What kind of style do you want campaign to be

RPG, Multiplayer only, traditional Halo etc.

Here’s my idea:

I want to have a 2 campaigns, one for the Master Chief and one for The Arbiter. Do it so each campaign has around 9-12 missions with normal mission playtime (about 20 minutes in my opinion), then do a final campaign with 5 missions with a Halo 2 style character switching thing for the first 4 then the last as the Master Chief.

What do you guys think? This or just normal Halo campaign (8-14 playable missions with around 20 mins playtime each).

I want an open world non linear campaign. An RPG style game would be cool!

The days of linear campaigns are dying.

> I want a fully linear action-packed 4 and a half hour campaign fulled with cliques, Quick Time Events, and absolutely NO VEHICLES!
>
> Everything must be scripted, and all enemies must have poor AI programming. It should also be really easy. All of the characters must also be very hard to understand and undeveloped.

Above is what Halo 5 shouldn’t be like. I miss the old days when you actually played the game, and there were multiple possibilities in every encounter. Halo 4 was probably the second best campaign (Halo 2 is in first place,) but it was strangely linear. The game was great, and the ending was amazing, yet I found it to be somewhat repetitive after a while.

If 343 can create another amazing storyline, and have that same sandbox that the previous games had, I would be speechless.

> RPG, Multiplayer only, traditional Halo etc.
>
> Here’s my idea:
>
> I want to have a 2 campaigns, one for the Master Chief and one for The Arbiter. Do it so each campaign has around 9-12 missions with normal mission playtime (about 20 minutes in my opinion), then do a final campaign with 5 missions with a Halo 2 style character switching thing for the first 4 then the last as the Master Chief.
>
> What do you guys think? This or just normal Halo campaign (8-14 playable missions with around 20 mins playtime each).

I don’t see any canonical need for having an entire segment of the Campaign dedicated to the Arbiter, and I really don’t see him making any more than a brief appearance in Halo 5.

OT: I want Halo 5’s campaign to be far less linear than Halo 4’s… No more buttom pressing, seriously.

Good and epic, exactly how 5 and 6 should be.

COD can’t rule online FPS for forever.

Fingers crossed.

Since when are Halo missions 20 minutes long? For me it’s usually 45 (at least in the first time). And there is no way we’ll see so much missions. I’d rather have 8-10 really good, long missions with loads of replay value.

The campaign should be the most wide open Halo campaign to date- huge environments, many enemies, an expanded and interesting Sandbox and many ways to approach each situation. The game should also reward exploration- Campaign skulls should only unlock after they’re found, terminals too. There should be fun side objectives for people who run all over the map- I always use the example of a Scarab fighting a few Hornets in the background and you being able to actually go and help then destroy it. I want to see Halo games rise above the cliffs and canyons (which have been our natural barriers since CE) into some literally open maps. Vehicle missions should be a blast.

3 Campaigns, 10 missions for the first 2, and about 30-40 hours for 3rd.
1 for the Chief, 1 for Arby and 1 for the groups that are responsible for a bunch of stuff that acts as a Prologue to the games events.

Chief’s and Arbiter’s would have them jumping around the galaxy doing whatever, like ME or Dragon Age, without too much dialogue, but more then enough to get off badass One Liners.
3rd group would be Open World, but not continuous, more like The Witcher or S.T.A.L.K.E.R. where there are multiple smaller sandboxes, as to explain Story better.

Don’t see why it always have to be restricted to 9 - 10 missions thats like 15 mins to 45 mins each( which is about 2.5 hours to 7.5 hours that is considered short ) . They can do something more different where that master chief can explore planet(s) to gain knowledge about the forerunners and discovering artifacts , although it doesn’t mean it still can’t be action packed . Seeing as in the ending of spartan ops season one and the comment made by frankie about master chief deliberately masking his appearance(https://forums.halowaypoint.com/yaf_postst214372_Nothing-But-Unbiased-Facts.aspx ) , I don’t think the campaign will consist of blasting enemies and going to point A to point B , but anything is possible .

> I want an open world non linear campaign. An RPG style game would be cool!
>
> The days of linear campaigns are dying.

I agree, I have been playing Defiance lately, and while it’s not perfect on the Xbox 360 it would have been much better with more hardware behind it, I would like to see
a Halo in this format, if not 5 maybe a side story.

I just want it to be full of mystery and awe, like C.E. I don’t know know how well an “Open World” Halo would be, but I definitely agree that it should be less linear with multiple paths, and secrets to find.

It doesn’t have to be full open world. But there should be multiple ways to get to an objective. Also, in some cases, have multiple objectives you can complete in any order you like. For example Halo CE’s mission “Halo” you could rescue the marines in any order you wanted. And each location offered unique combat situations, a cliff, a Forerunner base, etc.
the missions should feel like large open sand boxes with multiple ways to reach an objective. And the objectives would not be buttons all the time!

I wouldn’t mind it being open world but I feel there would have to be multiple open world segments. Being in one place for too long would diminish upon the story IMO.

It shouldn’t be open world IMO. But I would love an open world side game.

I want the level design to be mix of semi-linear and not-huge-but-still open level designs. Both of them would offer side objectives and secrets, which can help with the main objective. For example, the player could skip a firefight.

Difficulty would modify levels just like in Perfect Dark, TimeSplitters 2 and Thief series (and some other games I don’t know). The higher difficulty the player selects, the more main objectives the player has and the level has more enemies. For example, a Scarab battle would have few Ghosts assisting the Scarab on Easy. On Legendary, you could also see Banshees and Elite troops.

> It shouldn’t be open world IMO. But I would love an <mark>open world side game</mark>.

That would be cool, however, if that were to happen, I would rather play as my Custom Spartan. That way it would give us the opportunity to rank up, gain new armors, AA’s, weapons, etc. I can understand playing as the Master Chief is the traditional way of playing the Campaign, but hopefully, in the next title, we are given the option to play as either the Master Chief or our Custom Spartan.

> > RPG, Multiplayer only, traditional Halo etc.
> >
> > Here’s my idea:
> >
> > I want to have a 2 campaigns, one for the Master Chief and one for The Arbiter. Do it so each campaign has around 9-12 missions with normal mission playtime (about 20 minutes in my opinion), then do a final campaign with 5 missions with a Halo 2 style character switching thing for the first 4 then the last as the Master Chief.
> >
> > What do you guys think? This or just normal Halo campaign (8-14 playable missions with around 20 mins playtime each).
>
> I don’t see any canonical need for having an entire segment of the Campaign dedicated to the Arbiter, and I really don’t see him making any more than a brief appearance in Halo 5.
>
> OT: I want Halo 5’s campaign to be far less linear than Halo 4’s… No more buttom pressing, seriously.

Maybe we don’t need the Arbiter, but we definitely need Covenant allies. We need likeable Elite characters to bring depth back to the covenant, because they were demonized and dumbed down in Halo 4.

We need a Campaign where you play as multiple characters.