what is z-fighting?

title says it all really

MrGreen says my map has z-fighting, im not sure what that is

http://halo.xbox.com/forums/games/f/9/t/33359.aspx

hes just making his own term up :stuck_out_tongue: i think hes meaning the active battle ingame.

he said there was a “considerable amount” and it was distracting, dont know how that can be meant as active battle

It is when you have two objects that are on roughly the same plain (Z axis), and the engine can’t decide which one to render on top, so it renders them alternatively (like they are both fighting to be on top). When it does that, the area appear to flicker, and it is a huge distraction/eyesore while playing. To avoid z-fighting, don’t have two objects of the same exact height merged together, or cover the area with something slightly higher that will be rendered on top of the affected area.

Z-fighting, or ‘flicker’, is when two (or more) objects share the same height, causing them to ‘fight’ to be rendered, this results in a flickering pattern that is visually unpleasing, and contributes to frame-rate loss. This generally occurs when you use the snap to grid feature. The easiest way to fix it is to slightly move one piece away using the left and right bumpers whilst holding the left thumb-stick down. 

edit: ninja’d

ohh right, never knew that had a name, ill try to fix it