> God I love when people whine about other people’s play styles. No one’s breaking any rules, they’re executing the game’s goal (get kills/points for your team without dying) in the most efficient way they know how. Blame the map/game for not giving them a reason to go anywhere.
Ultimately, this topic is to each their own and i endorse that. The fact is Reach is not a game for people to think about anything besides winning and bringing the most skillful game they have every match they go into for multiplayer. It’s the reason I’ve stopped playing matchmaking without friends all together. The fact is, I play for fun. I plan on doing something stupid and getting a kill for it. Every match. But what I cannot stand, for the love of all that is in me, is a person that justifies sitting in a specific spot/area on a map for no other reason then all they care about is getting a first shot on an opponent coming from around the corner. Either get a reason to actually do this (maybe you’ve been Yoinked a lot and want to simply increase your assassination commedation) or whatever, but do NOT blame the creators of a map simply because that is the only way you know how to play. Most people don’t care to make a map of their own and coming from a guy that has watched, played, forged and ultimately loved Halo since the beginning: your nothing but a disgrace to those that have worked days, weeks, or months to bring you something enjoyable. There is multiple paths to every section, on every map. Whether or not you can use them effectively is a different story.
To my next point:
**Time Glitch:**I’m inclined to agree with Trash on one point: The maps in Reach are practically built for this tactic. You can easily control an entire section of a map if your team is coordinated enough. Time the power weapons, and you’ve got yourself a nice little campground set up.
Arena-style maps like Midship and Lockout never had a lot of camping problems because the maps did not have any defined “Rooms” or “Areas”. The entire map was a battleground that was constantly shifting. Map design has a lot to do with whether players will be able to camp or not.
I agree maps lead to camping. Most the maps on reach are garbage. But, I still don’t think the maps alone are responsible for people camping. That is like saying you became an alcoholic because you live next to a liquor store.
My response: Many people don’t like the way Reach maps layout simply because of choke points or because they can’t be gods in the game dude to a strategy they know. It’s one of the hardest changes to adapt to a new system, game, and ultimately gameplay experience. But you can’t give anyone else satisfaction simply because you can’t use whats been given to you efficiently. In the real world, that IS what is going to happen, and in any job or situation you go into, its your personal goal (hopefully, it is for me) to use whats given to use in the most efficient manner possible. Take all the Halo Lore: Spartans went through YEARS of non-stop trial-and-error scenarios in order to fully be masters of any battlefield and even then? They still died. In my personal experience, many games don’t incorporate the notion that the population playing them don’t have any real relation to the game or its setup, nor can its players fully adapt to anything totally new. It’s strange not any of the recent games (COD, Battlefield, Halo, etc.) can grasp this, but that’s why people like me have to tell you a simple, but very difficult truth: adapt or die. It’s that simple. We can’t create the games, we can only play them.