> 2533274819302824;3:
> > A game has to develope, or noone will buy it. And no sales means sooner or later - no franchise.
>
>
> If the two choices are having a franchise you don’t like, or not having a franchise at all, there isn’t really any choice present.
>
> You’re giving people an empty threat.
I didn’t say that it has to develope in a fixed direction.
If you don’t have an answer - it’s not caused by the threat.
Other people have answers:
> 2535460843083983;4:
> > 2535428825532022;1:
> > What makes “Halo” for you “Halo”? What is “Halo-Like” for you? And what not?
>
>
>
> I’ll just paste what I said in a similar thread:
>
> The “Halo feel,” is when you and another player are locked into a gunfight on an open pathway. There’s no cover between you. There’s no ‘correct’ method of defense, and the only thing stopping you from being a dead corpse in front of him, is skill. The victor is decided after a battle of wits, aim, and strafing. The confrontation only lasts a couple seconds, but to Halo players alike, it feels much longer…
>
> If you get shot first, you have the disadvantage, but if you strafe left when he strafes right, he misses a shot, and then you’re both on equal footing again. He counters you by standing still, but then your aim does the talking, and another outplay will win you the battle. Just moves and counter moves (Hunger Games pun intended.)
>
> That’s not the only style of confrontation, either. Alternatively, players can throw grenades to soften each other up, then melee each other to decide victory, but ultimately at higher levels of play, strafing is where it’s at. Any Halo game where the skill of proper strafing is lessened and/or ultimately superseded by something else, does not have that “Halo feel” in my opinion.
> 2533274819302824;3:
> > Halo is developing away of Halo and becomes … something like another First Person Shooter. Well … Halo is a First Person Shooter
>
>
> Chess is developing away of Chess and becomes … something like another Board Game. Well … Chess is a Board Game.
> Chess is indeed a board game. Yet it plays nothing like monopoly, or chutes and ladders, or so on.
>
> Not all shooters play the same, nor should they.
> Mechanics aren’t guaranteed to work just because they happen to be in other games of the same general genre.
> “Man all these other board games having rolling dice, Chess needs them too!”
>
> No.
Chess isn’t under the same pressure like Videogames - especially First Person Shooters for consoles - are.
And I guess, if you would go into a shop and ask how many of the newest Board Games were sold, and how many Chess Games were sold - they would say: Sure, the new game leads in sales. That’s not a big problem here. Creating a Chess Board and some figures isn’t expensive in developement or production. Also it’s old - so no copyrights and so on are here to look at.
If we look at high rated Videogames things are - maybe not different - but let’s say: Only the top places count.
You have to look on things that work - same as in the automotive market. Or you would have bad sales. CoD Ghosts have had not very good sales in comparision with other CoD Games. It’s one of my favorite games - and it even beats Halo 4’s sales on the 360 alone. But the developers and publishers started do do something against it. And it seems to work - if we look at the sales until now.
And, if you would say: Each Board Game has to sell at least fifty times in a month. Chess may not reach that number - and noone would put money in it.
Only some new cool version of it might do the trick and push the sales up. With dices maybe? Or with other stuff. Who knows.
But fact is - you have to do something.
I just want to know - if all people say: “Nah, no this. Not that. This doesn’t fit.” … Alright - but what instead of that?
I am sure the 343 Studio Guys ask that question, too.
Hard, hard times for Halo … Sigh.