What makes HEMMORHAGE so much different than BLOODGULCH?

I mean, bungie tried their best to incorporate this map into forgeworld and bring back the fan-favorite for their last game. But as soon as the game released it had problems.

One being, the scorpion. Too overpowered. Everyone was too stupid to counter it with the sniper or they couldnt get close enough to kill it causing an unfair factor in the game.

Two being simply the times have changed. There is chat now. People dont have their mics in. There is less communication and people dont interact that much anymore via voice com. This makes it impossible for teamwork to occur and for people to pinpoint where other people are on the map.

I never played Halo 2 multiplayer in its 04-07 hay-day but from what ive seen on gameplay videos and other reviews, even though it is a remake, it is still a lot different from what it is supposed to be.

Now what is wrong with it? What are the sole problems with the maps? And what should be done to fix them?

I personally think the map should have more teleporters or at least make the vehicles spawn faster. When the vehicles are all destroyed and no one has distance weapons the game just gets slow and boring.

But thats just me.

The difference is that the DMR fires like twice as far as the Halo 2 BR. In Halo 2 you could maneuver in the open without getting lit up like a Christmas tree. In Reach you need to play the map very differently.

Yeah, the DMR breaks most BTB maps. It’s not a problem exclusive to Hemorrhage.

> Yeah, the DMR breaks most BTB maps. It’s not a problem exclusive to Hemorrhage.

I don’t feel like it breaks them (most maps are already pretty broken). I just feel like it forces more intelligent movement instead of allowing players to walk around in the open like previous games.

> > Yeah, the DMR breaks most BTB maps. It’s not a problem exclusive to Hemorrhage.
>
> I don’t feel like it breaks them (most maps are already pretty broken). I just feel like it forces more intelligent movement instead of allowing players to walk around in the open like previous games.

It doesnt break maps it just breaks down gameplay. Certain guns should be used for certain reasons and encounters. The AR is used for close combat encounters as is the shotgun. The AR in Reach has way more distance and is way more powerful than it was H3.

The sniper is a long distance weapon and should be used for that purpose only. Its just stupid when people are taking one another out CROSS map with a DMR. Because we all know damn well in H3 no one could take anyone out with a BR at the type of range a kill could be made wit a DMR.

> The sniper is a long distance weapon and should be used for that purpose only. Its just stupid when people are taking one another out CROSS map with a DMR. Because we all know damn well in H3 no one could take anyone out with a BR at the type of range a kill could be made wit a DMR.

To be fair this isn’t Halo 3. The DMR is meant as a medium-long range weapon as opposed to the BR which was meant to be purely medium range.

> > The sniper is a long distance weapon and should be used for that purpose only. Its just stupid when people are taking one another out CROSS map with a DMR. Because we all know damn well in H3 no one could take anyone out with a BR at the type of range a kill could be made wit a DMR.
>
> To be fair this isn’t Halo 3. The DMR is meant as a medium-long range weapon as opposed to the BR which was meant to be purely medium range.

I knew that… but the DMR was a replacement for the BR. And like i said each weapon has its own purpose and should be utilized to the teams advantage.

Sniper = long range

DMR = long range

Two guns with the same purpose. Each gun should be used to its extent and the team whom utilizes it better should win. You waste your sniper ammo, that sucks, you lose because the other team used their ordnance to its full capability. The DMR shouldnt be a long range weapon because it takes away the speed of gameplay. This is why the vehicle respawns should be faster on hemmorhage so each team isnt attempting to shoot one another cross map with their DMRs. Its just boring and repetitive. Run out, waste a clip, hope to kill. Rinse and repeat until wraith/revenant/sniper respawns.

Its annoying getting lit up like a starry night in June when every member of the other team has a long distance weapon. Its overpowered too. DMRs should not be able to take down vehicles that easy or the most annoying aspect of Reach, flip them. Any bullet shot out of a gun should not be able to flip a vehicle. Its unrealistic and unfair.

> > Yeah, the DMR breaks most BTB maps. It’s not a problem exclusive to Hemorrhage.
>
> I don’t feel like it breaks them (most maps are already pretty broken). I just feel like it forces more intelligent movement instead of allowing players to walk around in the open like previous games.

Yeah, but on Hemorrhage, there really arn’t any defined infantry paths. You HAVE to walk around in the open. IMO Ridgline and Breakneck are the only two BTB maps that actually take the super long range of the DMR into consideration. All of the others seem to be designed with the old BR range in mind. This creates situations where players opt to camp there base instead of traverse open land where they become DMR/vehicle fodder.

IMO having a utility weapon with far more utility isn’t necessarily a problem (and actually the more utility the weapon has the more competitive the game is as players and team work are less limited by the game) It’s when you don’t incorporate this into the design of maps that it becomes a problem. Also the fact that the “Social” settings of the “competitive” playlists, make it so that a huge skill gap just makes people on the lower end not want to play at all because they literally have no chance to ever do well.