Skill in online games is open to as much interpretation as anything else. To some it’s mastery of the most precision weaponry, to others it’s map control, to MLG its spawn camping (apologies to any MLG players here but the pro playhers really arn’t all that good). To me it’s raw ability.
Cast your eyes back to another age. The age of Halo 2 (which I never played) and Halo 3. Though I had no experience with Halo 2 I have been informed of the key attributes and it seems very similar to Halo 3 in playstyle and competetiveness so it really doesn’t matter. Skill was an easily defined thing in Halo 3. Nothing was overpowered in the opinion of many gamers I have spoken to. If you need a clearer picture, dodging bullets whas an actual skill with a steep learning curve in Halo 3, try that in Reach and see where it gets you.
The point is, what is skill to you, and how would you like it implemented into your online games. To me a more skilled player should always be able to beat, not just a less skilled player, but several less skilled players. In Halo 3 I could walk into a room with naught but a magnum, run into 3 enemy players, and leave through the other side without a scratch. I kid you not, the balance of skill and weaponry was so fine that one player could beat many. In Reach bungie attempted to mimic the flawed MLG representation of skill. To MLG, skill is when you can pin an enemy in their spawn point slaughtering an outnumbered and outgunned group of opponents who could quite easily dominate their cowardly opposition if it wern’t for the MLG players “skill”. In Reach, numbers and luck win a battle, not skill.