What is your opinion of forge maps in mm? GO!

What is your opinion of forge maps in matchmaking?
You can list your pros:cons, whatever issues you have with the map, which maps you really enjoy, what you enjoy about them, etc.

First thing I have to say about the forge maps are…Bug-city.

Dying too high from flying with the jet-pack. (SERIOUSLY!)

Being able to avoid dying from glitching out of the intended playing area.

Terrible frame rates while two people are on the same Xbox 360 (I’m talking 15 frames per second here, not playable at all)

Post your pros and cons! I personally dislike Forge maps in matchmaking, as I did with Halo Reach. These maps just aren’t comparable to “real” maps.

> What is your opinion of forge maps in matchmaking?
> You can list your pros:cons, whatever issues you have with the map, which maps you really enjoy, what you enjoy about them, etc.
>
> First thing I have to say about the forge maps are…Bug-city.
>
> Dying too high from flying with the jet-pack. (SERIOUSLY!)
>
> Being able to avoid dying from glitching out of the intended playing area.
>
> Terrible frame rates while two people are on the same Xbox 360 (I’m talking 15 frames per second here, not playable at all)
>
> Post your pros and cons! I personally dislike Forge maps in matchmaking, as I did with Halo Reach. These maps just aren’t comparable to “real” maps.

Might wanna post in the feedback threads.

Anyway, the flying too high and dying bit is to keep jetpack from being OP and whatnot, although there are better alternatives to that.

The only real con I can think of (aside from gameplay working poorly on some maps despite solid designs) is the terrible framerate caused by the fact that, unlike reach, Halo 4 is trying to run two single player games on top of each-other which pushes the xbox too far.

I don’t know why they didn’t do it like reach where they took Aesthetic things like grass and flowers off the map, and had lower details on weapons and player models at range… Oh well.

I hate shutout for SWAT with a passion, but it’s ok in Slayer.

Forge maps are far better than regular maps.

Ended, Simplex, Confined, Edifice, YEEEEAAAAH!

They need timers instead of insta-kill zones up top. I will be trying to jetpack up to the flag on Symplex and <pop>, I’m dead.

I absolutely love playing on Forge maps, but the framerate hit is, like you said, terrible on split-screen. I love Simplex, but refuse to play it with my friends. They just don’t understand what “low framerate” means.

But, other than that, I have no problem with and generally prefer Forge maps. Except for Settler, they ones in MM are usually pretty well designed and offer fun gameplay if nothing else.

I do love the Forge-only playlist, too.

I don’t like any of the maps except for the remake of blackout thing. Also I hate the fact that it mainly focuses on competitive play and also focuses on powerup ordnance.

Really enjoying the handful of additions made to CTF and Objective playlists. Not so crazy about a handful but for the life of me I can’t remember their names. Overall I’d say the community is putting up some quality work lately.

The community makes better maps than CA. I welcome an infinite amount of Forge maps in MM, because they’re just better and make me feel like I got some free DLC. I do believe they should have their own playlist though.

The forge maps? Theyre an eyesore in general.

Despite all the hate it got, I actually liked the bland grey forerunner pallet in reach more than the bland off-white UNSC pallet in Halo 4.

Bland.

Frame rate issues are the biggest let down, overall decent maps but forge maps now dominate infinity slayer which is so frustrating. This game shot it self in the foot by taking to long to release new maps (DLC doesn’t count as it had its own fail playlist) and now all u can play is simplex, opus and scythe like 90% of the time, is adding variety really that hard to implement??

But back on topic forge maps are fun just not EVERY game since update fun.

I find it funny that you complained about being killzoned by jetpacks and about people hiding around the maps…

You do know that people get into those hiding spots mostly using jetpacks on maps that have less strict killzones… right?

As for my opinion, the designs are great, but what we can do with forge is limited by the tools we’re given. I wouldn’t mind having playlists set up so that maps that can’t handle split-screen don’t come up in lobbies where multiple players are on one xbox.

Two words:

DAS FRAMERATE!1111

:c

When I play its usually with my fiancé…so until the frame rate split screen debacle is fixed (prob never) I’m not a real big fan at the moment of them,.,.

A lot of forged maps have much better layouts than the default maps. I really hope 343i gives the community an actual map editor, so if there are a bunch of terrible stock maps we can at least play on some user created maps that aren’t so repetitive and bland.

60 FPS and Dedicated Servers are a good start but go ahead and 1-up Bungie by releasing a legitimate map editor. Some people might say, “But then people won’t buy the map packs!”. Well, they could include various palettes with each map pack to offer new environments to make the DLC more enticing.

Also, if they had an actual map editor simple arena maps could be made with the map maker whereas more complex maps with gates and switches (Zanzibar, Containment) could be left to the downloadable content.

As much as I hate the block skins, frame rate and dynamic lighting, I love the forge maps. I would much rather play a balanced forge map than Solace or Complex. The maps can be tuned towards objective play meaning we don’t have to play any old random map 343 puts in the playlist e.g. CTF on Abandon and Complex.

I’m actually shocked at how many people like the forge maps!
In multi-player I’m always wishing for anything but a forge map, eyesore, glitches, frame rate lag (even with one person sometimes).
Just problems I don’t want to deal with.

Maption Sack in Halo 3 was freaking amazing. It was one playlist, 4v4, with a variety of gametypes, and at least 40 Forge maps were in there. It was just the best. But it only appeared like twice (once, maybe twice, for Double EXP Weekend, and once for Bungie Day).

For the Forge-only playlists, I love them because of variety. There’s all kinds of gametypes with them, and the maps are all different and unique.

Overall, I just love the variety. I love seeing all the different kinds of maps people make. It fascinates me, and inspires me to make a new map. And while they look great, with all different kinds of layouts/asthetics, they also play great.