If Halo Infinite is going to be a celebration of all things Halo, I hope to see some of these BTB maps brought back. I’m ok if they are not in and i loved everything shown in the trailers, but I just really want these maps back:
Blood Gulch (and its 3 counterpart, Valhalla)
Sidewinder (and its 3 counterpart, Avalanche)
Breakneck
Rats Nest
Sandtrap
The ones you listed and high ground, which was a really fun map for H3 plus would be interesting to see how the new equipment would be used on that map, like using the grappling hook to get up to the tower or the repulser to jump the wall
It’s been way too long since we’ve gotten a proper Blood Gulch remake! I really like Halo 2 Anniversary’s mixture of BG and Valhalla. Maybe Infinite could bring it back with a twist as well, especially for the revitalized BTB mode.
Halo CE: wizard (just so many split screen memories)
Halo 2: lockout (still feels like home, weekly play customs on a H5 remake with the boys)
Halo 3: the pit
Halo 5: truth (yes I know it’s a remake of midship from H2 but it’s just better), plaza & fathom
Oh and I don’t care which one it is but give us a Husky Raid map
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> If Halo Infinite is going to be a celebration of all things Halo, I hope to see some of these BTB maps brought back. I’m ok if they are not in and i loved everything shown in the trailers, but I just really want these maps back:
>
> Blood Gulch (and its 3 counterpart, Valhalla)
> Sidewinder (and its 3 counterpart, Avalanche)
> Breakneck
> Rats Nest
> Sandtrap
>
> What maps do you guys want back?
Forge world, to be honest. Or hey, just a map like it
Narrows
Guardian
High ground
Standoff
Midship
Turf
Powerhouse
Countdown
Boardwalk
Derelict
Hang em high
Chill out
Prisoner
Exile
Skyline
I think prisoner countdown and derelict would be cool with the grapple and maybe other equipment
It would also be cool to have amplified and onslaught remade in forge or as normal maps and practice on those maps with bots
A lot of the ones listed are the common symmetrical maps, which are definitely needed, but I really want to see more asymmetrical maps that play better to attack and defense. High Ground was definitely a great map for that.