The overlooked potential of custom game options.
Even if Campaign kinda sucked, even if the multiplayer plasylists sucked, even if fricking firefight sucked, If they had an encyclopedia of custom game options then Reach could of easily been an epic Halo if not the best.
The custom game options in Reach SUCKED, the options are incredibly standard and un-inspiring additions, some features were actually REMOVED from Halo 3, Some are even BUGGED!! ( I.E. Damage modifier and melle modifiers are bined rather than seperated. EX: 110% damage modifier with 90% melle modifier will actually put the melle at 100% )
Bungie overlooked custom game options massively, off the top of my head ‘Bloom toggle on/off option’ ‘Individual weapon damage modifiers’ These two options alone would of added YEARS of playability just in customs.
Think of it this way.
If Bungie actually bothered to put something like a weapon modifier in Reach IMAGINE THE POSSIBILITIES.
Change a magnums mag size to 12
Remove bloom,
make it a 3 shot kill
slow down rate of fire.
BOOM, Halo 1 magnum, an actual classic mode is possible.
Custom games got shafted and was overlooked, they focused too much on matchmaking/ AA’s etc. Even if they made the worse multiplayer, if they gave us a library of option in custom games alot more people would still be playing today I guarantee you.
And don’t forget that custom gametypes can make their way into matchmaking too…
I just hope that Halo 4’s custom game options won’t get overlooked as much as Reach’s did, giving the community more tools to customise gametypes has no cons, the community themselves would keep people playing! by coming up with new and fun ways of playing the game and developers don’t hav eto do ANYTHING except just download the rules and maps and put them in a playlist.
