So this is going to be a two part thread due to me still have too low a forum rank to link sites to tie into this read, and this one is more the Halo related one.
Since 2007 the Halo community have divided their playlist choices into two catgories - ranked, and social.
But, what makes a playlist ‘ranked’ and what makes a playlist ‘social’?
To be totally honest, I only feel the game is fair in a place where there is an Elo ranking next to your name deciding who you’re going to be playing, and I’m very happy to see Halo 5 reintroducing the Arena-styled Iron to Onyx + the two new pro ranks.
For those who don’t know, every rank from Iron to Onyx has 3 stages, therefore practically creating 17 ranks. What’s good about this is that although it’s a lot less than the 50 rank scale, it’s probably much better to have now due to Halo 5’s smaller community and if the communty inflates again in popularity, it’ll broaden the amount of people we’ll be able to play that are our skill level.
Now, what actually makes a playlist social?
Too much chaos, too many variables?
You see, there’s a bone I’ve got to pick with BTB being considered a ‘social’ playlist. But the BTB I’m talking about isn’t the BTB where we make a V-line for Scorpion and Banshee and pull a Paradiso-style spawn kill. No. That’s probably the reason it’s social.
I’m talking about the maps that have Warthogs and Ghosts as their big artillery that are more the focus on map control with heavy utility weapon usage and a Rocket or Propipe or Sniper that spawns on occasion. Maps like Standoff, Blood Gulch (not it’s successors, the original), Wayont, Trident and sighs with disgust and under his breath Complex.
To put it simply, what makes it so different from Team Slayer besides the fact the maps are bigger and there’s 8 more players there all of a sudden make it undeserving of a having an Elo system for it?
Like, there’s even a Big Team Battle competitive scene (s/o BTB.net) that have there own league factoring in 8v8 gameplay.
Another gametype that I’ll get weird looks at for listing but falls under the same catergory is Grifball.
Now, in Halo 5, I highly don’t expect the Gravity Hammer to see the light of day. But, Like BTB, Grifball’s got it’s own competitive scene (s/o Grifballhub) that has been booming since it’s inception. The only thing that held the gametype back was host. Now that’s not really a problem, having an Elo system would dramatically help the competitive scene for it.
Yeah kick us some thoughts community!