Overall
-Hitscan (Similar to Halo 2 and Halo Reach)
-NO BLOOM!
-Battle Rifle and other returning weapons
-Awesome and useful new weapons
-Reduced melee lunge
-Removed assassinations
-Dual wielding (maybe)
-Removed Armor Abilities and have an ability to sprint
-More customizable armor
Campaign
-More missions to play through. Campaigns shouldn’t be able to finish in one day.
Matchmaking
-Dedicated servers for less host advantage, and greater connections
-More players able to play (if possible)
-Two separate divisions of matchmaking; Hardcore and Causal
-Casual will allow guests, and will be similar to almost every playlist in Reach
-Hardcore will be similar to the Ranked playlists of Halo 3
-Players can achieve a rank 1-50
-Remove trueskill entirely. It does not accurately judge skill.
-Instead implement a common rule for ranking up and down
-Instead of trueskill, players will have to win three games on their level to rank up, and lose three games to rank down
-This does not have to be three games in a row, but more like positive three games
-For example if a player wins two games in a row, but loses the third, he only has one win because the loss subtracted one win
-The number for wins does not have to be three; I was just giving an example
-This would be far superior, because there were many times in Halo 3 where I would win ten+ games without losing then lose two games and rank down
-343 industries’ BPR isn’t accurate either
-I was ranked at level 100 for many months while playing only Big Team Battle
-I switched to MLG and have played that ever since and now I’m ranked 96
-My skill has not gone down since I left big team, so neither should my rank
-In Call of Duty MW3, players are able to see all of their previous Call of Duty ranks next to their name; I want a similar feature in Halo 4 so players can see everybody’s Halo 3 and Halo Reach ranks, as well as their Halo 4 rank
Firefight
-16 player firefight
Custom Games
-More options for players
-Adjust the fire rate and damage for each weapon, etc.
Forge
-Have a map CREATOR and not a map EDITOR
-Halo Reach got closer to a map creator, but it is still an editor
Theater
-Let friends have the ability to watch films with each other
-Have an ability to save films as an MPEG4, WMV, etc. onto a flash drive
-This removes rendering films on the Internet, and players don’t have to buy expensive capture cards to capture their gameplay
Let me know what you guys think of my list, and add any insight of your own.
A brilliant campaign, with a story that can compete with books. Lots of intrigue and exploration, memorable landscapes and locations, and characters that actually develop as the story progresses.
Overall
-Hitscan (Similar to Halo 2 and Halo Reach)
-NO BLOOM! NO BLOOM!
-Battle Rifle and other returning weapons
-Awesome and useful new weapons
-Reduced melee lunge
-KEEP assassinations
-Dual wielding (maybe)
-Maybe sprint too, but NO ARMOR HABILITIES
-NO CUSTOM ARMOR OR SKILL/LEVEL RELATED CAP
Campaign
-More missions to play through. Campaigns shouldn’t be able to finish in one day.
-More Terminals with even more prallel histories
-MORE Exploration, like did on ODST Mombasa
-Darker, since it’s a new world, may be more thrilling too
-Puzzles
Matchmaking
-DEDICATED SERVERS for less host advantage, and greater connections!
-More players able to play and better Invasion
-Two separate divisions of matchmaking: RANKED or NOT
-Casual will allow guests, and will be similar to almost every playlist in Reach
-Hardcore will be similar to the Ranked playlists of Halo 3
-Players can achieve a rank 100-1
-See all previous ranks next to the name; I want this feature in Halo 4 so players can see everybody’s Halo 3 and Halo Reach ranks, as well as their Halo 4 rank
Firefight
-More players firefight
Custom Games
-More options for players
-Adjust the fire rate and damage for each weapon, etc.
Forge
-Have a map CREATOR and not a map EDITOR
-Halo Reach got closer to a map creator, but it is still an editor
Theater
-Let friends have the ability to watch films with each other
-Have an ability to save films as an MPEG4, WMV, etc. onto a flash drive
-This removes rendering films on the Internet, and players don’t have to buy expensive capture cards to capture their gameplay
Overall
-Hitscan
-No bloom
-Battle Rifle
-Reduced melee lunge
-Halo 2 melee system (standing melee does 1/3 shield damage, running does half shields, jumping and falling into a melee removes 100% of shields)
-Able to dodge/crouch under melees/sword lunge like in Halo 2
-No assassinations
-No movement acceleration, when I change directions I want it to be instant, having a delay in the time it takes to change directions lowers the skill gap immensely
-No armor abilities/equipment, just camo and overshield. This means no sprint as well.
