What keeps you coming back?

> 2533274873580796;2:
> The smooth, addicting, competitive gameplay…
>
> …also, the feeling you get when you pull off a sick play!

Killionaire. Getting that sick ninja on the dude who’s about to kill you. So satisfying man!

its a fun game to play in my opinion, i keep switching from halo to battlefield and sometimes division but always end up going back to halo

> 2535467727112941;243:
> I think i keep on thinking i might get into a clan and get back into the community. I loved being in the middle of these funny yet entertaining clan wars on Reach and 4. Miss those times thats why i keep coming back.

Yeah the community is amazing! Well most of em. A lot are very negative and annoying. But the group I play with is super fun. :3

> 2533274860062662;5:
> Sometimes i ask myself the same question.

That’s deep man…

> 2533274873580796;160:
> > 2533274826434697;7:
> > > 2533274931680884;3:
> > > > 2533274873580796;2:
> > > > The smooth, addicting, competitive gameplay…
> > >
> > >
> > > Same here me exactly.
> >
> >
> > I’m taking a little bit of a break from Halo but I really enjoyed this game, especially the competitive side. Running with a team and trying to just get better and win every game never seemed to get boring. Many people on this website harshly criticize the gameplay but I found it very fun and addicting.
>
>
> That’s very strange to me because the gameplay is EASILY the greatest thing about Halo 5!
>
> Sounds like people are just having a hard time with it and don’t want to take responsibility for sucking… Lol

Not everyone who dislikes the gameplay sucks. I don’t like the direction with thruster maneuvers and faster TTK. You aren’t going to tell me I suck, are you?

I just love the feel of the game and the dying but still existent community.

Even though Halo 5 is not what original Halo gameplay originally were-- CQC combat, methodical gameplay, various strategic advances, map control, a unique movement system from ALL other FPS Shooters, and small maps-- due to the inclusion of Sprint and Spartan Abilities, the gameplay is very different from what Halo once was and is addictive, in its own way. This statement doesn’t excuse the fact that Sprint will not bring Halo back to what it once was, and that Sprint needed SO MUCH Risk/Reward and countering features in Halo 5 for it to work better than in Halo Reach and Halo 4. Sprint should not be in Halo 6 because sales for the Xbox One will not massively increase closer to what Halo 3, for example, accomplished. Long term, having no Sprint and implementing NEW alternatives into the next Halo that will give the benefits of a Halo with AND without Sprint. Also, since Sprint would have been in Halo for 7-8 years once Halo 6 comes out, the act of taking Sprint OUT of the game will be the act of changing the Halo, AND change it for the better of the gaming industry.

With all that said, the competitive side of H5 makes me continue to play. However, let it be known that even-starts and other factors in Halo 5 that make it closer to what Halo should be DOES NOT make me play socially consistently (due to many factors such as a poor art-design, too many remixes and UNSC maps that make Halo look visually stale, the lack of community features-- such as Halo Reach’s Gametype and Forge map File Share, and many others). Even though I continue to give Warzone modes a chance, it is just so unbalanced to the point that it doesn’t encourage me to play more. Even though the Req Items and consumables require some level of skill and precision to use them effectively, it doesn’t balanced for new players and older ones that don’t buy Req Packs with money. A new player in Halo 5 can spend hundreds of dollars on Req Packs and get so many high leveled weapons and vehicles that as long as they can constantly play and support their team in a Warzone match, they can at least reach level 6 and cause some massive damage. This is not what should be happening in Halo 5, but it does due to the poor synergy that is applied to this game; its many new features of the Req System, random unlocks, and monotonous Warzone gamplay make the game work poorly altogether. But I digress.

New players have bare minimum in their collection and when they get into a match, those players that got a head start absolutely destroy the new with Damage Boost 3 Answer combos, Multiple Banshee Ultras, Tanks/Wraiths and the Knife Attachment. And since I was one of those that got the game once Forge released, Warzone left a putrid taste in my mouth because of it. In addition, old players get shrouded out as well, especially if they earn their Req Packs and don’t purchase them with money, because once you become a higher level, the Experience and Req Points start to decrease in the amound you get-- unless you save tons of boosts near the beginning of your Halo 5 tenure. The factor of a decreasing trendline in the amount of your in-game rewards, along with the 99% randomness in the Req System affects ALL players who grind the game and not use money to suffer in Warzone due to the low amount of viable Req Cards (A solution for the Req System, out of the many other solutions, is to give Daily, Weekly, and Monthly Challenges-- similar to Reach’s system-- that give the player an incentive to replay Campaign, Arena, and Warzone and earn achievable and special Armor, Weapon Skins, Emblems, and Req consumables).

Furthermore, the Warzone gameplay, itself, is monotonous with one team dominating a base and Players constantly funneling in to take it. In Warzone Assualt, the gameplay becomes especially frustrating due to the fact that those in the base usually hold it down for the entire time unless the attackers have a coordinated push. And the defenders can also can be easily dominated with the fact that Attackers usually earn high Req levels-- and vice versa happens sometimes, as well.

