner?) technology avaible in Halo 4.

The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3

> There should be new (forerunner?) technology avaible in Halo 4.

I never though about this actually,
well what sort of forerunner guns should there be then?

> The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3

The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.

> > The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
>
> The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.

Wrong. H2 was hit scan and H3 was projectile and had a spread. You have no clue what makes skill in a competitive game.

> > > The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
> >
> > The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.
>
> Wrong. H2 was hit scan and H3 was projectile and had a spread. You have no clue what makes skill in a competitive game.

Irrelevant. Halo 2 had bullet magnetism. This is irredeemable. When Bungie gave Halo 2 histscan, it’s like they offered a toffee sweet to somebody dying of cancer. Not much consolation.

The troop hog mainly for multiplayer use. Racing, Objective, Splatter Games, etc.

Dual wielding is something that really needs a come back.

> > > > The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
> > >
> > > The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.
> >
> > Wrong. H2 was hit scan and H3 was projectile and had a spread. You have no clue what makes skill in a competitive game.
>
> Irrelevant. Halo 2 had bullet magnetism. This is irredeemable. When Bungie gave Halo 2 histscan, it’s like they offered a toffee sweet to somebody dying of cancer. Not much consolation.

So? All Halo games have bullet magnetism. But It was not that bad in Halo 2. Your shots when where you aimed. Just the Reach’s ZB DMR. The skill is way higher because it comes down to who can aim better, not who can spray better. Even if.

ZB DMR > All

> > > > > The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
> > > >
> > > > The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.
> > >
> > > Wrong. H2 was hit scan and H3 was projectile and had a spread. You have no clue what makes skill in a competitive game.
> >
> > Irrelevant. Halo 2 had bullet magnetism. This is irredeemable. When Bungie gave Halo 2 histscan, it’s like they offered a toffee sweet to somebody dying of cancer. Not much consolation.
>
> So? All Halo games have bullet magnetism. But It was not that bad in Halo 2. Your shots when where you aimed. Just the Reach’s ZB DMR. The skill is way higher because it comes down to who can aim better, not who can spray better. Even if.
>
> ZB DMR > All

I couldn’t care less about bloom right now, this is about Halo 2 and bullet magnetism. Maybe it’s because it was one of the first XBL games and they were compensating for shaky detection, but ridiculous bullet magnetism was an undeniable fact. Just like, if you go into Reach and test the DMR or Sniper, neither have any bullet magnetism. Aim assist, yes, any joystick-based shooter needs aim assist. But Halo 2 was the only game that used excessive bullet magnetism on every weapon, and boy did it lower the skill gap. Which is too bad, because if only the BM had been toned down, it would have been perfect.

> > > > > > The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3
> > > > >
> > > > > The only difference between the H2 and H3 Battle Rifles is that the H2 variant had bullet magnetism, and as such, was far less skilled. No thank you. If there’s one thing that makes Reach’s bloom look like a non-issue, it’s Halo 2’s bullet magnetism.
> > > >
> > > > Wrong. H2 was hit scan and H3 was projectile and had a spread. You have no clue what makes skill in a competitive game.
> > >
> > > Irrelevant. Halo 2 had bullet magnetism. This is irredeemable. When Bungie gave Halo 2 histscan, it’s like they offered a toffee sweet to somebody dying of cancer. Not much consolation.
> >
> > So? All Halo games have bullet magnetism. But It was not that bad in Halo 2. Your shots when where you aimed. Just the Reach’s ZB DMR. The skill is way higher because it comes down to who can aim better, not who can spray better. Even if.
> >
> > ZB DMR > All
>
> I couldn’t care less about bloom right now, this is about Halo 2 and bullet magnetism. Maybe it’s because it was one of the first XBL games and they were compensating for shaky detection, but ridiculous bullet magnetism was an undeniable fact. Just like, if you go into Reach and test the DMR or Sniper, neither have any bullet magnetism. Aim assist, yes, any joystick-based shooter needs aim assist. But Halo 2 was the only game that used excessive bullet magnetism on every weapon, and boy did it lower the skill gap. Which is too bad, because if only the BM had been toned down, it would have been perfect.

Yeahhh. Sureeee lowered the skill gap. That is why Final Boss was on top and nobody could beat them until Halo 3. Woo. Fast gameplay is less skilled than slow. I get it now. /sarcasm.

I’m done.

> I couldn’t care less about bloom right now, this is about Halo 2 and bullet magnetism. Maybe it’s because it was one of the first XBL games and they were compensating for shaky detection, but ridiculous bullet magnetism was an undeniable fact. Just like, if you go into Reach and test the DMR or Sniper, neither have any bullet magnetism. Aim assist, yes, any joystick-based shooter needs aim assist. But Halo 2 was the only game that used excessive bullet magnetism on every weapon, and boy did it lower the skill gap. Which is too bad, because if only the BM had been toned down, it would have been perfect.

Even though I still can’t stand your obvious lack of social skills and level of narcissism, I must come to tell you that obviously the bullet magnetism isn’t the part people want back. They want the hitscan and spreadless nature of the BR back. Those qualities trump the halo 3 BR in every area.

And if you possessed some level of understanding of the gameplay mechanics of Halo, you would realise that in general, even when Halo 2 had excessive amounts of bullet magnetism, the game still has wider skill gap than Halo 3 ever had. You know, aiming skill isn’t the only area of skill in Halo.

sprint, halo cea textures and lighting

> > I couldn’t care less about bloom right now, this is about Halo 2 and bullet magnetism. Maybe it’s because it was one of the first XBL games and they were compensating for shaky detection, but ridiculous bullet magnetism was an undeniable fact. Just like, if you go into Reach and test the DMR or Sniper, neither have any bullet magnetism. Aim assist, yes, any joystick-based shooter needs aim assist. But Halo 2 was the only game that used excessive bullet magnetism on every weapon, and boy did it lower the skill gap. Which is too bad, because if only the BM had been toned down, it would have been perfect.
>
> Even though I still can’t stand your obvious lack of social skills and level of narcissism, I must come to tell you that obviously the bullet magnetism isn’t the part people want back. They want the hitscan and spreadless nature of the BR back. Those qualities trump the halo 3 BR in every area.
>
> And if you possessed some level of understanding of the gameplay mechanics of Halo, you would realise that in general, even when Halo 2 had excessive amounts of bullet magnetism, the game still has wider skill gap than Halo 3 ever had. You know, aiming skill isn’t the only area of skill in Halo.

Lol. Yes. I would love to see this guy discuss Halo two with the intellectuals on the MLG forums. It would be wildly entertaining. This guy sounds like he just run and guns. At least that is why I get from him. I would love for a pro coach to read this.

Lol. He plays the campaign too. That just seals the deal for me.

> sprint

No.

> The only thing I want back from previous Halos, is the legendary H2 Battle Rifle <3

> sprint, halo cea textures and lighting

This guy knows what he’s talking about. In order for Sprint to be a great part of gameplay, maps need to be designed with it in mind. The only problem is that the relatively high quality graphics don’t allow for these larger maps to exist. By increasing speed to compensate for the larger feild of view, adding Sprint, making the maps larger and the graphics lower quality Halo 4 can be awesome.

oh, i forgot to add, the always well thought of halo 2 styled multiplayer ive heard so much about.

I just want a Halo 3 BR style weapon(except with H2 style spread which essentially means like none) and for headshots to actually matter again since in general Halo reach made it so that that headshots only helped when shields hit zero.