-The ability to nade weapons/powerups like in CE and 2
Campaign
-I don’t really care about the campaign
Matchmaking
-No dedicated servers. Having dedicated servers would not only be expensive,they would ensure that if you don’t live near a server you will always have a bad connection.
-1-100 ranks using the Elo rating system (won’t happen because Microsoft forces all xbox live game to use their true skill system)
Firefight
-Don’t care.
Custom Games
-More options
-More machinima friendly (no complicated button combos to lower your weapon)
Forge
-Different skybox options, weather effects, more than one forge world (desert, mountains, fields, tundra)
-Each forge world has it’s own set of items, and each set of items has multiple skins for each item
Theater
-Group theater like halo 3, but only the party leader can control the video settings.
Strafe Acceleration - The ability to affect the time it takes to change directions. Whether it’s forward to backwards or from left to right.
Overall Aim-Assist - The ability to change the overall aim assist for all weapons either higher or lower. Essentially making aiming really easy or really hard or somewhere in the middle.
Individual Weapon Damage Modifiers - The ability to change the amount of damage a specific weapon can do (I assume the easiest way to do this would be through Forge, making it map specific not necessarily gametype specific).
Give me a utility weapon (ex. H1 pistol, H2 BR, HR DMR) that has 100% accuracy 100% of the time. Meaning, no spread and no bloom. Nerf the gun by lowering the aim assist and upping the strafing acceleration. Make it difficult to hit players who are good.
> Give me the following custom game/forge options.
>
> Strafe Acceleration - The ability to affect the time it takes to change directions. Whether it’s forward to backwards or from left to right.
>
> Overall Aim-Assist - The ability to change the overall aim assist for all weapons either higher or lower. Essentially making aiming really easy or really hard or somewhere in the middle.
>
> Individual Weapon Damage Modifiers - The ability to change the amount of damage a specific weapon can do (I assume the easiest way to do this would be through Forge, making it map specific not necessarily gametype specific).
>
> Give me a utility weapon (ex. H1 pistol, H2 BR, HR DMR) that has 100% accuracy 100% of the time. Meaning, no spread and no bloom. Nerf the gun by lowering the aim assist and upping the strafing acceleration. Make it difficult to hit players who are good.
awesome campaign
awesome co-op
sprint w/ master chief being agile and awesome like he is suppose to be. I want to do flips over the enemies while shooting them.
> Overall
> -Hitscan
> -No bloom
> -Battle Rifle
> -Reduced melee lunge
> -Halo 2 melee system (standing melee does 1/3 shield damage, running does half shields, jumping and falling into a melee removes 100% of shields)
> -Able to dodge/crouch under melees/sword lunge like in Halo 2
> -No assassinations
> -No movement acceleration, when I change directions I want it to be instant, having a delay in the time it takes to change directions lowers the skill gap immensely
> -No armor abilities/equipment, just camo and overshield. This means no sprint as well.
> -The ability to nade weapons/powerups like in CE and 2
>
> Campaign
> -I don’t really care about the campaign
>
> Matchmaking
> -No dedicated servers. Having dedicated servers would not only be expensive,they would ensure that if you don’t live near a server you will always have a bad connection.
> -1-100 ranks using the Elo rating system (won’t happen because Microsoft forces all xbox live game to use their true skill system)
>
> Firefight
> -Don’t care.
>
> Custom Games
> -More options
> -More machinima friendly (no complicated button combos to lower your weapon)
>
> Forge
> -Different skybox options, weather effects, more than one forge world (desert, mountains, fields, tundra)
> -Each forge world has it’s own set of items, and each set of items has multiple skins for each item
>
> Theater
> -Group theater like halo 3, but only the party leader can control the video settings.
You ever play Gears of War 3? Dedicated servers worked wonders.
Campaign
-12 missions
-4 characters to play as
-Kelly
Matchmaking
-Same rank system as HR
-LET PEOPLE JOIN DURING GAME IN PROGRESS
-Ranked playlists
-Kelly
Firefight
-VS playlist
-Kelly
Custom Games
-More options for players (use your own discretion)
-Kelly
Forge
-Weather effects
-Time of day (not light filters)
-Kelly
Theater
-Let friends have the ability to watch films with each other
-Have an ability to save films as an MPEG4, WMV, etc. onto a flash drive
-This removes rendering films on the Internet, and players don’t have to buy expensive capture cards to capture their gameplay
-Kelly
Overall
-More armor
-More guns
-Better balance
-No sniper rifle vehicle penetration
-No focus rifle
-Beam rifle
-Keep bloom
-Keep armor abilities, but also have equipment too
-More armor abilities
-Kelly