All that being said, Warzone and the Req System are not the reasons why I come back to play Halo 5. The sheer addiction of the even starts and wanting to get better are what brings me back. The fact that it is fairly encouraging to get back on and play again and again is what brings me back.

However, Halo 5’s poor matchmaking design that allows individual players to match with 4-man parties who have mics is not what makes it fun, most of the time. The original Halo 3 Matchmaking servers, for example, made it a priority to match 4-man parties with others, 4 individual parties with other individual parties, and every other combination in between. That is what made the Halo matchmaking system so balanced and fair to ALL players, new and old. The sheer fact that every sense of the game, from power-ups, equipment, and power weapons, to the restricted and intense gameplay, was fair and balanced allowed skill, true map-control, and extensive time on the game to determine a match. In fact, these factors of Halo 3 is what encourages me to play Halo: MCC, and other games apart from Halo, entirely, on my down time.

Lastly, Halo 5’s Forge is what brings me back to Halo 5 to spend my time forging. It has a beastly engine that allows countless possibilities to be produced, from classic remakes, to new, intricate and unique maps, and even wacky fun mini games.

However, here’s why Halo 5’s community features are not up to par what it should be, let alone what Next-Gen technology should represent, due to a shallow UI design, poor communication between the developers and the players, and the lack of integral features to bring the Halo community closer. Halo 5’s lack of in-game custom game lobby support, searchable File Sharing systems and customizable player content pages, and the ease to see most popular or up-and-coming maps and game types in the game, itself, are major components that make Halo’s community highly disconnected. As a player, I can’t see what the newest game clips, maps, or gametypes are trending in Halo 5, itself. Unless I continuously check out Halo Waypoint, the Halo Twitter page, and follow some of the developers’ tweets daily, I lack the referable knowledge of Halo Waypoint having a File Browser. Even then, a player should not have to resort to another component outside of the game to explore what the community has to offer ( Note: this is the same for in-depth reviewing on a players statistics and activity that is only available in Halo Waypoint and the other Halo site with the black and yellow theme that I, myself, are not familiar with but have seen many times in YouTube videos.

These are the many reasons why I do and do not want to come back to Halo 5. And they allude to the reasons why I return to other Halo titles and games on the market. Yes, this post was filled with criticism of Halo 5 and what it lacks and has to offer. But constructive criticism is what will make Halo better. If I just sit back, play Halo, and not voice my opinion in a constructive and critical way about the game, it won’t benefit myself or future generations.Halo 5 does a lot of good things that make me enjoy it in-game and inch the series back on track to dominating the Shooter genre, but Halo 5 does a lot of bad things that influence the franchise and industry in a negative way. In response, it is my responsibility to help the series become better than it is now.

Halo was the first Xbox game I played. I still heavily enjoy it today. I may moan and complain whilst playing it, but I come back and play it all over again lol.

The pathetic works on Halo 5 make me stay away from it.

Halo is something I grew up with. From halo CE up to halo reach. I’ve played it Daily. I’m not just gonna leave a series that’s rated M! I want to be able to play halo like the good old days. I understand there has to be change but they are just taking change far… For me anyhow. Some people are new to halo and don’t have an expierence like me and other older gamers do. I’ll stay with halo no matter what. Even though I’m not gonna buy halo 6 till 5 is completely big free. I will never leave something that was close to my childhood. I wish I could play halo reach online but the servers are just bad so I’m gonna play halo 5 since that is how life goes. You have to move on to new things. I thank halo for the childhood expierence I had and I would love to expierence halo like I once did. Just because I don’t like how 343 does things means I’m not gonna leave the halo community. I’ll give 343 a chance like I think we all do. Don’t rip apart a community just because it’s a different company making it. Bungie, 343, Microsoft it doesn’t matter this will always be called the halo community.

@everyone
excuse my absence from my own topic, but I’ve read all of your responses and have enjoyed quite a few of the more creative ones, as well as reasons I didn’t state up in my original post.

What keeps me coming back is definitely the history I’ve had with this series, playing CE-3 with all of my pals has definitely left a pretty big impression.

Halo Forever!

The REQ point grind, the SR grind, the monthly CSR grind…

Basically, the grind.

What keeps me coming back is my history with Halo, The competitive nature of Halo and commendations/achievement to complete.

> 2533274876715286;262:
> > 2533274873580796;2:
> > The smooth, addicting, competitive gameplay…
> >
> > …also, the feeling you get when you pull off a sick play!
>
>
> Killionaire. Getting that sick ninja on the dude who’s about to kill you. So satisfying man!

Oh yeah I got one of those yesterday, it was extremely satisfying

> 2533274974314475;267:
> I just love the feel of the game and the dying but still existent community.

We are a dying species… but those left are now stronger and more “complainy” than ever before

> 2533274991067213;274:
> The REQ point grind, the SR grind, the monthly CSR grind…
>
> Basically, the grind.

Oh man you’ve got but a small taste of the grind, wait till you get up to level 144 it’s torcherous, and it only gets worse