What Kind of Campaign are You Hoping For?

Like the title suggests, Are you hoping for a straight forward story like all the others (except ODST), maybe a free-roam, or somthing different?

I’m thinking its obvious the are going with a straight forward story but hey, i could be wrong. What do you all think?

if they can put it together good, id like to see a huge vast map, maybe like falout 3 but in the wild with vast jungles, and you can use all the stuff on the ship you crashed with for supplies, and there a odst kind of map to guide you around, this would only be super amazing if they did it exactly right, i am ready to get rained with thats not halo comments but it would make campainge fun for more than one play threw :stuck_out_tongue: hater gonna hate :stuck_out_tongue:

Maybe if we can choose what way we want to finish a mission like do you want to go that way or the other way? or maybe do you want to destroy the structure or see whats inside? Or a more understandable example, do you want to use the air type vehicle or the ground type?

There should be campaign maps that are bigger so we can explore a bit more but also have the classic corridor wondering missions.

> Maybe if we can choose what way we want to finish a mission like do you want to go that way or the other way? or maybe do you want to destroy the structure or see whats inside? Or a more understandable example, do you want to use the air type vehicle or the ground type?
>
> There should be campaign maps that are bigger so we can explore a bit more but also have the classic corridor wondering missions.

^ this would be cool, and yea, like itd be pretty -Yoinking!- cool if you were explorer the woulds, killing various enimies, and then you could like check out like 4 different directions that would lead down different things like/ new wepons/ clues/ life forms/ frendlies of any kind to team up with, thatd be pretty boss. haha, objective missions like the reg. halo missions would be cool to like nightfall from halo: Reach.

i think it would be interesting if the made it like a FPS-RTS. like everything thats was in a halo FPS and some how used the stradegy basics of a RTS. ya know not just like other halo games where “oh use this weapon and kill everything in the game and then just ignore this weapon”. where a sniper was good for sniping and a rocket launcher was good for anti-vehicle use.

ODST was great. I loved the pointed-yet-explorable campaign style. I want to see that again in some capacity, I think, though re-using flashbacks would be poor judgement to say the least.

I’m also hoping that, if not in multiplayer, the campaign will at least incorporate a stealthy gameplay option. Because the Master Chief is actually an expert sneak too, y’know. Half his job until he reached Halo was sneaking in somewhere before blowing it up. Even in half-ton armour.

Free Roam but make much more expansive. Despite ODST being Free Roam, it was a very enclosed (but enjoyable experience). I have a feeling that idea is being played around with for Halo 4.

> Maybe if we can choose what way we want to finish a mission like do you want to go that way or the other way? or maybe do you want to destroy the structure or see whats inside? Or a more understandable example, do you want to use the air type vehicle or the ground type?
>
> There should be campaign maps that are bigger so we can explore a bit more but also have the classic corridor wondering missions.

Multiple directions and paths? niiiiice…

Missions should be longer, maps should be more Open and made for exploration and tactics, since the Chief might have to be alone most of the time, there should be ways for him to approach the enemy nicely, like, you could choose to enter Guns Blazing, taking the Stealthy way, or just skip that portion of the map and go to another one, like you could do in “Halo”, from CE; you could choose in which order you could rescue the marines, for example.

I hope for a Campaign that will bring ME to a place where I feel astounded and amazed by the view. A view that I will always remember for a very long time.

Only 5 places have given me this feeling…

The Deterioting Scaffolding = Halo 3

Lucky 38 Viewtop = Fallout: New Vegas

Halo = Halo: Combat Evolved

Viery Territory = Powerhouse (Halo: Reach)

Cyrodill = Oblivion

If Halo 4 can send me to a place like this then I will be truely outstanded. It would be like a place of Heaven for me :stuck_out_tongue:

I want a campaign where you can take several approaches towards different enemies/objectives throughout the campaign. If they include choices like pick either point A or point B have that affect the game, like having the second area being more heavily guarded or less. Also I wouldn’t mind free roam but it’s not needed to have it to the extent of ODST assuming there isn’t one giant level.

While I want the story itself to progress in a linear fashion, I want each mission to contain a massive amount of freeroam capability. With alot of rewards for exploration.

Also, PLEASE starve players who don’t go looking around for ammo. It would be nice to be rewarded for finding “That out-of-the-way cache of Magnum ammo” instead of feeling more like “Oh, cool, there’s a random magnum here. How pointless”

I would love a long in depth story, with new characters and old and like halo 2 play has other important characters throughout the campaign. All with unique back stories and abilities.

I would also love to be able to explore on the missions which will reward and benefit you… e.g. skulls, flags, recordings, dog tags, enemy intel etc…

I think it would be suicide for them to not go with the “missions” structure for their first true Halo game (not to say CEA isn’t a true Halo game, I love it, but its not 343’s, just the graphics are :frowning: ). They have to keep it simple for Halo 4. Thats not to say we shouldn’t see more exploration, in fact, the concept art seems to imply we will. So basically, no to free roam (for now) but yes to exploration.

