What I am stating here is the BARE minimum that defines halo as a game. (eg. whilst I was annoyed there wasn’t a Halo flying vehicle in multi-player, it isn’t essential, although I was confused at why they didn’t add one. )
I will then compare these bullet points to what halo 4 had AT LAUNCH, to show why it wasn’t as well received as past titles.
Gameplay
- Guns
-Melee
-Grenades
All 3 of these have to be present and valid options in combat.
Multiplayer
- Each player has to start out roughly in the same state as other players.
- Rumble pit, slayer and big team battle should be present.
- There should be an even chance of acquiring weapons in a map for all players.
SinglePlayer
- Master Chief
- A Halo Ring
- Covenant
HALO 4 COMPARISON: the ones with * next to them have a flaw which I will say below
why there was a problem.
Gameplay
- Guns
- Melee
- Grenades*
(Grenade indicators and the weakened state of grenades meant they were much less effective in Halo 4. Combine the fact that automatic resupply was taken away and assigned as a perk, they became not very useful as compared to the other two gameplay elements)
Multiplayer
- Each player has to start out roughly in the same state as other players.*
(This is the big one, as this was definitely not the case in Halo 4. Now I am actually not against loadouts as they give the player choice to help their personal play-style, however the load-out weapons were unbalanced at launch: eg. boltshot, DMR. However I do feel Perks have NO PLACE in a Halo game, as they further make the players different from each other and so making the playfeild uneven.) - Rumble pit, slayer, big team battle*
(no rumble pit. I know there was regicide, but that is not the same. It could have easily been incorporated into the rumble pit playlist.) - There should be an even chance of acquiring weapons in a map for all players.*
(random ordnance and personal ordnance break this. They make the game-play more random, and less skill driven.)
SinglePlayer
- Master Chief
- A Halo Ring
- Covenant
Notice how the singleplayer has no *. It was generally received well, and though I by no means think it is perfect, it gave us everything essential to a halo game, plus some Halo staples ( vehicle missions, Cortana)
I Don’t want Halo to stay the same, on the contrary I want it to keep evolving and to surprise me. However every new addition should be checked to see that it isn’t breaking the Halo formula. They can’t make Chief start being scared and crying, because that isn’t chief. They can ,however, as they did in halo 4, make a slightly more human side to him come through.
I Don’t want halo to dissolve slowly until its gone, I want it to grow again. And it can only grow through additions and re- interpretations. As long as they keep Halo, Halo then thats fine by me. (And as long as they don’t give chief purple armour.)