What made Halo good?

Sometime I think we get so caught up arguing what makes Halo 4 a bad game that we forget to think back to what originally made Halo a good game. If we look at it from that new perspective maybe we can better organize our concerns for the development of Halo 5.

What made the original Halo games good and how can we use it to improve Halo 4 and Halo 5?

Hey even though I’m one of those really enjoying Halo 4 (noob-for-life!). I do, however, appreciate the composed argument and approach to discussing the matter. It certainly makes me want to consider the things a little more in-depth.

A Large Sandbox.

343I and Bungie take Dual Wielding out, remove weapons and vehicles from past games.

Wide Variety of Custom Games and easy to access Fileshare, community content hosted in matchmaking.

New changes are forced onto you. You can’t disable sprint, can’t play fiesta (to my knowledge), and less options in general. Fileshare is a mess at the moment.

Incentive to get better at the game

Learn those trick jumps, weapon locations, button glitches, ranks to aspire to, etc.

Halo 4 has nothing of the sort. You don’t get new stuff by being good at the game, you get good stuff by grinding commendations all day. Boring.

Whatever happened to getting armor for getting overkills in FFA? Whatever happened to being rewarded for being good and not for just playing all the time?

Its a little bit of everything on that list but mainly it was not a classed based shooter.

should have put the sprint thing and ordinance together…

What made Halo good was its competitive nature.

What made it competitive? A competitive ranking system with competitive playlists and no custom loadouts with predictable weapon spawns on the map. It took out all randomness and made a game solely based on skill. That’s what made Halo good for me. If I was getting my butt kicked I learned to adapt to the game. In Halo 4 I just keep getting assists and hope for a rocket launcher in my ordnance drop.

You should add an “all of the above” option.

honestly I believe its because of its competitive community, story, and originality as a futuristic arena shooter

which is now ruined

halo has always need a sprint. imo the only thing that could have made halo 3 better was a sprint feature. every game since 3 has taken halo further into the ground.

Because it was intuitive, simple and fun.

> halo has always need a sprint. imo the only thing that could have made halo 3 better was a sprint feature. every game since 3 has taken halo further into the ground.

Why add sprint when you can just increase walking speed.

Imagine if you could sprint all the time, and with your gun actually drawn to boot.

Sprint does nothing more than harm the game.

> Why add sprint when you can just increase walking speed.
>
> Imagine if you could sprint all the time, and with your gun actually drawn to boot.
>
> Sprint does nothing more than harm the game.

It punishes those who abuse it, and rewards those who dont.

On-topic: maps. I’ll be the first to admit that H4 could’ve used better maps at launch, especially smaller maps. We need more havens and less abandons.

> It punishes those who abuse it, and rewards those who dont.

If I don’t use sprint, I still walk slower by default. It’s punishing me for not using sprint.

If I do use sprint, the person chasing me has to put their weapon down to follow me. It rewards me for running away.

And actually, it doesn’t since the game has stun anyways.

So really, all it does is cancel itself out and leave you with a nerfed walking speed.

It’s completely pointless. The only reason it exists is because everyone else is doing it. Increasing base speed is the answer, sprint is not.

Increasing base speed makes the game more fast paced and more challenging. It’s a win for everyone.

> We need more havens and less abandons.

SWAT on Harvest. I still have nightmares. Games that would go with you running five minutes without seeing another player…eugh…I can’t say more.

look whos here!?! the fatty, no life Ramirez!!
nobody likes you ramirez

> look whos here!?! the fatty, no life Ramirez!!
> nobody likes you ramirez

Lol k.

By the way, me and HansBecker are two completely different people. And I’m not 23.

I’m not his second account either, but damn I wish I was. My stats would probably be vastly superior to my current ones.

A combination of sensible, solid, and explainable game design in combination with near flawless execution.

Something that didn’t happen with Halo 4.

The only thing I’m really missing from the past Halo games are a solid skill-based ranking system.

Armor Abilities in this game don’t have such a massive “GAH” factor about them.

Plus, everyone can sprint. While, true, base movement speed could be increased, it’s something all players have access to.

Ordinance. Ordinance, while randomly selected, is obtained easily. Fights escalate quickly. Also know that it’s not impossible to kill a power-weapon-wielding freak of nature if your team actually bothers to kill them with on-spawn weapons.

Back to the skill system, I want the ability to play with like-skilled opponents, but I enjoyed the social playlists of H3 just as much. Less teeth-grinding and more casual, relaxed play.

That’s what it’s about, right? Fun?

EDIT: I had some difficulties getting some armor pieces in H3 due to the fact that some goals were so out-of-the-way, I had to ‘grind’ for them regardless. At least with playtime goals, you will eventually scratch the completionist itch.

I do miss being rewarded for skill, though. Warm, fuzzy feeling when you dominate a team and get a shiny piece of metal to stick on your shoulders. Aheh.

> If I don’t use sprint, I still walk slower by default. It’s punishing me for not using sprint.

Sometimes you dont need to sprint. Learning when to and when not to is key.

I learned that the hard way, by playing SWAT. You sprint everywhere, you’re an easy target because you cant stop, aim, and shoot before they shoot you.

> If I do use sprint, the person chasing me has to put their weapon down to follow me. It rewards me for running away.
>
> And actually, it doesn’t since the game has stun anyways.

You basically just countered your own argument…

Being able to run away is not a reward, it’s an option (one that you had in previous games too). Being slowed down while being shot balances it.

> So really, all it does is cancel itself out and leave you with a nerfed walking speed.

Boo hoo.

I never noticed a difference anyway.

> It’s completely pointless. The only reason it exists is because everyone else is doing it. Increasing base speed is the answer, sprint is not.

So you would prefer to just zip across the map with the flick of the stick? Wouldnt that be detrimental? I find the current speed perfect for aiming, strafing, and moving.

> Increasing base speed makes the game more fast paced and more challenging. It’s a win for everyone.

Game is already fast paced. And dont say “um actually sprint makes it much slower” because I’ve seen you regurgitate that over and over again, and you never explain how it does.

“It just does” wont cut it.

what made halo good was that it was different no sprint, no classes, no point-streaks(ordnance), no armor abilities see they took what was considered popular because it made things easier and said nah we don’t need this and focused on how many different ways you can play, how can we make getting that sniper feel rewarding, what would a fun chaotic map be like, do we need a bunch of junk in the way to screw up your shot not really but we’ll give a lil bit now reach is an exception but I’m sure Microsoft had a big hand in -Yoinking!- that one up

Halo was better (its always been good) when its community didnt -Yoink- about every little detail.

(And dont reply saying you -Yoink- about the big details either, i know you do, we all know you do, over and over and over, etc, etc)