What comes to gameplay, I hope the campaign to be long. Although I don’t see how free roam could be done without concentrating on a very small area, I have nothing against it. Personally I would prefer a semi-linear experience with just more routes to encounters and objectives, something that Bungie said Reach would be, but we never really got that kind of experience. Anyway, I would like to choose from many different routes.

By different set of routes I mean routes designed for different types of gameplay styles: hidden shortcuts for speedrunners, beautiful, “scenic routes”, ability to choose between vehicle and on foot, ability to sneak in/through. Lots of different ways to complete the mission. By hidden I didn’t mean literally hidden, but routes that are visible, but you just don’t think them in normal gameplay or routes that you can’t see from normal positions.

I would also like to see the levels being explorable. Who here has ever played on Tsavo Highway? Yeah, probably everyone. Who here has always wanted to be able to run above the normal gameplay area on the hills? I still believe everyone will answer positively. Good example is Outskirts in Halo 2, the rooftops aren’t easily achieveable and you won’t realize very well that you can get there, but once you get there it’s super fun to explore.

Of course there is a reason why routes are usually blocked by invisible walls, the reason is that developers don’t want for some reason to show the low quality areas, possibly because it could break the immersion. But really? Let’s stop for a while and think about it. Those places aren’t usually easily accesible and require pretty innovative routes, a player who wants to keep the immersion will never try to get there. And who actually gets bothered from seeing low quality textures outside the playable area. This is why we should be able to explore outside the normally playable area, of course it wouldn’t be easy, but developers need to realize this is fun for the players and doesn’t bother anyone.

Then collectibles. Skulls are already confirmed in CEA, I assume they are going to be in Halo 4 too. And I really do hope that they are as collectibles in Halo 4, they’re just so fun to look for while exploring the map. But skulls aren’t really only collectable thing. Halo 2 had Scarab Gun, who here would like two of those (or of similar purpose) in Halo 4 as collectables, and when both collected, you could enable them in the same menu as skulls and spawn with them at the start of the level? I know I would. They would of course be super hard to reach, (something like the IWHBYD in Halo 2, but with more jumping (launching?)).

Halo Reach introduced us to data pads, my only problem with them was that I actually only had one chance to read them and if I wanted to read them again I needed to go back and find them. This combined with the somewhat boring campaign of Reach lead me to just read them on Halopedia. Anyway, they should appear in some kind of menu when collected, very much like Sadies story in ODST.

Lastly, of course the campaign needs an immersive story and to look beutiful. I personally didn’t like Reach because it looked boring, sad, ugly, grey, and depressive. Only really beautiful skybox, that you won’t get bored to was the space section on Long Night of Solace. In previous Halo games nearly every skybox has been astonishingly beautiful, I want this to return. I will probably be pretty happy if Halo 4 looks somewhat similar to CEA, maybe with one shade less brightness on colors and with gigantic and mysterious Forerunner structures.

I don’t have much about the story, just if it’s anything on the level of Halo 2, I will probably be pretty happy about it.

> if they can put it together good, id like to see a huge vast map, maybe like falout 3 but in the wild with vast jungles, and you can use all the stuff on the ship you crashed with for supplies, and there a odst kind of map to guide you around, this would only be super amazing if they did it exactly right, i am ready to get rained with thats not halo comments but it would make campainge fun for more than one play threw :stuck_out_tongue: hater gonna hate :stuck_out_tongue:

i hate "thats not halo " comments do u really think the iphone isnt a phone no it evolved t
like tha word i suppose to to and its time halo gorws up int to somthing just because it seems differnt doesnt mean its not halo its tha same it just harder better faster stronger

I think that one thing they need to do is make it much harder on Legendary. Seems like either I’ve gotten better at Halo or Halo has gotten easier. (Although probably a combo of the two…) But then there’s always Mythic…>:D

> Like the title suggests, Are you hoping for a straight forward story like all the others (except ODST), maybe a free-roam, or somthing different?
>
> I’m thinking its obvious the are going with a straight forward story but hey, i could be wrong. What do you all think?

One when you gan fly and you are invincible

I would personally like one that is fairly strait forward with just multiple options or routes to get to the destination. Similar to what other people said with choosing air or land, or foot or vehicle. Imagine New Alexandria with all the buildings connected by highways. So you could drive a warthog through the highway and have enemy ground forces (with infantry as well as shades, ghosts and maybe wraiths) or you could choose to fly around and engage banshees and the shades.

I think it would interesting to see Halo as an rpg, kind of like how Elder Scrolls and Fallout are.