Everyone who is a serious forger I think has a better understanding what a game maker has to go through when creating new maps, (with revisions, gametesting, getting scenery spot on/perfect, not being able to satisfy your entire taget demographic) I get it now, i get how much you can put into it and get little in return(in terms of non monetary lol) Anyway this thread is started to show that true forgers understand how difficult it is to make that ONE perfect map.
If you agree with me,leave a comment, if you want.
To create a good quality forge map, ther eis alot mroe to it then people think. It’s like anything else, people are arrogant to something until then learn what goes into it to be able to appreciate it.
I’m far from being a “true forger”, but I know what it means to create a halfway decent map let alone a really great one. And I appreciate not only the efforts of professional game designers like Bungie and 343i, but also of anyone who made a map in Forge.
I spent 150+ hours on my map. Uploaded it to a tester’s site. And when they feedback came it turns out I still have at least 20 hours work left at best before it can get tested again for more feedback. D:
Agreed, I’ve been working on one map for months now and it’s changed so much but improved each time. Getting helpful feedback and tons of playtests is really important.
> > A good forger knows his creation is never perfect.
>
> That would explain why my map has gone from bieng called “crossfire” to “crossfire 3.56357424574256”.
At that point is where that actually harms you and burns your creative spark. The good designers need to be ballsy enough to say its good enough even if people can’t see it, that’s where the experience kicks in, and then move on to their next best project moving forward.