This is what I think Made Halo multiplayer so much fun:
1.Thoughtfully designed maps: halo has always had maps that promote strategy and teamwork.
There where choke points, and multiple ways to get from one side to the other of the map( man cannons, walkways beneath the main walkway etc…).
there were areas that were essential to control( such as the sniper tower in ivory tower, or the middle ground in valhalla)
There was a huge variety in maps: large maps, small maps, symmetrical arena style maps(midship), attack and defend style maps( high ground and zanzibar)
2. weapon placement: halo has always had strategic weapon placement, that made map control crucial. Power weapons were usually in the middle, sniper rifles would be placed in towers( lockout sniper tower and ivory tower sniper tower). every weapon placement was very intentional and thought out. No randomness
For example: high ground gave the team spawning on the beach a ghost. They gave the people spawning in the base a lazer and stationary gunner to counter that ghost. But then they gave the beach team a sniper to counter the gunner and lazer.
3. true rank system]
4. a level playing field: every player started out with the same base traits and weapons. The only way you could get a trait or weapon advantage was to risk your life( your spartans life) and go out and get it. Risk reward system. This allowed for a more competitive, and as a result more fun game.
Maybe it’s just me, but I thought it was more fun to take a risk and go rush for the overshield instead of simply being awarded in for playing the game.
Those are the reasons I like Halo, and most of them are absent. I mainly just care about number 1 and 2. Maps in Halo 4 seem random, people are just running around killing people. I also really don’t like the random weapon placement. Games for me are about learning and mastering. Randomness does not facilitate learning.